Just a quick chime in to note: DW4 ROMs that are 1024KB are an overdump that commonly circulated back in the early days, the correct ROM size is 512KB.
Thank you, Reiska. Something to watch out for. Perhaps that list I referenced was using the wrong ROM.
Don't mind me, just here to cheer you guys on! 
We appreciate your enthusiasm and support!
I have formed a somewhat strange opinion when it comes to the graphical changes for DQ1-3 (not so much IV), but it seems to me that the American Sprites were actually better than the Japanese Sprites in some cases (some, but not all).
Personally I'm not a fan of the original religious icons due to their sloppy design, but the American designs to me look much cooler in comparison.
The DQ1 NPCs were also lacking somewhat compared to their USA versions.
Another being Ortega, seems like Ortega look liked a giant moron compared to the makeover he got later.
Personally if it were up to me I would split the graphics up into mini-patches, and the people can mix and match which ones they would like to restore for their version of Dragon Quest. I think this has been done before for some games on here, and I think Dragon Quest could qualify for mini patches if you so desired to do so though.
Looking through TCRF it seems that DQIV heavily suffered for other reasons besides the minor censorship such as lost sea monsters.
and speaking of the SNES versions earlier in this thread, I still hope one day someone does something about that terrible music for DQI&II whether it be remixed SNES type music or MSU-1.
Kind of a unique set of opinions, as you stated, but I get where you're coming from. I published an addendum patch for FF1 Restored that reverted several sprites back to their North American counterparts because I felt they looked better, so I get it. But in those cases, the changes were generally more about polish and less about censorship. Removal of censorship and faithfulness to Horii's vision is the core idea of these particular projects; not necessarily making an "ultimate version" that's going to make everyone happy.
That being said, you aren't going to get the whole story of the Delocalized versions based on TCRF alone.
I included an option to revert to the localized hero / NPC sprite graphics for DQ1, knowing that many would get hung up on the relative downgrade of the Famicom graphics. I ultimately am an advocate for the Famicom graphics because they are historic, and they make for a much better transition to the graphics in 2, which essentially takes the design of the Famicom DQ1 sprites and adds 4 direction walking.
I did not revert the localized Ortega to the original Famicom Ortega however. I believe I had come across evidence that the Kandata / Kandar palette swap sprite in the Japanese version was only used for the reason of severe space restriction in the ROM, kind of like the title screen and fanfare being cut.
If the cross instead of the star tile is a big issue for you, I could very easily send a version of the patch with that tile swapped. Let me know.