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Author Topic: SNES Sound Sample Ripper  (Read 562 times)

FCandChill

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SNES Sound Sample Ripper
« on: September 15, 2018, 02:38:51 pm »
Hi all ... I recently created a utility that rips BRR samples from SPCs and convert them to WAV files. This utility incorporates pre-existing utilities into it (snesbrr.exe and split700.exe). What it does:
  • This utility can operate recursively so you can rip samples and convert them to WAV files. Therefore, you could rip BRR samples for every SNES game with a couple of mouse clicks.
  • Includes the loop point in WAV files.
  • Out of multiple BRR files, this utility will pick out the unique ones. Useful when ripping an entire soundtrack.




I haven't submitted it to the site's utilities section yet because I want people's input on this program! So please provide feedback!
« Last Edit: September 15, 2018, 06:02:54 pm by FCandChill »

ExL

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Re: SNES Sound Sample Ripper
« Reply #1 on: September 16, 2018, 03:59:26 am »
Tried it on Shin Kidou Senki Gundam W - Endless Duel full SPC OST.
Used SPC to BRR function, it extracted everything. Then used Get Uniques, it done nothing(nothing happened in console, probably no duplicates). After that used BRR to WAV option and it converted everything.
End result is set of .wav files usable for anything you want them :thumbsup:
---
Hmm, strange, there are some duplicates, actually :huh:
« Last Edit: September 16, 2018, 04:56:04 am by ExL »

gadesx

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Re: SNES Sound Sample Ripper
« Reply #2 on: September 16, 2018, 06:15:34 am »
I have to try this with lufia 2, maybe later find a way to pack the samples to a soundfont file.

FCandChill

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Re: SNES Sound Sample Ripper
« Reply #3 on: September 16, 2018, 07:23:38 am »
Hmm, strange, there are some duplicates, actually

When it separates out duplicates, the program creates a new folder (with "BRR_unique" in the title) for the BRR samples instead of deleting them.

ExL

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Re: SNES Sound Sample Ripper
« Reply #4 on: September 16, 2018, 09:24:50 am »
Oh, I see, hadn't noticed it, because it was created outside of input folder and I didn't looked there. It's a bit non-intuitive, hadn't expected it to be there :-[

FCandChill

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Re: SNES Sound Sample Ripper
« Reply #5 on: September 16, 2018, 11:18:06 am »
Oh, I see, hadn't noticed it, because it was created outside of input folder and I didn't looked there. It's a bit non-intuitive, hadn't expected it to be there :-[
How would you like it to be instead? Do you want the folder to be created inside the input folder?

ExL

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Re: SNES Sound Sample Ripper
« Reply #6 on: September 17, 2018, 12:56:05 am »
Sure, that would be fine :) Though don't change behaviour for the case when there are sub-folders. I've tried it with input folder containing sub-folders with .spc files and it's fine how it now creates _BRR_unique folder inside input one, containing all unique ones from sub-folders.
« Last Edit: September 17, 2018, 01:02:55 am by ExL »