11 March 2016 - Forum Rules
Started by Choppasmith, September 20, 2018, 02:28:01 PM
Quote from: Choppasmith on December 19, 2018, 04:41:57 PMOkay, I've submitted a 1.2 patch and will update the title when it's approved. Thanks again. The text error in Galenholm was a dumb pointer mistake. I seem to have a bad habit of remembering hex values wrong. Said pointer was set as A5 47 instead of A5 F7 (all throughout working on this I would remember hex values as something that sounded similar 4 instead of F, 8 instead of A, etc). Hopefully that's the last of it!
Quote from: abw on December 19, 2018, 07:57:41 PMOne thing you can do to check your inserts before releasing a patch is to try using your extract process (modified as necessary to account for any structural changes you've made, such as half the text now being in a new ROM bank) on the patched ROM and compare that text to the text you wanted to insert. I tried that on the 1.1 patch just now and noticed that the pointer at 0x8014 is off by a bit too, which results in the girl who sells you Fairy Water in Cantlin not having any text to display when you agree to buy from her.... and that's the trouble with manual pointer editing .
Quote from: laserlambert on December 19, 2018, 09:55:38 PM OK well obviously i haven't tested the changes made to this update yet, but i have played more of the 1.1 patch and found a couple more things worth noting, maybe you've caught them already. When you put an enemy to sleep with snooze it says "the [enemy] is is sent to sleep!" repeating 'is'.When you cast fizzle on an enemy successfully it says "...But it fizzles away harmlessly!" which is also the text used when an enemy who has been fizzled tries to cast a spell, which is sure confusing.There is an enemy called "stone goeal" but i am pretty sure it is supposed to be "stone golem"and some text scrolling is a little unwieldy like when you use the princess' pledge item, the text telling you how far you are from the castle scrolls by without stopping so it makes figuring out where the mark of Erdrick is tough (of course I already knew where it was, but still). and when you accept the dragonlord's proposal an entire paragraph just scrolls by without stopping, sure you only see that text before you lose and have to start again, but it is some nicely written text to see.
Quote from: laserlambert on December 23, 2018, 05:02:03 AMOK so I started talking to NPCs and making note of which ones had text scrolling problems of any kind, and I think I was pretty thorough, but obviously I'm not perfect. some of them only cut off a single line of text from the top, but some lose whole paragraphs.this was with the recent 1.2 patch so it should be up to date. Before all that I found there are three NPCs that all say 'Thou art of the bloodline of mighty Erdrick, thou say'st? Hast thou proof?' all of them in different towns.Don't know if that's intentional or not. anyway.
Quoteit's a lot of text so I put it in a spoiler, because frankly I'm new and don't know a better option.I don't want this to be something that seems like I'm demanding a fix for, the patch is great as is honestly and this is just because I was bored and in case you'd like to see it.sorry if this is gibberish or a stupid amount of text you'd like cleaner or clearer or better organized or something I don't knowIt's a lot.Spoilerlooks like a single line of dialogue text can only contain a max of maybe 21 characters (including spaces and punctuation but not the quotes) any longer and it goes down to the next linea text box can only contain 7 lines at once, but only 6 lines if there is additional text after because of the presence of the downward arrow.XXXXXs next to a line means it scrolls off screen without you pressing a button so you might miss it. ______ after a line is my suggestion of where to put a break in the text if I have one.I named my character 'Hero'. It goes without saying I don't know what will happen to some text boxes if you have a longer or shorter name.Paragraph skips:Tantagel (castle): KING beginning of the game message 'Hero! Scion of the bloodline of Erdrick, Hero of Legend! Long have I awaited thy coming!' 'In days of yore, thy revered ancestor did receive of the Almighty Goddess the Sphere of Light. By its power was our world rid of the menace which did beset it.' 'Yet, alas, some few years past, there did arise a new threat-the Dragonlord.' 'With his cunning, he did steal away the Sphere of Light from us, plunging the land into darkness once more.' 'Should this state of XXXXXXXX affairs be suffered to continue, the night must surely take unrelenting hold, and our realm perish.' 'So I say unto thee, XXXXXXX Hero of the bloodline of heroes, vanquish the accursed Dragonlord, and reclaim the Sphere of Light!' 'In the chests o'er yonder wilt thou find items to aid thee on thy quest. Take what thou wilt, with my blessing.' 'Partake thee also of the wisdom of those loyal subjects gathered here in my throne room.' 'Doubt not but that their knowledge will serve thee as well as any shield.' 'May the Goddess guide thee to victory, and return thee unto us ere long, brave hero!' King Save message: 'Brave Hero, thou art XXXXXX returned to us! Full XXXXXX glad am I to see XXXXXX thee!' XXXXXX 'Earn another ### points XXXXXXX of experience, and XXX (scrolls off at yes/no prompt) thou shalt attain a new level.' 'Wilt thou record thy tale thus far in an adventure log?'King return message: 'Brave Hero! Thou art returned to us! By my troth, thou growest mightier with each passing day! If it be in the power of any man to deliver us from the Dragonlord's tyranny, that man is surely thee! Verily, 'tis not without reason that the people do begin to dream of a brighter tomorrow!' 'Earn another #### XXXXXX points of experience, XXXXXX and thou shalt attain XXXXXX a new level.' XXXXXX When thy level groweth greater, come before me and record thine adventure, that thy progress might not be lost.' May destiny bring thee before us again ere long, brave Hero!'Tantegel (town):Curse breaking wizard (priest?) when you have a curse 'hm? Art thou..? XXXXXXX Thou art! A foul XXXXXXX curse afflicteth XXXXXXX thee! Allow me to alleviate thy suffering!' _____(after '!'?) 'Be not afeared, friend. Thou art cursed no longer!'Cantlin: Sage NPC 'Let us pray for the success of this, our hero, who striveth with all his might to deliver us from evil.' 'May the light of the XXXXXXXX heavens shine upon XXXXXXXX thee... XXXXXXXX __ 'Now, set thee forth, XXXXXXXX and make haste unto XXXXXXXX the foretold place!' _____________ 'What place? Why, the Very spot from which fair Tantegel Castle standeth a mere 70 paces north and 40 paces west! Princess 1 'at long last! One has come who will deliver me from my plight! 'Brave hero, I am Gwaelin, Princess of Tantegel. Hadst thou tarried a moment longer, the Dragonlord would surely have made me his bride! Merely to imagine XXXXXXX such an unspeakable XXXXXXX fate striketh dread XXXXXXX into my dainty XXX (scrolls off after yes/no prompt) heart... (shudder)' _________ 'Mighty Hero, thou wilt, of course, escort me to my home, the palace?'Princess 2 'The!? B-!? Grr... XXXXXXX Mayhap thou didst not XXX (scrolls off after yes/no prompt) hear me correctly...' ______ 'Mighty Hero, thou wilt, of course, escort me to my home, the palace?'Princess' Pledge Item (double period typo, and "pacesto" typo are from the game's text.) 'To attain the next level, my beloved, thou must needs earn another #### experience points.' 'The great castle of Tantegel, wherein I await thy return, standeth a mere ## paces to the (north or south) and naught more than.. ## pacesto the east.' 'O Hero, my hero! Thy beloved princess adoreth thee so! Tee hee! (simper)' TemplesNorth Temple 'Thou art in XXXXXXXX possession of the XXXXXXXX Lyre, thou say'st?' XXXXXXXX ________ 'Long have we awaited XXXXXXX the coming of one such as thee, brave Hero.' __________ 'Thy Prize lieth in the chest over yonder!'Tantegel Temple 'Long have we awaited XXXXXXX the coming of one such as thee, brave Hero.' __________ 'Thy Prize lieth in the chest over yonder!'Top line cut-offTantagel (castle): blue guy talking about tantegel being a veritable fairground 'In days of yore, lo, XXXXXXXXXXXX the fair city of Tantegel was a veritable fairground,____ (after ','?) wherein the merrymakers of the world did play! and yet now, we are beset on all sides by foul fiends, and the golden days are no more... (sniff) Ahh, sweet memory... (sob)' Brecconary (first town): Galinholm (tomb):Kol: Blue NPC 'A Traveller did tell me of a cave at the sea's edge south of this place in which languisheth a maiden most fair. But the cave in XXXXXXXXXXXXXXXX question is overrun with foul fiends. __________ (after period?) Pray, how might a delicate damsel survive in such a hellish hole? More Likely doth it seem that the traveller, driven mad with fear, did glimpse a phantom of his mind's own making.'Rimuldar: Gray NPC 'Legends tell of how mighty Erdrick did use the rain's bow as a bridge to reach the forsaken isle north and west of here. They speak also of how he did descend into the darkness through a hidden doorway in the throne room of his foe. Wanderer-if, on thy XXXXXXXXXXX travels, thou shouldst chance to meet with the descendant of the saviour Erdrick, _________(after comma?) Promise me this... Promise me that thou wilt tell him all that i have told thee now. Verily shall it stand him in good stead.' Cantlin: Green NPC 'My father's father did often tell a curious tale. He spoke of his XXXXXXXXXXXXX friend Magog, and of _______(after comma?) a chest containing a great treasure which he did bury beneath the tree behind his shop... Would that I might go in search of the treasure myself. But alas, beyond these walls lieth untold danger...'First Cave Hero opens the treasure chest... what luck! He finds the stone tablet. Hero gratefully pockets his find. The following message is etched into its surface: 'I am Erdrick. Hear me well, bearer of my blood, heir to my destiny...' 'If you would reach XXXXXXX the evil island visible from tantegel's shore, you _____(after comma?) will require the three sacred artefacts.' 'Gather them, and you may yet cross to that accursed isle, and destroy the source of all evil, as I, too, did so long ago.' 'Before my passing, I entrusted the three objects to three great sages.' 'If the fates have been kind, their descendants guard them still.' 'When evil rules the ill-starred isle once more...' 'Gather the hallowed triad, and strike a blow for the cause of light.' 'No doubt, those of the line of the sages await you somewhere in this world. Seek them out!' 'Blood of my blood, child of my children-go forth and fulfil your destiny!'King End game dialogue (any unindented text is unindented in game, and maybe some suggested text not in quotes should be unindented) 'Mighty Hero, all is XXXXXX as the prophecies foretold! Lo, the _____ (after 'foretold!'?) words of the ancients do ring clear and true down through the ages!' 'The promised hero in whose veins floweth the blood of mighty Erdrick is none other than thee.' 'If there be a better man to rule this land, I know him not.' 'What say'st thou? Wilt thou take the throne in my stead? Wilt thou watch o'er this fair realm till thy dying day?'(should be unindented?VVV) But alas, it was not to be... 'My thanks, Majesty,'(should be unindented?VVV) said Hero. 'but were I ever to rule, it must needs be o'er a realm of mine own founding.'Gwaelin said: 'Wait! Wait, I prithee!' 'Take me with thee, my dearest heart!' 'Pray, forsake me not! Wilt thou take me for thy companion?'(last bit of text at end of game) ''Twould seem a new XXXXXXXX journey awaiteth thee, Hero! May it be a happy one!'[close]
Quote from: NeonStreetlight on December 23, 2018, 10:53:07 AMJust noticed I received credit for something laserlambert found (hidden staircase) in the 1.2 update. Perhaps I'll help someday, but this one is all laserlambert!
Quote from: Choppasmith on December 23, 2018, 12:15:07 PMHe seems to have a line that I think the King was supposed to say "If thou dies I can bring thee back for another attempt without loss of thy deeds to date." but as far as I can tell, isn't actually used, so I took a gamble and redid it as part of Dragonlord's new dialog when you surrender.
Quote from: Choppasmith on December 23, 2018, 12:15:07 PMIt is, I'm afraid. While they have separate dialog in the remakes, I think to save space, certain NPCs share dialog and I adjusted the text accordingly.A couple NPCs in Tantegel Castle share the same dialog asking about the princess.There's a couple NPCs in Tantagel Town and Kol that originally said "Please save us from the Dragonlord" I swapped it with a line the corresponding Kol NPC says in the remake "Tarry and hear news of the village"There are a couple others, but one I JUST discovered that I overlooked was one with Dragonlord. He reuses a line said by the sages "We have long awaited your coming, (Hero)" (and that WAS AFTER getting it down to that one line as each sage has a unique line) I had added Dragonlord's "Long have I awaited this moment" too so his dialog came out as "Long have we awaited the coming of one such as thee, brave (Hero). Long have I awaited this moment." Which doesn't seem wrong on first glance, but it is redundant. So thought I'd drop the former and just have them all share the "Long have I awaited this moment." as I feel Dragonlord's original dialog should take priority. He seems to have a line that I think the King was supposed to say "If thou dies I can bring thee back for another attempt without loss of thy deeds to date." but as far as I can tell, isn't actually used, so I took a gamble and redid it as part of Dragonlord's new dialog when you surrender."Hadst thou but trusted thine arm, such a weapon might well have brought thee victory."I figured if there WAS an instance of this line being used, it wouldn't sound too out of place.In the remakes (and thus the mobile version) his dialog is seriously expanded upon when you surrender, asking you for your weapon and even have separate strings if it's an ordinary weapon or Erdrick's sword (the line above is from the latter, pretty sure he says it in the DQ Builder's flashbacks too)
Quote from: Choppasmith on December 23, 2018, 12:15:07 PMThanks for all this. I really appreciate it. I've looked and corrected the typos you pointed out. Even added a bit of dialog for the Princess' Pledge item I originally omitted. Not a big deal, just a "of thy current position..." was supposed to be at the end of the line. And while not in the mobile script, I thought I'd add some pause breaks to the Princess' stuttering for a bit of an effect.And yeah there's some more pause/new line code mixups that I've fixed that should make certain dialog flow better. Early on, I had originally mulled over the idea of adding a disclaimer that players who might be overwhelmed by all the extra text might want to keep the text speed on Slow. Aside from adding some of your suggested breaks (which I'll totally do, thanks) I don't think it'll be possible to do it in a way that keeps all the text perfectly on screen at all times without really ruining the flow. I mean having the dialog scroll on screen with NO break is bad and ruins the flow, but I thinking putting too many breaks can really disrupt the flow in the opposite way. Some of us RPG players are fast readers Anyway, let me say again, I REALLY appreciate the feedback. I don't have as much free time as I'd like for the hack itself, letalone bug testing. I hope you stick around when I get the future entries done.
Quote from: laserlambert on December 24, 2018, 03:20:39 PMI'm just glad to help the Dragon Quest series get the kind of fan support it deserves in any way I can. Of course I'll help with the sequels/remakes.
Quote from: mariosmentor on December 24, 2018, 01:30:48 PMIIRC, he says that when you surrender to him (in the JP version, he even gives you a password [the kind you use to save your progress] before killing you). Perhaps he's saying that to sweeten his "deal" with you?
Quote from: Choppasmith on December 25, 2018, 02:37:45 PMWell the string is actually sandwiched between a bunch of the King's dialog which makes me suspect it was meant for him originally. Who knows.Okay, speaking of which, I fixed a bunch of the issues mentioned above. More breaks. Fixed pointers (thanks again abw for the tip on quickly checking pointers). Stone Golem is fixed.I do have a bit of bad news. I had a good look at the ending dialog. I just can't seem to figure out how to disable the trademark "speech beep". With Dragonlord's dialog, I changed the aforementioned "If thou dies..." string to "Hero hands over his weapon". Because it's an isolated string, I found that as long as you start it with a New Line (&) and end the previous string with a break (@) you'll get the unindented text with no sound. However the ending dialog is one LOOOONG string. Try as I might, with all sorts of combinations, I can't disable the speech beep for the third person narration. I'll just have to file this under "minor issue".Anyway, I thought since you guys are eager, I'll upload my new patch here for you guys to try whenever you can so I don't have to go through the submission song and dance only to find more problems before it's approved.https://www.mediafire.com/file/4xenvn73gv7kn65/DW1_RE-Quest_v1.3.xdelta/fileMerry Christmas!
Quote from: NeonStreetlight on December 25, 2018, 06:14:55 PMI'll bet you'll figure out that issue someday. Thanks for posting the new version here! Any suggestions for a quick way to test without grinding? I don't want to use game genie codes and potentially tamper with the code. Merry Christmas!
Quote from: Choppasmith on December 25, 2018, 11:33:55 PMI like to use this seam editor http://games.technoplaza.net/dwsrame/Keep in mind the items retain their old names but otherwise, it works fine.
Quote from: laserlambert on December 26, 2018, 12:13:57 AMStrange about that text indentation, there's even a part of the line where the princess chimes in that goes unindented, odd that that doesn't go for the other bits. I was able to dig around and see that a lot has been fixed and is looking fantastic all the battle stuff seems good, enemy names etc. still just a couple points left for your consideration.first off I just found a bit of ridiculously obscure text with a scrolling issue I missed: Spoilerwhen you talk to the old man standing in the swamp part of kol AFTER you get Erdrick's sword 'So, thou hast recovered the Sword of Erdrick at long last. The very soul of the XXXXXX hero of legend resideth yet within its blade. Wield it ______ (after 'blade.') with a reverence befitting its greatness, brave [Hero]!'[close]Anyway. It looks like an end quote got cut off and carried over to this next sentence heresomething odd up with the cantlin sage here, you have to press the A button twice to clear his last text box, I guess there might be a redundant break there or something.And yeah other than the text indent issue, there's the final line "'Twould seem a new journey awaiteth thee, [Hero]! May it be a happy one!" which despite not filling a full text box still awkwardly cuts off the top line right before the credits, not sure if you tried and were unable to correct that.off the topic of bugs but there are a couple of NPCs who don't have mobile port versions, namely a guy outside the magic key shop who just says 'Welcome!' and two guards in a locked room who both just say 'I'm too busy. Ask the other guard.' and the Nester cameo, and they kinda stick out like sore thumbs in this version, what with how sparse and flavourless their text is, maybe they could be spiced up somehow IDK, maybe some 'thee's and 'thou's thrown in (though maybe not for Nester). Just something to consider!EDIT: found another bit of textSpoilerGuard in Kings room, when you say no about princess Princess Gwaelin is the sole heir of His Majesty the King. Since the untimely death of Her Majesty the Queen, Gwaelin hath been our beloved ruler's sole source of comfort. Alas, a half-year prior to this day, foul monsters saw fit to tear the Princess from the bosom of we, her people! His Majesty speaketh XXXXXX not of the tragedy, XXXXXX but 'tis plain the XXXXXX loss doth pain him deeply... ______ 'Brave [Hero], I beg of thee! Deliver the Princess from her plight!'[close]
Quote from: laserlambert on December 27, 2018, 02:58:51 PMFound a second instance of what I found in my last post.This guy says this when you have the mark of Erdrick, but not the other artifacts, and like the sage in cantlin I mentioned before, you have to press A twice to clear his last line of text.EDIT: I replayed the game with the longest name I could to see if that messed with anything text-wise, I found one more line that could use a break should you deem it worthywhen you rescue the princess.Spoiler 'I shall, Father-but first I must give brave [Hero] a toke of my undying... appreciation! (simper)' 'Brave [Hero]! XXXXXXX Verily and truly...XXXXXXX from the very bottom of my heart... I do love thee! ____________ 'Though we be far apart, ever shall I be at thy side!' 'Now, Brave [Hero], go forth upon thy quest![close]
Quote from: vivify93 on December 27, 2018, 07:19:37 PMI'm a little ahead of myself, but I know RE-Quest is going to eventually doing the SFC versions. I assumed they'd be based off of the existing translations by, respectively, RPGONE and DQ Translations. I dug this up awhile ago and thought I'd post it here--it's a fix for the Leaf the World Tree crash in Dragon Quest I & II SNES. http://www.romhacking.net/forum/index.php?topic=19449.0 I know this had been forgotten by some people, and I wanted to bring it up again.Thanks for your hard work.
Quote from: Choppasmith on December 28, 2018, 01:43:34 AMYep seems like an extra break at the end.As for those two instances of unchanged dialog. Yeah I couldn't decide what to do with the Merchant and left it alone. In the remake he's moved to the center of town and becomes an actual shopkeeper. His line in the remake before he sells you stuff is "Greetings! I am a travelling merchant. Thinkest thou the townsfolk will suffer me to sell my wares here? Let us hope so!" At the time I thought, "I dunno, would that WORK if he's right there and doesn't sell anything?" Despite the extra space, I still didn't want to add any unnecessary dialog either. Looking at it now, that should still work I imagine.As for the soldiers sharing dialog. Yeah. I should change it. Something like "Alas! I am preoccupied. Asketh the guard over yonder." What do you think?
Quote from: Choppasmith on December 25, 2018, 02:37:45 PMFixed pointers (thanks again abw for the tip on quickly checking pointers).
Quote from: Choppasmith on December 25, 2018, 02:37:45 PMI do have a bit of bad news. I had a good look at the ending dialog. I just can't seem to figure out how to disable the trademark "speech beep". With Dragonlord's dialog, I changed the aforementioned "If thou dies..." string to "Hero hands over his weapon". Because it's an isolated string, I found that as long as you start it with a New Line (&) and end the previous string with a break (@) you'll get the unindented text with no sound. However the ending dialog is one LOOOONG string. Try as I might, with all sorts of combinations, I can't disable the speech beep for the third person narration. I'll just have to file this under "minor issue".
Quote from: abw on December 30, 2018, 04:14:30 PMGlad it's coming in handy!You can also try playing around with some of the codes not listed in Psyklax's table file. For instance, if you use 0x51 instead of 0x50, you should still get a left single quote, but you won't get the speech sound effect or automatic indenting.
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