You mean when you talk to your party members right? I had noticed that and thought it strange, perhaps as something to point out, but it's basically the same thing as what happens in the prologue with that dialogue, so I left it out. I think anytime it uses a name or * with a colon after to designate a specific person is speaking it does that.
Yeah I'm editing it now to follow DW3's example of having [name]:[line]'Speech' or, to properly format it
as it works fine this way. I didn't really notice it with the prologue until now because after testing the intro so many times I eventually just muted the sound.
June 14, 2020, 05:20:33 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I'm kinda torn honestly, while adding the "speech" sound makes sense, there's no way to separate it when two characters are speaking in the same string. So when I get to that line at the end of the prologue
I can't unhear "King" not having the sound, but "Princess" does. Maybe I'll just revert it to how it was before this and just focus on dialog at the end.