Ok... I got a little ahead of myself, and burnt my brain out a little

Thank you for the info and help

I had to simplify where I am at, and not take too much on all at once... I have a remix and rebalance in the works... And then I spotted this thread, which will help with text errors, and the unexpected plural, ie Pink Puff, which I wasnt looking for...
I realized what I need to do, which will help me to be able to complete this...
#1 - Finish up the bulk of my work, and at least get a functioning beta, that can be reviewed by others who are following DQ in general

... Also, I would want to offer all 3 translations... Original... Delocalization... And another thread which aims to modernize... That is where I got side tracked initially with this thread... I want to incorporate both new script rewrites into my work

... I just have to finish up the last part I am doing first... I am actually burned out from the magic routine and building enemies... 64+5+19 formations, and I keep erasing it the past few days... I want the encounter part to be varied and epic... Dragons will be everywhere from Alefgard forward, but in 1-2 formations only, so its never a wipe out situation... I also have planned, for the ocean area north of Rhone, to be a hunting ground for gold and experience. I will have to label the map, because there will be several PNEOP type areas...
#2 - Then come back here, and attempt a disassembly of the dialogue routine, and apply text fixes I wouldnt have found, that were discovered here

#3 - From there, I can attempt to figure out the HP thing... I am interested in enemy HP specifically, which AFAIK, would only require an instruction... $693 and $694 I knew about, but have no idea what to change...
Thank you for the specific locations and bank 6 info
I can now try and figure some things out when I have a chance

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Hope everyone liked that story from 1989... Mario 3 on Playchoice... And that incomplete D&D project...
Im going to describe part of it that I can remember... In the northwest quarter, it was going to be similar to Zelda 1 and Festers Quest, with below ground areas connecting places... The southwestern area would have been similar to Secret of Mana. We had a weapon/armor upgrade system, that was based on multipliers. Zelda meets Final Fantasy in concept, a few months before seeing FF1, and 3 years before SOM... The southeastern section, is where magic first appeared. 4 specific places had to be revisited, to obtain (onyx, sapphire, emerald, and ruby)... Then you had to go to a great sage (Rygar was the game for the concept of a sage), in the very far northeastern part of the map, to obtain a spell that could break the seal... Now we are at the Cave to Rhone entrance. It was a combination of CTR, and Turtle Rock in ALTTP... Once on the plateau, Rhone is almost too identical. The shrine is where a Tiamat type dragon was going to be. About 12-15 blocks SW of Hargon's castle, was a tower that resembled the lunarian home in FF4, or more specifically, the empress tower in the Neverending Story... Almost like a 2nd CTR was required to go through (about 10 blocks NW of Hargon's castle), and then 8 stories to this final tower, in which again, a Tiamat type dragon..... Final description... Maps from DW1... Fighting from Zelda, mixed with some D&D elements... Dragons, Gannon, and He-Man, were the sources of story line material, and names for many things... The first castle was named Gray Hawk, instead of Grayskull... The river to east if you look at that rough map, is where a Festers Quest type cavern was, and you retrieve an item that helps you reach the south. Someone similar to Teela in He-Man, opens up the way to the south with the amulet? IIRC... The next area was SOM and Zelda 1 related, where said number of items needed to be found, and you then learn your first spell to move east... Learn spells, retrieve the 4 stones, visit the sage, and then proceed to Rhone / Turtle Rock / and the Lunerain Home / Phantasia.....
Ok... There is some filler there, but that describes it very well. It was a D&D concept that went from 9/89 through early summer 1990. I drew well over 30 maps, and he created 10-12 functioning enemies... We experimented with a map I made, that mirrored Tantegal to Garinham. With a D6 to move 2-6 places, and D8 to determine encounters... There was a huge dragon fly, a large spider, a rabid wolf, and a slime that was a mix of DW1 and Festers Quest... Cant think of many others, except for many dragon concepts...
Form there, I can remember well, that we just parted ways gradually... He graduated in 1990 and went to college the next fall... Games like Zelda 1, Battle of Olympus, Crystalis, and then FF1 in mid summer... Video games were fulfilling a lot of my ideas, and then its pretty wild to see the concepts actually be used...
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I guess I could close by saying this...
I had that small window of die hard gaming... Spring of 86 through about mid 93... 1989 and 1990 were the epic years

Most epic moment in all of gaming... Reaching 5-2 in SMB3 on roughly 10/25/89... At Price Chopper of all places. We accumulated around $30, and made it that far without knowledge of warps.
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That was fun

I kept revisiting this over that past few hours...
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From here I am going to finish up what I am working on...
And then come back here, and see what I might be able to help with

Good day Everyone
