@ IronC I appreciate you taking the time to create an account to reply to this post. That's extremely flattering, and I am glad other people like this game as much as I do. I feel this is one of the absolute top classics from that era, and I'm really sad they developers didn't get to finish everything they wanted too.
Your observation about the enemies getting stronger is correct. They have "character sheets" in the code that determine their skills, attributes and gear. When I upgraded the weapons theirs got upgraded as well. I have been thinking about upgrading the Renraku strike team to have combat armor since they should probably be red samurai members since that's what Renraku would send after someone in the situation Joshua finds himself in during the game.
I am posting a second patch (hopefully correctly, I use this online cloud thing wrong a lot).
In this I have "turned on" the Rat and Bear totems. Rat influences the stink and confusion spells, while Bear impacts the heal spell. If I remember correctly this is pretty much what they did in SR2. There are none of the cons from the book (I think bear shamans go berserk, don't recall what rat shamans struggle with) but there is the in game consequence of loosing 1/8th of your inventory space so I think it comes out in the wash. Big thanks to 4lorn for giving me the idea that let me figure this out through some trial and error.
I have decided to leave Joshua as a Mage. I haven't figured out exactly what the Gator Totem does, but I think its probably going to be a combat upgrade. My logic there is I don't want to keyhole the player into a particular type of magic user and the mage is more generic. If there is a desire for it later it should be easy to create another copy of mod that has the Gator Shaman back (or bear or rat for that matter if its desired).
I have made the change suggested by Gamesoul Master of having money pay out to the character on Michael's Cred Stick. I also lowered it to 50K just to test out if this makes it better. Some people have messaged me and said the beginning's a little to easy. I can already tell you there is a typo in the text after you get the cred stick. I need to change it from 500 to 50k. Ill fix that in the next patch.
Below are some changes I am interested in looking into for the next version. If anyone has a particularly strong opinon please share it. If anyone has an insight on how to tackle it please PM me.
--I would like to look at making pistols not reduce your magazine total. In the game right now there are "universal gun clips" that all weapon types use. This obviously isn't realistic but I am sure the memory was too restrictive to have 3 or 4 types of ammo in this game as big as it is. As it stands right now there really isn't an incentive to use or keep pistols past a point. The assault rifles, smgs, and shotguns are so much stronger and their status as "illegal" becomes irrelevant in time. As such I thought that making the pistols not use use actual magazines would give an incentive to keep a pistol as a side arm. I have completely run out of ammo during extraction runs before, especially Caleb's. Ideally I want the pistols to still have to reload, just for all purposes the character has an unlimited supply of pistol ammo. Like Win Back if anyone played that for the Nintendo 64
--Another guy working on a shadowrun sega hack said he got the enchanted dagger to work. If I can figure that out I'd like to turn it into forearm snap blades and have a mage/shaman friendly melee weapon which the game doesn't have right now. That should be relatively easy if I can figure out how to get the dagger to work. After that I just have to adjust the damage, change the image, and put it in a store.
--Lastly I would really like to figure out where the game has it assignments for what ROM addresses correspond to what type of Item. This would let me get rid of some pistols to make shotguns, drop a piece of armor to make another type of spell focus, drop a pistol for another melee weapon, etc. This has eluded me so far though. Every time I go after it I get frustrated and stop working on this for a while. But I am running out of changes I want to make at this point.
Any way that's a long enough post for now, thanks for reading. Below is a link to the patch. If this doesn't work please post here or send me a PM. I have made a mistake with this before. https://mega.nz/#!eRcTCaqD!wajTZntLcusiYK2uv9L-Ele8bQB5ZSG4QyGAxjfz6FM
This is an IPS patch. It was made with Lunar so that should work. If there's a problem someone please let me know.