So I thought it was about time I brought this into the Personal Projects section.
Version 1.2 Uploaded. More fixes on the way!
-Thanks to abw who devised some new ASM to properly enable/disable non-indented third person dialog on the fly. This fixes the ending, some of Dragonlord's dialog, and the sage with the Rainbow Drop.
-Fixed a typo for a Kol NPC (thanks laserlambert)
-Tweaked more dialog breaks (Princess' Pledge and various shops should no longer require an extra button press)
-Fixed scrambled, out of order dialog when bringing Gwaelin to the King
-More battle message tweaks. Fizzle-related messages should be fixed and stat increases on level up are a little smoother
-Stone Golem typo fixed
-Various script tweaks, mostly adding new pause and line breaks. Added some missing dialog for Princess' Pledge item. The merchant in Rimuldar (by the key shop) and the twin guards in Galenholm now have updated dialog. This now leaves the Nester cameo in Cantlin as the only unchanged NPC.
-More logo tweaks by Chicken Knife
-Updated End Credits with a small change to reflect new translation (also changed "Character Designed" to "Character Design").
-Lack of silent third person narration added to "issues" (in readme).
-Checked and tweaked Inn dialog when carrying Gwaelin (thanks High Score Girl anime!)
-Fixed an inaccurate pointer which scrambled some NPC dialog among Galenholm, Kol, and Rimuldar (thanks AustNerevar).
-Fixed the dialog for discovering items like the faerie flute that was referring to the hidden staircase in Dragonlord's Castle. Also changed the name of said staircase to "hidden stairway" because the game doesn't like displaying item words longer than 8 letters (thanks laserlambert!).
-Fixed "new spell learned" dialog and changed an old line referring to a "treasure box" to "treasure chest".
-Slight iprovement tweaks to logo (thanks to Chicken Knife who's a far better pixel artist than me)
-Patch is now XDelta which should avoid any sort of copyright issues AND should be better compatible with other patches (thanks Count Buggula)
-Added some pauses to the King's dialog for better readability. http://www.romhacking.net/hacks/4237/So, what is this?
I'm a Dragon Quest fan. Yeah I played the original Dragon Warrior for NES, but it wasn't until Square-Enix's recent releases and completely overhauled localization that really made me a hardcore Dragon Quest
fan. Square-Enix released some decent remakes of the Erdrick trilogy (I-III) on Mobile devices based on the Super Famicom remakes (DQ I+II getting a bit more visual polish). The upside is that these featured a lush, extravagant translation that mixed the old school Olde English dialog of the NES games with a bit more flair and charm of Modern Dragon Quest releases. These releases are also consistent with other games that reference them directly like Dragon Quest Builders. The downside to these mobile exclusives are... well, they're exclusive to mobile devices, and from a technical standpoint... they're not the best. No controller support, stuck in portrait mode! Yuck! What if I just want to play the games the good ol' fashioned way?
And this is where PROJECT RE-QUEST comes in. Inspired by the likes of 121J
and Chaos Rush
and recently being able to extract the scripts from the three mobile games, I now have the means to port the scripts to the three Dragon Quest games.So are you doing Dragon WARRIOR NES or the Dragon Warrior remakes on SFC?
I plan to do BOTH. I'm interested in updating the GBC remakes as well. While the NES versions are certainly dated, and the scripts are based on the remakes, I want to give people options. Sometimes you just want that good old broken NES difficulty and 8 bit graphics. I'm a bit of an amateur ROM Hacker though, so don't go expecting anything miraculous. I'll probably be using this thread to ask for advice and help for those willing to follow this thread.What about Chicken Knife's Project? Isn't he doing the same thing?
We have similar goals and enjoy helping each other out where we can, but Chicken Knife plans to decensor and delocalize Dragon Warrior, making it closer to the Japanese version. I'm simply updating the script to make it better resemble modern Dragon Quest releases and make it so you can play Builders and go straight to Dragon Warrior and not feel a jarring difference in localization.Puff Puff?
Oh yeah! You betcha So where am I at now?
My first release for Dragon Warrior 1 is ready. And I've got comparison screens. Original on the Left and my version on the right
^Just want to say, yeah I see the different values there. Had no idea until I made this comparison. Not sure how it happened, but it's fixed.
^This might seem like cheating, but yes, the original script really was that sparse, and I wanted to show just how expanded it is. The script is now DOUBLE in size. Huge thanks to abw and his help on this.