Hello 8.Bit.fan. I've been far too busy lately but this weekend I have time to try out your hack. I wanted to give full details on my thought as I go along. It has come along so far since I last looked into it. At that time it didn't feel too different from Vanilla, but here it seems like there is a bit more put into it, quite a bit more!
The intro looks the same, but the extended auto combat was rather neat, seeing Cecil use a variety of items to take out the threats.
It appears as if Cecil starts with a decent kit of battle items, though I question why a MagicMap (the most useless spell and item unfortunately...) is given in this. Did you want to change either of those to play a different event? Hopefully the Scanner will be a bit more useful than they are in the normal game.
Hmm, the new design of the magic rooms is interesting. I suppose it was to conserve space? The carpet works well to not distract from the missing pots.
...I am shocked I can go into the Baron Sewers! Granted there's only one... dead? Fellow at the door. How interesting, all the same.
Heh, Hilda as Cid's daughter's name... a fine FFIX reference.
Oh! You changed the world map, neat! Kain has magic, eh? Ah, you made Scan into Sight, good idea!
The Beginner's Hall is great, a lot of fantastic foreshadowing along with some really useful knowledge. Making Machines weak to Blunt weapons is a great idea. I also enjoy the FFI reference that White Mages can equip Hammers.
Oh! I just now noticed that Cecil dual wields, was not expecting that! Is that an FFIII Dark Knight reference?
A slight glitch here... if you dequip the Iron Ring from Kain, you cannot requip it as it seems he cannot equip IronRings in the first place.
Haha! Despite playing this mod before, I did forget the Mist Dragon rematch. That is a clever way to make sure you don't strip Kain.
Hah. So Rydia can equip the Buckler, neat. She also starts with the Change Staff, hmm... that might be interesting to note down the line to have an instant Pig Spell on command.
That's quite the weapon shop! That's a nice touch.
Hmm, the Wind Spear is 3000 GP... that's a lot of money for this point. But it may have been planned around selling it.
Strange noises near the mountains south-east of here, hmm... Ah, I see it, that will require an airship.
Charm? That's an early one for Rydia, interesting though.
Blood Sword, quite early for that. That should be fun. I also got a Cursed Ring from a Zombie, I'll check that out... it doesn't do anything, so likely sets Absorb so I'll keep it in mind once I get some resist equipment.
OctoMamm wasn't much to speak of. Though seeing Recall using the level 2 magics was nice and a little helpful.
Hmm, I expected a bit better of a treasure for seeking out the secret Chocobo Forest than a Buckler, haha.
Oh! New cave after following the new shoals path, great!
I love the Feymarch theme, it is incredibly unused in the original game, so any chance to hear it more is wonderful. The trapped chest was a nice challenge with a fresh Edward, Rydia, and Cecil. I managed to put Toad and the Fire Arrows to good use! Another Cursed Ring is a bit of a let-down though, but it might be useful down the line.
Time to check out the second cave then, this was a Great idea to utilize the Hovercraft to its real potential, well done!
Wow, this fight with the Cave Bats and Succubus can be tricky this early, let's see here... The Change Rod can be used on the Succubus, so let's see how to deal with the Bats... One FireBomb took care of the Succubus and I managed to bring the Bats down with Sleep and Fire Arrows, along with the Blood Sword, still a tense fight with a great prize!
The CaveNaga's give a decent fight and give another excellent reward. All in all these side areas were excellent additions and allow veterans to get some nifty gifts early...
Whoa what?! I can visit Silvera this early?!
The Dancing Dagger this soon? Hmm... yeah I'll pick it up, along with a Hand Axe.
Onto the Antlion Cave... ah, the Thunder Rod, that's early, but fitting. The Dancing Dagger makes short work of most things. The Whip may lose its effectiveness in short order, unfortunately, especially since the accuracy wasn't really increased, nor does it give any bonuses (Agility may have been a nice incentive).
Ohh! New part of Mt. Hobbs. Ehh... I already bought a HandAxe, bah.
And suddenly Gilgamesh out of nowhere! I was wondering why there was that new section of Mt. Hobbs. Hmm, I either failed to defeat him in time or I was too cautious and caught off guard. I'll try that again. Alright, he has Max HP, clearly you're not supposed to beat him yet. haha.
Talk about lucky! One battle I got the Cockatrice summon, the very next battle with 6 Imps and I got the Imp Summon, terrific!
Whoa! I can sell the M-Potion for 50000 GP! That would solve money issues for quite a while. I'll see if I'll ever need that kind of GP fast.
Some sea battles on the way to Leviathan is a great touch! I already dequipped the team though, I hope I don't end up regretting that, haha. Some fun fights, though not difficult. Still it was nice to have some mandatory fights with this party setup.
Overall I'm enjoying it. There's enough different here to hold my attention. If I have one complaint, its the use of the Big Chocobo in a vanilla sense, especially since it seems you get a larger equipment pool to play around with in the first part of this game, the inventory crunch becomes a bit more annoying early on than in the normal game where a Chocobo Forest is a flight away.
February 02, 2020, 04:51:18 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Well, Milon 1 wasn't that bad and the weakness to Darkness that Cecil now has because of his armor was only a slight hindrance, no problems there. I used Boast quite a few times and defeated the Revenants with Cecil using Hand Axes. I then used two Fire-2's to take out Milon and a Fire Arrow to take out the last Revenant with Porom. Levels were 14 Porom, 14 Palom, 19 Cecil, 22 Tellah.
Milon Z was quite simple. Not much change there. I cast Blink to keep Cecil safe after I saw him get hit for 200 damage from a physical attack, used Boast a couple of times and hit Milon with the Hand Axes a couple of times. After a bit of healing I used Recall and got Virus, used Fire 2, and a couple more physical strikes and it was done.
Paladin Cecil has Fortify eh? Increases Defense and Magic Defense and heals him by 10%?? Is that a new command? I would be curious to see the code associated with it. Not being a Dark Knight and losing my ability to dual wield is quite an interesting thought...
Hmm... I have to admit I expected a dungeon for Serpent's Road. Ah well.
Well, I'll check out Mist before getting Yang... some interesting stuff at the stores here in Mist!
The Gold Hairpin is nice, but the Change Rod seems a little arbitrary since we have had one since the start of the game. Wow! The Power Staff raises Strength by 10, awesome!
The Flail is pretty great too. +3 Agi, Wisdom and Will. I like the symbol used for it as well.
You reimplemented the cut Yang details, always nice.
Well Baigan seemed... even easier than normal. His arms basically went down in one hit. I just used Boast and didn't strike his main body with magic, while I used the Power Staff to Berserk Cecil and go from there. SilverSeed's a nice gift, all the same along with the Silver Shield since he was once a guard.
Cagnazzo was respectfully challenging. His water gather requires you to be ready with a ZeusRage and if you use Slow you have a little more time. His Vitalize heals 700 HP, which is high, but works very well and forces you to use a big spell to finish the fight. Over all a solid fight.
Ah, new cave south of Baron, I'll check it out... Green Dragon, hmm... let's try this then...
Well, it took quite a few tries, but I managed to bring it down with a couple Viruses and Focus attacks, while healing Tellah when necessary. A rather thrilling fight, nice work. A DwarfAxe is a good prize for it.
I have to say, seeing the world map in total, you've done a great job making that Hovercraft hook look useful. So many areas are inaccessible right now. Great work!
I will call it here though. You've done a wonderful job thus far.