11 March 2016 - Forum Rules
Started by Choppasmith, September 20, 2018, 02:28:01 PM
Quote from: Choppasmith on June 28, 2019, 11:57:02 PMI even want to take Chicken Knife's decensored efforts and put my own spin on it by making the crosses tridents just for extra authenticity.
Quote from: Choppasmith on June 28, 2019, 11:57:02 PMYeah I've already done menu work to increase the space for Battle menus so I have room for ATTACK and DEFEND. Should be just a matter of fixing the length.Man, I'm going 0-2 on missing the simple stuff XD. My initial thought was "I'll have to see if I can find something on old usage. Maybe a medieval etymology site or something..." Sometimes the simple solution is best.I believe I stated in the news post for the DW1 release that I see these hacks as a sort of alternate universe where it was localized as DQ, like it is now, right from the start. I even want to take Chicken Knife's decensored efforts and put my own spin on it by making the crosses tridents just for extra authenticity.I know people are nostalgic for the old terms, but I"m all in on getting these done for all 3 versions of the trilogy first and I have little free time as it is. If I get more people who want a hack like that, sure.
Quote from: 91-MPH on June 29, 2019, 01:07:48 AMI'll be quiet... o_oIt's just that i can't seem to find any authentic custom box art that reflects this alternate universe.June 30, 2019, 08:40:21 PM - (Auto Merged - Double Posts are not allowed before 7 days.)just out of curiosity.When u mentioned Chicken Knife tweaking the logo for DQ1 in the v1.3 release. Does it have anything to do with removing your credentials in the title screen, just to fit in with this alternate reality u mentioned b4?I'm curious cause the title screen I mentioned is in the first post of another version of this forum from woodus.com, and I'm not sure if the picture came before or after the post was updated on 04/20 of the same year.Plus I would like to see the hack pretend to act like the real thing, since the product comes from an alternate reality and all.
Quote from: laserlambert on July 17, 2019, 03:33:43 PMAs I am playing through the newly released Dragon Quest Builders 2, during the game (I will try not to spoil the circumstances) you fight an enemy called a Wrecktor, and it made me realise that the enemy you have as Whackolyte should be called Wrecktor, according to Dragon-Quest.org it seems that the remakes replaced the Wrecktor with a slightly different enemy called a Whackolyte, but for the classic NES version he should be Wrecktor, especially to honor the connection to DQB2.
Quote from: Choppasmith on July 17, 2019, 05:02:14 PMI'm away from my pc right now, but I'm pretty sure BOTH are in game. I'll double check though. Yeah, I actually have DQB2 loaded on my Switch ready to go, I'm just trying to get through some of my backlog first. I was hoping to have this done before the release but now I'm thinking it would be good to see if they updated anything anyway. I'm really curious how they'll do the past DQ worlds bit for XI S, I'm thinking if I can maybe finally update that Nester cameo line in DQ1 with something more DQ relevant.
Quote from: Choppasmith on July 01, 2019, 12:05:24 PMNah, Chicken Knife conveyed to me that he's always tweaking his pixel work to look JUST right. In fact I think he tweaked it again after that update. Adding my credit to the title screen was one of the last things I did before release (I think IIRC) and despite my looking at this project as an "alternate universe", it's still a romhack at the end of the day and adding my screen name was just for credit which most people do around here and to curb potential unauthorized distribution (for profit or passing it off as some kind of leaked Virtual Console release or something).Edit: Yeah, I just remembered. The screen above was an early draft of the logo. The final version moved the QUEST letters over a tile.
Quote from: laserlambert on July 18, 2019, 06:07:00 PMSorry to keep correcting you on things that aren't incorrect but you're right, the monster named Wrecktor is named あくましんかん in japanese and the Monster named Whackolyte is named じごくのつかい in japanese, this matches up with DQB2, however in my defense their palattes have swapped! in DQB2 Wrecktor now has green skin and a red cape and Whackolyte now has purple skin and a green cape, sorry once again.
Quote from: 91-MPH on July 19, 2019, 07:33:53 PMI know how important it is for a hacker to credit him/herself to differentiate his/her product from the official one. But a thought just occurred to me.As a neutral option, for those who want to play a hack that feels like the real thing, and for the hacker who want to credit him/herself in his/her work, why not place his/her username in the end credits, and be credited for the work of Translation or Localization?.
Quote from: 91-MPH on July 19, 2019, 07:33:53 PMalso, I know u're focused on translating the NES Trilogy at the moment. But are you sure you want to leave behind the fourth installment all alone and frightened? X333You could complete the NES Quadrilogy.
Quote from: 91-MPH on April 22, 2020, 01:44:14 AMGlad to see you're still alive after posting that Fortune Street update.Also, is it okay if you give us a status report on RE-Quest?
Quote from: Choppasmith on April 28, 2020, 11:04:59 PMSorry for the delay! I'm a bad procrastinator and there'd be times where I'd just take a long break after coming across something daunting (and tbf that Fortune Street was waiting EVEN LONGER). But the delays were way too frequent and I'm sorry about that. There was a LOT of time spent messing around with the ASM (I can't thank abw enough!) so that plural enemy lines read correctly (Like having the game say Mummy Boys instead of Mummy Boies) and the battle lines reflect modern DQ's usage of present tense and even the monster counts are handled like they are in the modern ports) but the last couple months were all about graphics. I suck at graphics so it was something I just kept putting off. And the last couple days I finally dove in!As said previously I wanted to put as much detail as I could and it would be weird if the game had the updated translation but the weird Dragon Warrior exclusive Ghost, Stars and Healer graphics. And I couldn't JUST throw in the Japanese graphics because that wouldn't be quite right either! So my version of DW2 will do something unique and it's turned out quite well if I do say so myself!Yep that's the Japanese Priest and Coffin graphics, but with a little extra editing. For comparison:Japanese DQ2: American DW2: For the Coffin Graphics I used DQV DS as a reference:And maybe a little bit of DQ2 Mobile/Switch but I don't think there's enough pixels to really do it with short thick crosses but I made them a couple pixels shorterThe Priest no longer holds a cross, but instead has a little cross on his hat to match the DQ2 Mobile/Switch versions (I guess it's a tiny enough detail SE didn't bother "fixing")The little church icons comes from my mobile rip which has HORRIBLE scaling issuesI did what I could, but what do you think? Do you think I started the fork too low? Even having one pixel higher seemed too high imo. Edit: Looking at it now, I do believe I made the horizontal beam too thin.So with all of that I bet you're expecting more delays with nothing to show. But, no I DO have a beta patch for those who want to try it out. This should have EVERYTHING but Title Screen graphics and credits done so have at it!http://www.mediafire.com/file/ut13h20ea3h1ebj/DQ2_Request_B2.xdelta/file
Quote from: Chicken Knife on April 29, 2020, 10:59:04 AMEverything looks great! Curious about your thoughts on the title screen. DQ2 Delocalized DRAGON QUEST title with the new subtitle in the lower right? Or do you have any other ideas? I haven't made any updates to the DQ2 title sequence in a while (unlike my DQ1 title which will have subtle changes in the new update I publish this week.)I'm also curious what you want to do with the animation of the marching heroes in the title sequence. I am thinking of screwing with palettes to make Cannock / Samaltria's hair reddish brown instead of green in the full sized frames. Didn't get anywhere in my initial attempts to reassign those palettes. Besides my different Midenhall/Laurasia head frames, I fixed a lot of animation bugs, and you may want to include those.
Quote from: 91-MPH on April 29, 2020, 02:29:42 AMThat's good to hear. Also, sorry if I sounded impatient earlier. Just wanted to see if you're still alive.Take your time.April 29, 2020, 02:35:42 AM - (Auto Merged - Double Posts are not allowed before 7 days.)Also, I figured I'd post some cover art for those who are waiting, and are playing the games on Hakchi.Note: I'll get to the cover art for DQ3 when I'm ready. I can procrastinate too.
QuoteDracky has his name as Silvapithacus (don't know if Silvapithacus is called Dracky)
QuoteI don't know if I was asking for this glitch by dumbly naming my character AAAAbut the other characters being named 0000rd and 0000de might be a problem, though the names might have grown on me already lol.
QuoteAnd one last glitch that seems emulator specific, I usually use the Mesen core on Retroarch and when you get to the text crawl at the beginning of a new game it causes this visual glitch on all black backgrounds.
Quote from: 91-MPH on April 29, 2020, 07:26:16 PMThis is just an idea. Why not redesign the characters in the intro to look more like their Toriyama-esque counterparts?
Quote from: Chicken Knife on April 30, 2020, 10:29:50 AMWell, that's what I did with Midenhall/Laurasia's head. I thought it looked ok, and I didn't really feel the need to redesign the bodies of the two male princes. Moonbrooke is already spot on as far as the Japanese art. Could I be persuaded to work on the other two princes more? Possibly, eventually.
Page created in 0.117 seconds with 20 queries.