A new version of this pack is now available (Version 1.4). This release is mostly focused on polish and bug fixes.
New for Version 1.4:
-Remastered artwork for the Automap.
-Automap location icon is now animated with a glowing effect.
-Increased frame count for Metroids and added 80% transparency to green skin.
-Modified artwork for:
-Armored Samus.
-Fusion suit.
-Missiles.
-Rippers, Zoomers, Wavers, Skrees, Rios, and Metroids.
-Environment tiles in Tourian.
-Icons for the Game Over screen and Save Select screen.
-Modified Norfair heat wave effect.
-A minor modification was made to armored Samus in the 8Bit-troid pack.
-Fixed Megatroid end screen glitch for completion times greater than three hours.
-Fixed music glitch in the room above Tourian.
-Fixed graphic glitches that occur under the following conditions:
-During Kraid battle with the Varia suit.
-Freezing fake Kraid with Pink Suit Samus.
-A random Samus helmet is visible in upper left-hand corner of the screen when using the automap.
-Selecting missiles with the Fusion suit resulted in an unintended appearance.
-Green plants in the Kraid area would sometimes reveal 8-bit graphics.
-Bombing Metroids would reveal 8-bit graphics.
-Energy units in Tourian would reveal 8-bit graphics when using the Zero Suit.
-Rio explosions would result in an unintended appearance.
-Reduced volume of the enemy explosion sound effect.
Screenshots:
*One major focus for this version was updating the look of the map. In addition to higher resolution, the latest version has an 80% transparency. Also, there was a graphic bug that occurred in the upper left hand corner when pulling up the map. It seems to also be present in Metroid mOTHER. Version 1.4 uses the graphic replacement commands in Mesen to override this behavior.

*Graphics were also cleaned up in a number of areas. In addition, the number of animation frames used for Metroids and Rippers has been increased to four.

*Lastly, there was an odd glitch that also seemed to be present in Metroid mOTHER. When Rios exploded, the resulting sprites would reference the bottom left hand corner of the Bomb Powerup and the bottom left hand corner of the Item Statue. Version 1.4 uses the graphic replacement commands in Mesen to override this behavior.
