This is great, I'm glad you took this on.
I know the Konami logo isn't in the MSX version, I kind of like it though. I looked at the different title screens for the NES/FC versions and I like the Famicom title screen the best. Then again anything is an improvement to the cluttered mess we got. Is there a way to make the title screen stay longer before the demo starts?
It won't be hard to add the Konami logo to the title screen, in the place of the ULTRA logo. Since I've already changed the M79's menu graphic, and plan to change its sprite in the room you pick it up, this is already un-faithful
. As far as lengthening the duration of the title screen, it should be simple, but I have to learn more about ROM hacking than editing text and graphics to do that. Alas, specific information is hard to come by, and everything I've already done was through brute-force after training with the proofreading hacks I had done in the past few weeks.EDIT: I can put just "KONAMI" in, but the symbol won't fit unless I just redraw the text. Not hard, I suppose. The tile layout on the title screen is 9 tiles, then 10(?) tiles left-aligned with the above 9, then 5 tiles right-aligned with the top row of 9.
Without being able to rearrange the tile layout, I can't use the Famicom Konami logo, and reducing the text resolution is kinda' eh, as you can see.
"The Cutting Room Floor" mentions something about the flash light having the wrong tile on the bottom right. My untrained eyes don't see it though. It was correct in the Famicom version but somehow got borked for the NES.
The guided missile has the same problem. The lower left
tile for the missile is wrong in the game, and in both cases, the tiles are properly ordered in the ROM itself, just not on the screen the images are displayed. It would take some coding knowledge to modify the tile set properly. I won't call this project done
until I at least try to fix that. I don't mind if people pick this hack apart to pick and choose what they want to keep, either.EDIT: I swear, Konami is the worst company ever, even before their rampant blacklisting of all former employees, even before Kojima. The flash light's tiles in the ROM are listed as tiles 5A, 5B, 5C, and 5D. Makes sense. Well, on the equipment screen, the code calls for 5A, 5B, 5C, and 04. You can change this value at 0x00332A. Couldn't find the address for the missile to fix it in hex, BUT comparing the Famicom version against the NES version, THE TILES FOR THE MISSILE ARE ONE PIXEL TO THE LEFT. I fixed it by shimmying the tile art over a pixel. This is just incompetence in action.
Before and After
It also mentions something about unused double explanation point alerts which I thought was interesting
The tiles for the !! alert are in the ROM, and that function was supposed to maintain a room-to-room alert status until you killed all of the guards that spawned on a screen, or entered an elevator. Currently, the single ! alert is just room-specific.
I look forward to seeing how this turns out
Thank you again. I am sort-of planning on overhauling Snake's Revenge, once I learn more about this. It would take comparatively minimal effort to make MG2 look like MG1, and fix a lot of the ridiculous nonsense in the story. I used to be a digital artist, so I'd have to bust out the pencils and paper to redraw Snake's godawful portraits in that game. If the non-elevator side-scrolling sections could be erased, the game could probably be a whole lot better.
If you ever need any references, here's the incredibly old Metal Gear faithful thread.
My irritation at that thread is what had prompted me to rapidly get all of this together. I've spent nearly every waking hour on it in the past four or so days. If I could get more information about how to put GearTool to use, and not have to completely reinvent the wheel, that would make things a lot
better, and a lot faster, to boot.
There's still some poking around to be done to do everything I am capable of doing, but somehow a bug with the rooftop colors was fixed when I changed the roof tiles and their color? I'll have to fire up the unmodified game to see if it was just a one-off. Here's the current version, with out the Konami logo on the title screen. Here's that: Metal Gear Konami logo to replace ULTRAUpdated 20080806 - METAL GEAR MSX + STYLE v0.8bf92b4