11 March 2016 - Forum Rules
Started by sigmaecho, September 13, 2018, 12:53:26 AM
Quote from: Trax on October 25, 2018, 01:37:39 AMI can't help but remark that every single Zelda 1 hacks made in the last few years have some sort of graphics that resemble Link's Awakening's graphics. If graphics are to be modified, it will always look like Link's Awakening. Nothing original. It seems to be a solid trend.
Quote from: ShadowOne333 on October 25, 2018, 10:25:54 AMI think my only suggestion to make this the ultimate Zelda I hack would be to add a diagonal slash like ALttP, or every other subsequent 2D Zelda (not Zelda II of course).If someone managed to do that for Zelda I, damn that'd be hot.
Quote from: dACE on October 25, 2018, 12:00:56 PMHas been done in: http://www.romhacking.net/hacks/2136/Of course you need some serious debugging to isolate that single feature - but It can be done./dACE
Quote from: sigmaecho on October 20, 2018, 01:38:18 AMI'm looking for help finishing it before I release it. There's very little left to fix. Know any programmers who might be interested in helping? I'd like to release it this year if possible.
Quote from: lexluthermiester on November 25, 2018, 03:55:59 AMIt's not the same as this though.
Quote from: Trax on November 25, 2018, 01:49:27 PMOne thing I'd like to see is to have a proper "X" sign beside the rupee, bombs and keys counters in the HUD. The original game uses the letter "X" and it looks weird. I think the graphics would allow for an extra tile, but some relocation of graphics data would be necessary.
Quote from: KillerBob on December 03, 2018, 10:13:43 AMAgree, the fat letter "X" always looked ugly in the HUD. I did a quick and dirty fix on my own hack some time ago by simply drawing yet another letter "X".
Quote from: azul120 on December 14, 2018, 08:44:22 PMWould diagonal movement be possible?
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