Hello - I am still working on the project off and on. However, progress has slowed quite a bit. I don't have as much free time as I used to have and the Zelda pack diverted my attention for a while.
With that said, I do have a new version of the pack that contains a few updated features. It should be ready for posting soon.
A video detailing some of the new features is available here: https://www.youtube.com/watch?v=Vo5e4nF1zBs
With regard to comments on the Sound - I gather there are two issues:
1. The pitch of the item jingle
2. The level of sound overall
For the pitch, I actually increased the speed of the item jingle in Audacity and tried my best to compensate by adjusting the pitch back to normal (but, maybe I didn't do a great job here). If someone that is more well-versed in sound and music is able to generate a better sounding jingle - I would be happy to consider it for merging with the master pack.
When it comes to the level of the sound - It's something that has bothered me with all Mesen packs. In short, whenever custom sound and music is inserted via a Mesen HD pack, the sound is always really soft. I can compensate a bit by increasing the loudness of the .ogg files. However, I can only go so far as I sometimes run into clipping issues. If there is a particular sound or music file that users feel strongly needs to be adjusted, I would be happy to consider it.
With regard to the run - below is the most recent version:
I agree that the legs should ideally extend outward a little more. Perhaps this would make it feel less stiff. However, I'm hoping the picture above helps illustrate some of the constraints. Basically, the running animation needs to stay within the boundaries of the pink boxes. In addition, the running frames also need to stitch together with all of the various poses (shooting, aiming up, etc.) I did have a discussion with Sour some time ago about extending artwork beyond replacement boxes to allow for maximum creative freedom. However, when I last checked, Sour halted all future development on Mesen. As a result, the current animation represents my best efforts given the constraints in place.
I don't really have plans to take on adjustments to running at this point as any changes would probably result in a hefty amount of work (there are quite a few files that would need to be changed). I learned a lot after this pack and the Zelda pack were completed. As a result, if I had to do it all over, I would do things very differently to make future changes and maintenance easier. With that said, I would probably be willing to take on some smaller changes at this point if they improve the user experience (like sound modification