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Author Topic: F-Zero Final VS Online Playable at Combo Breaker 2022, check last post!  (Read 49994 times)

ShockwaveS08

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Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
« Reply #60 on: February 04, 2020, 11:16:10 am »
For those of you struggling to compile this, you actually need to rename the BS F-Zero Grand Prix ROM to "F-Zero_GP2.sfc", and place both ROMs in the F-Zero_Final folder before running the batch file.

I can confirm that Final is running on SNES9x just fine.

I would also like to note that the current build is unable to display the Ace League on the Records screen; will there be an overhaul to allow for more than three leagues to be displayed onscreen?
« Last Edit: February 04, 2020, 12:26:26 pm by ShockwaveS08 »

Grego

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Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
« Reply #61 on: February 04, 2020, 03:23:07 pm »
Shockwave - There is an installer for fzfinal now. No need to mess with compiling from source. Yes, the records screen will be fixed eventually.



We are getting close to a public release of fzedit.  It can edit nearly every component of fzeros levels currently, and has been used to create 1 to 1 demakes of the gba fzeros. More information and release date of the Maximum Velocity demake coming soon.
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

GyaragaX

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Grego, has anyone yet recreated the BS F-Zero GP2 content which we have video of, but not preserved data, Metal Fort and Forest?

Grego

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Porthor is working on forest recreations, so it's in development.
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

Snowmeow

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Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
« Reply #64 on: August 29, 2020, 01:06:15 pm »
We are getting close to a public release of fzedit.  It can edit nearly every component of fzeros levels currently, and has been used to create 1 to 1 demakes of the gba fzeros. More information and release date of the Maximum Velocity demake coming soon.
Duuuuuude... That was justly what I was about to ask for!
An F-Zero that has cars and tracks from both SNES versions, that is already amazing. But with GBA F-Zeros demakes... That will be SPETACULAR!!!

Morinis

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Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
« Reply #65 on: December 26, 2020, 05:47:22 am »
Forgive me on bumping this post as a wonderful individual directed me towards this thread.



Thank you for creating this utility as many of us wanting, or doing, an F-Zero project needs something very diverse  :thumbsup:
ROM Hacker, Reviewer and Critic.

Don't Know What Else To Say So... <3 You!

Grego

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F-Zero Final VS Online has been announced and will premiere at Combo Breaker 2022! Please check the video description for a complete break down of features and other information:

https://www.youtube.com/watch?v=fn6cjxyj7yg

Announcement Tweet:

https://mobile.twitter.com/grego2d/status/1399421518170443776
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

gravity

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Re: F-Zero Final VS Online Playable at Combo Breaker 2022, check last post!
« Reply #67 on: January 25, 2022, 07:05:29 pm »
Combining F-Zero with Grand Prix 2 is such a great idea! Unfortunately the gui patcher seems to be bugged (it won't produce a patched rom, even though it says it's doing that).

I'll give as much detail as I can so it's hopefully easier to figure out what's going wrong. I made sure both roms were named correct, in the f-zero_final_patcher-master folder with FZFinal_Patcher.exe, and both had the correct CRCs.

What happened when hitting Patch is this:
1 F-Zero.sfc was deleted.
2 F-Zero_Grand_Prix_2.sfc was not deleted.
3 There was a message that said
"F-Zero Final patching was successful, created file:
C:\f-zero_final_patcher-master\\F-Zero_Final.sfc"
4 But there was no F-Zero_Final.sfc in the folder, or anywhere.

I copied F-Zero.sfc back into the folder and ran FZFinal_Patcher.exe again. The same thing happened.

I noticed there's two \\ right before F-Zero_Final.sfc in that message. I'm wondering if that has something to do with it not creating F-Zero_Final.sfc.

I then tried running apply_patch.bat instead--with the same roms--and that seems to have worked fine (I might have been wrong about that, see post edit at the end). But FZFinal_Patcher.exe is not putting out a patched rom for some reason. All it's doing is deleting one of the unpatched roms.

Edit: I'm getting a black screen when trying to select the BS vehicles and when trying to start the Ace league. Is there a specific emulator that's needed to work properly? I can only use Snes9xGX and Snes9xRX on the Wii right now because my pc is having problems. Both of those are having the black screen problems.
« Last Edit: January 26, 2022, 02:20:15 pm by gravity »

Hitaka

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Re: F-Zero Final VS Online Playable at Combo Breaker 2022, check last post!
« Reply #68 on: February 22, 2022, 11:47:28 am »
This is awesome, I was looking for something exactly like this. I have just one suggestion for a future version: it feels kind of weird to play as a BS vehicle alongside 3 original ones, especially at the starting line where your car can be in the "wrong" position for its acceleration curve, alongside another car with very similar acceleration. I think having all CPU cars be BS cars if you pick a BS car would feel closer to the original experience, since that's how all the BS games were. Either as the default, or maybe as another option, fit in the newly-empty space between the league and difficulty selections. "Rivals: Original/BS" or something like that.