11 March 2016 - Forum Rules
Started by Chicken Knife, September 02, 2018, 04:17:10 PM
Quote from: Mari42 on November 15, 2018, 07:19:37 PMOh I miss this, crap. That title screen pic I knew that wasn't in the original game. I don't understand why Nintendo made this game design to make change that looks so different than it was from japan. I like that title screen from japan, because from SNES version that is how they designed it better than it the original version when it was released. That's very odd, but in the same time that makes it better if its for localization. I guess.
Quote from: Reiska on November 20, 2018, 11:59:05 AMThe official localizations for all the modern games use "Martial Artist", which is obviously too long for the text box.As far as I recall, DW3 class naming conventions went something like this:NES: Soldier/Pilgrim/Wizard/Fighter/Merchant/Goof-off/SageGBC: Warrior/Cleric/Mage/Fighter/Dealer/Jester/Thief/SageMobile: Warrior/Priest/Mage/Martial Artist/Merchant/Gadabout/Thief/SageRegarding the class abbreviations: they're actually separate glyphs in the character set immediately after the capital letters.
Quote from: Reiska on November 21, 2018, 07:18:47 AM@Choppasmith: I actually have no idea, don't think I've ever seen any of those glyphs used in the English version. And I don't think they exist in the JP ROM at all.@Chicken Knife: TLP's what I'm used to as well, so you're in luck. You need to switch to 1BPP mode rather than NES mode for the DW fonts to show up/be editable.
War Mar Mag Prs Mrc Gad Thf Sge Hro D Par Slp Con Dzl Fzl Psn Bag
Quote from: Chicken Knife on November 24, 2018, 11:37:51 AMI'm making rapid progress on DQ3. Spells, item names and monster names are all updated to a more literal Japanese translation. Working on the script.In the mean time, I came across some information on sprite pointers and I need some advice. I assume the sprite pointers simply reference the tiles themselves and if I could get the rom address for the tiles, I could repoint as needed in order to do some cool things like restore coffins and fix the occasional alterations I had made in porting over Japanese sprites. I've fooled around in tile layer pro and it doesn't seem to have a way of showing me the rom address of the tiles. I certainly can't make them out in a hex editor. What's the best way to do this?
Quote from: Googie on December 20, 2018, 07:18:39 PMI got some time on my hands, so I'm gonna try 'em out. Thanks for doing the first game.
Page created in 0.056 seconds with 19 queries.