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Author Topic: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!  (Read 8013 times)

marc_max

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Re: F-Zero Final v0.2 Available Now!
« Reply #40 on: October 02, 2018, 03:26:36 pm »
@ShadowOne333

Because it is combining two roms into one.  Any bps or ips patch would contain a copy of gp2 within it.
An idea.
1. You build and expanded F-Zero ROM with random gargabe at the end.
2. Create an ips patch from original F-Zero ROM and the one with gargbage, so the patch just expands the original ROM with garbage.
3. Create a ups or rup patch from the one with garbage and the correct F-Zero Final ROM.
4. Release both patches, users will only need to apply the ips then the bps/rup one.
bps and rup patches include XOR differences between two files, since the first file would be random garbage, the patch would never include copyrighted data.

HeavyMetalRocker1988

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Re: F-Zero Final v0.2 Available Now!
« Reply #41 on: October 02, 2018, 03:36:35 pm »
I'm giving it up. It's still not working.

https://bin.smwcentral.net/u/31036/14.png
https://bin.smwcentral.net/u/31036/15.png
Now I have both types of both ROM's.

As a result I get a corrupted 32 KB sized file.
« Last Edit: October 02, 2018, 04:24:56 pm by HeavyMetalRocker1988 »

Grego

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Re: F-Zero Final v0.2 Available Now!
« Reply #42 on: October 02, 2018, 04:34:03 pm »
@HeavyMetalRocker1988

Do a "Rename F-zero_Grand_Prix_2.sfc.smc F-zero_Grand_Prix_2.sfc"

October 02, 2018, 04:36:23 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
@marc_max

Good idea, except between the two files you are still distributing gp2. So it hides the data, but it's still there.
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

HeavyMetalRocker1988

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Re: F-Zero Final v0.2 Available Now!
« Reply #43 on: October 02, 2018, 04:41:43 pm »
I got it at last.

I noticed that Port Town music is playing in Sand Storm II. But it matters not, anyway.

Thank you.

Grego

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Re: F-Zero Final v0.2 Available Now!
« Reply #44 on: October 16, 2018, 01:13:26 pm »
Been a couple weeks, and we have not slacked for a minute! FZEdit has been given full attention by the development team and we have amazing progress to share.

Here is a first of it's kind video showing off custom tilesets in F-Zero's Big Blue!

https://www.youtube.com/watch?v=ORHqgVStgdQ

And here's what it looks like as exported from FZEdit:



And here is the actual tileset file used by FZEdit to import the tileset:



And an example palette file (it's so tiny!):



FZEdit is nearing feature completion and we are preparing a beta for the folks on the F-Zero Online Discord!

https://discord.gg/KAECQb8

So please stop by if you'd be interested in helping us test FZEdit and completely rework F-Zero!

Current features include:

     * Track tilemap editing via Tiled Map Editor
     * Tileset editing as an indexed gif
     * Palette editing via exported images of palettes
     * AI Checkpoint editing with intuitive UI
     * Tilepool and tilemap compression

Coming soon:

     * Background editing as indexed gifs
     * Custom leagues
     * Map packs

A full release is planned in the coming months, soon as we work out all the little bugs that would annoy the less patient! But if you are prepared for some minor headaches please help us test this awesome software over at F-Zero Online!
« Last Edit: October 16, 2018, 01:27:24 pm by Grego »
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

MKDSmaster91

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Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
« Reply #45 on: October 16, 2018, 05:23:18 pm »
In a future update, will it be possible to edit the intro inputs, the master ending inputs, the track names in the records menu and the credits sequence when you beat a league in expert mode?

Grego

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Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
« Reply #46 on: October 20, 2018, 09:55:02 am »
Track names will be editable in the first release. Input recording is something we've considered, however it requires some integration with an emu, so it might be a ways off. Master ending text is doable, but not a high priority.
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal