So I last left off just after the Lugae fight (presumably, just before losing Yang, assuming there isn't a big curveball coming).
It's fun playing with all of the new equipment, but I have to say it so far has rendered Rydia's magic an afterthought. I haven't done much grinding, and Cecil, Kain and Yang are OHK'ing pretty much everything in Bab-il. Using the flail and the frost whip respectively, Rosa and Rydia are also formidable melee fighters. Maybe that will change a bit once I get to dungeons where all the monsters don't have the same weakness?
All of the extra equipment does make the limited inventory space a bit difficult to work with, too. Seems like by the time I finish any dungeon, I have to start making decisions about what I'm going to throw away. This was always a point of frustration in FFIV, but even more so now with all of the stuff the player can amass in one chapter of Ultima.
I'm curious to see what new bosses you've worked into the final acts, though, and I'll certainly keep you posted.
If and when you get to playing FFIV:TfW, let me know before you start. So far it is very much a WIP (only about a quarter to a third of the story has been produced thus far), and I'll want to make sure you have the most polished version available.