11 March 2016 - Forum Rules
Started by Choppasmith, September 20, 2018, 02:28:01 PM
Quote from: laserlambert on June 14, 2020, 01:48:11 PMHmm now the game just goes to black after the enix credit rolls and doesn't go to the "The End" screen.
Quote from: laserlambert on June 14, 2020, 02:54:39 PMNow the Enix logo stops before scrolling off screen, but still no end screen.
Quote from: Choppasmith on June 14, 2020, 03:16:45 PMAh I got it! First of all, I found a savestate on Zophar's Domain with the ending, so I was able to test it myself. It seems abw's sample abcde script doesn't quite rip the end credits correctly. It has 8E as the end token when it ACTUALLY needs 8E followed by FF to properly "end".Speaking of the ending I noticed a mistake myself. Seems like you have to start a line with the the single/double quotes in order for the game to do the "speaking" sound effect so some of those character dialogs are silent when they shouldn't be.
Quote from: laserlambert on June 14, 2020, 03:29:28 PMYou mean when you talk to your party members right? I had noticed that and thought it strange, perhaps as something to point out, but it's basically the same thing as what happens in the prologue with that dialogue, so I left it out. I think anytime it uses a name or * with a colon after to designate a specific person is speaking it does that.
Quote from: laserlambert on June 14, 2020, 05:34:57 PMI think the silence works for the prologue, as for the ending why even have [name]: for those lines, it seems only useful for when the speaker isn't clear, like if two characters overlap each other like the prologue. it would probably be best to just format those two lines to be like any other normal dialogue, with no name to start with.
[no voice][name] : [line]'Thou shalt go[.'][end-FC][no voice][name] : [line]'What? I seek not the crown[.'][end-FC]
Quote from: Choppasmith on June 14, 2020, 03:16:45 PMIt seems abw's sample abcde script doesn't quite rip the end credits correctly. It has 8E as the end token when it ACTUALLY needs 8E followed by FF to properly "end".
Quote from: Choppasmith on June 14, 2020, 03:43:39 PMI'm kinda torn honestly, while adding the "speech" sound makes sense, there's no way to separate it when two characters are speaking in the same string.
Quote from: Vector 67 on October 02, 2020, 12:59:02 PMI wish someone would fix that horrendously bugged DQ I&II for SFC instead of tinkering with nes versions
Quote from: Seb on September 29, 2020, 01:37:12 PMI finished my own playthrough of this hack last night. So far, I really liked the efforts of this project, both for DQ1 and DQ2.I've noticed this thread accepts feedback for fixes, and there were a few odd things I noticed. This was the first time I finished the NES version, but I played a little bit of the regular US release to check and compare, so I can report issues unique to the hack.First, the command window seems to try to shorten back to its original size, which also causes some words to get cut, such as "Spells" and "Items" going back into singular, and "Command" erasing one of its Ms. This is most noticeable when you're in the Equip menu, though I think it also happened at some other points, but they happened too fast.Another thing occurs when buying items. After you select which character will hold the item, the merchant's dialogue won't refer to them, but instead to the one that comes before them in the name list (or loop back to the last one in the case of the first character). This one I'm not sure if I should consider it, since I haven't played the vanilla ROM all the way to the end, but the NPC (below a ceiling tile) blocking the east side of Midenhall during the epilogue only displays an empty text box when spoken to.Besides that, other details I was curious about turn out to be in the original as well, such as text during events auto-finishing after a few seconds, using the same character name both for opening a chest and putting it in an inventory, and using the hero's name for messages such as running away even if he's dead.Once again thanks for the hard work, as someone who is interested in the new localizations, but can't afford them.
Quote from: HARVEST on October 25, 2020, 05:16:18 AMMaybe we can also have a graphics patch for DQ1&2 on SFC that upgrades the graphics to the mobile graphics (albeit not poorly scaled and glitchy like the actual mobile port) that are more in line with DQ3 SFC and DQ6 SFC.
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