11 March 2016 - Forum Rules
Started by 8.bit.fan, August 17, 2018, 03:47:41 PM
Quote from: Special on November 02, 2019, 05:55:18 PMThis project seriously lacks any documentation so I wouldn't count on anything like a drop table, or similar.What's the point of the spell and weapon list included 8.bit? They tell the player literally nothing of value and are full of ???'s. Are you working for PlayOnline?Take some inspiration Weapons / Spells.
Quote from: joe73ffdq on November 02, 2019, 03:22:33 PMJust started playing this in the past week, and completed Mt Hobs... Trying to grind for silver apples but havent seen any drops yet. I was wondering if you could let me know which enemies drop silver/gold apples and soma drops. That way I can spend time trying to farm for them in each area.Thoughts so far... It was nice to discover the new areas by exploring thoroughly with the hovercraft. Really cool additions to the game so far... Attack power is a little high for this early, after finding access to some powerful equipment, but the options are definitely cool to see... I also like the new and updated status screen, which will really help later in the game when enemies get tough... Dialogue is very well done, and it will be fun to compare to the original as I progress... Very excellent mod so far, and I imagine it will keep getting better Last thing... Concerning enemy drops. I dont know if you have a full list, but its just the stat increasing items I am mostly interested in.
Quote from: SailorCallie77 on November 02, 2019, 03:35:22 PMI'm also interested in a list containing everything, drops included, that would be found in the game. Plus, a walkthrough would be nice.
Quote from: SailorCallie77 on November 02, 2019, 06:34:47 PMWe could use an elaboration on everything the game's hack provides: Spells, Weapons, Armor, Items, etc..
Quote from: lexluthermiester on November 03, 2019, 02:29:31 AMBeen following this project for years and have enjoyed it. Thank You for all the hard work! Very well done indeed.
Quote from: Special on November 02, 2019, 05:55:18 PMAre you working for PlayOnline?
Quote from: Special on November 07, 2019, 07:53:34 PMGotta hate seeing this "making this game much more accessible to the more casual players."...For all the optional, endgame, super bosses, ultimate challenges (whatever you wanna call these fights), it would be cool if there was some way to have rematches with them, so that you can always go back and test your might.
Quote from: lexluthermiester on December 24, 2019, 04:23:39 PMWow, Ultima from FF6? Nice! Very cool indeed.
Quote from: 8.bit.fan on December 24, 2019, 11:31:36 PMHey lexluthermiester! Thanks for the kind words! chillyfeez helped me a ton with putting in the new graphics so all credit goes to him! Hope you'll check it out and enjoy the update! Cheers!! 8-bit fan
Quote from: lexluthermiester on December 26, 2019, 03:42:40 AMOh yeah, just grabbed the new update. Been following this project for a long time and have enjoyed watching it evolve.
Quote from: Celice on December 28, 2019, 01:14:07 AMCongrats on all the work so far!Just got to Mt. Ordeals. I noticed using the Magic Map causes an explosion-like sound effect, and then my game soft locks.Do you know if this graphic patch would be compatible with Ultima, or do the new graphics rearrange too much stuff internally?http://www.romhacking.net/forum/index.php?topic=20582.0
Quote from: Patricia Rey on December 28, 2019, 06:46:11 PMGreat work on the "Ultima" project, 8.bit.fan! I've been trying out the recent 6.0 update, and I was wondering if anyone else has been running into this very early game bug? Met Tellah in the Waterway section, did the save point/tent conversation, and then grabbed the Ice Rod. When traversing from B3F to B2F, the game seems to place the player not in front of B2F's entrance way, but lodged in the middle of the screen, apparently in the blocky area to the right of the entrance. All movement is restricted at this point, but I can still get into the menu. I've tried multiple times to bypass this part, from resetting the game, to walking in normally instead of dashing, but I still run into the same stuck pattern. Any thoughts or possible solutions? I've uploaded a video to showcase what's been happening:https://youtu.be/W2DRa5jOnIY
Quote from: 8.bit.fan on December 29, 2019, 11:29:36 AMOK that definitely sounds like an issue with the patching mixing up a non-header/headered version of the patch with the incorrect version of the rom. Make sure you use a non-headered rom with the non-headered ips patch, headered rom to headered ips patch.
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