News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Author Topic: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!  (Read 17563 times)

marc_max

  • Jr. Member
  • **
  • Posts: 30
    • View Profile
Re: F-Zero Final v0.2 Available Now!
« Reply #40 on: October 02, 2018, 03:26:36 pm »
@ShadowOne333

Because it is combining two roms into one.  Any bps or ips patch would contain a copy of gp2 within it.
An idea.
1. You build and expanded F-Zero ROM with random gargabe at the end.
2. Create an ips patch from original F-Zero ROM and the one with gargbage, so the patch just expands the original ROM with garbage.
3. Create a ups or rup patch from the one with garbage and the correct F-Zero Final ROM.
4. Release both patches, users will only need to apply the ips then the bps/rup one.
bps and rup patches include XOR differences between two files, since the first file would be random garbage, the patch would never include copyrighted data.

HeavyMetalRocker1988

  • Jr. Member
  • **
  • Posts: 11
    • View Profile
Re: F-Zero Final v0.2 Available Now!
« Reply #41 on: October 02, 2018, 03:36:35 pm »
I'm giving it up. It's still not working.

https://bin.smwcentral.net/u/31036/14.png
https://bin.smwcentral.net/u/31036/15.png
Now I have both types of both ROM's.

As a result I get a corrupted 32 KB sized file.
« Last Edit: October 02, 2018, 04:24:56 pm by HeavyMetalRocker1988 »

Grego

  • Jr. Member
  • **
  • Posts: 92
    • View Profile
Re: F-Zero Final v0.2 Available Now!
« Reply #42 on: October 02, 2018, 04:34:03 pm »
@HeavyMetalRocker1988

Do a "Rename F-zero_Grand_Prix_2.sfc.smc F-zero_Grand_Prix_2.sfc"

October 02, 2018, 04:36:23 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
@marc_max

Good idea, except between the two files you are still distributing gp2. So it hides the data, but it's still there.
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

HeavyMetalRocker1988

  • Jr. Member
  • **
  • Posts: 11
    • View Profile
Re: F-Zero Final v0.2 Available Now!
« Reply #43 on: October 02, 2018, 04:41:43 pm »
I got it at last.

I noticed that Port Town music is playing in Sand Storm II. But it matters not, anyway.

Thank you.

Grego

  • Jr. Member
  • **
  • Posts: 92
    • View Profile
Re: F-Zero Final v0.2 Available Now!
« Reply #44 on: October 16, 2018, 01:13:26 pm »
Been a couple weeks, and we have not slacked for a minute! FZEdit has been given full attention by the development team and we have amazing progress to share.

Here is a first of it's kind video showing off custom tilesets in F-Zero's Big Blue!

https://www.youtube.com/watch?v=ORHqgVStgdQ

And here's what it looks like as exported from FZEdit:



And here is the actual tileset file used by FZEdit to import the tileset:



And an example palette file (it's so tiny!):



FZEdit is nearing feature completion and we are preparing a beta for the folks on the F-Zero Online Discord!

https://discord.gg/KAECQb8

So please stop by if you'd be interested in helping us test FZEdit and completely rework F-Zero!

Current features include:

     * Track tilemap editing via Tiled Map Editor
     * Tileset editing as an indexed gif
     * Palette editing via exported images of palettes
     * AI Checkpoint editing with intuitive UI
     * Tilepool and tilemap compression

Coming soon:

     * Background editing as indexed gifs
     * Custom leagues
     * Map packs

A full release is planned in the coming months, soon as we work out all the little bugs that would annoy the less patient! But if you are prepared for some minor headaches please help us test this awesome software over at F-Zero Online!
« Last Edit: October 16, 2018, 01:27:24 pm by Grego »
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

MKDSmaster91

  • Newbie
  • *
  • Posts: 2
    • View Profile
Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
« Reply #45 on: October 16, 2018, 05:23:18 pm »
In a future update, will it be possible to edit the intro inputs, the master ending inputs, the track names in the records menu and the credits sequence when you beat a league in expert mode?

Grego

  • Jr. Member
  • **
  • Posts: 92
    • View Profile
Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
« Reply #46 on: October 20, 2018, 09:55:02 am »
Track names will be editable in the first release. Input recording is something we've considered, however it requires some integration with an emu, so it might be a ways off. Master ending text is doable, but not a high priority.
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

Hybrid Divide

  • Jr. Member
  • **
  • Posts: 8
    • View Profile
Grego, this looks amazing!

Quick question!  Is there any way the Ultra Net could be converted into some kind of cartridge adapter or something that would be compatible with the Analogue Super NT?  The Super NT, while awesome, sadly lacks an SNES expansion port, but would be awesome to play on!

Thanks!

Grego

  • Jr. Member
  • **
  • Posts: 92
    • View Profile
Thank you, the plan was for UltraNet to eventually use the cartridge port to support all possible hardware.
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

pleasejust

  • Jr. Member
  • **
  • Posts: 24
    • View Profile
you need windows to apply the hack...  :-\

Grego

  • Jr. Member
  • **
  • Posts: 92
    • View Profile
No you can use wine on Linux/Mac, there is a shell script you can run.

Please read the read me file carefully. Many people use the wrong roms/wrong version of xkas06. I would suggest running the shell script from a command line, if you see any errors that's a bad sign.
« Last Edit: May 12, 2019, 01:09:44 pm by Grego »
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

PowerPanda

  • Jr. Member
  • **
  • Posts: 48
    • View Profile
Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
« Reply #51 on: June 12, 2019, 11:34:14 pm »
Just came across this project, and this is incredible!

I'm assuming you saw that footage of Forest III and Metal Fort I/II was uploaded to Youtube November of 2018. I've heard rumors that someone is trying to recreate them. Is that connected to this project?

Grego

  • Jr. Member
  • **
  • Posts: 92
    • View Profile
Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
« Reply #52 on: June 13, 2019, 12:56:32 am »
Yes, Porthor has been doing some work on that front. Right now we are working to complete league integration in FZEdit to facilitate the Maximum Velocity demake. More info coming soon.
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

PowerPanda

  • Jr. Member
  • **
  • Posts: 48
    • View Profile
Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
« Reply #53 on: June 13, 2019, 12:43:11 pm »
Yes, Porthor has been doing some work on that front. Right now we are working to complete league integration in FZEdit to facilitate the Maximum Velocity demake. More info coming soon.

You guys are incredible! It will be a gift to the world to have all 10 BS F-Zero Tracks playable.

pleasejust

  • Jr. Member
  • **
  • Posts: 24
    • View Profile
Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
« Reply #54 on: June 13, 2019, 12:46:38 pm »
can you please create a simple GUI for this with the proper tools included? The whole process is kind of archaic. Thanks.

Grego

  • Jr. Member
  • **
  • Posts: 92
    • View Profile
Re: F-Zero Final v0.2 Available Now, FZEdit F-Zero level editor progress!
« Reply #55 on: June 13, 2019, 01:50:25 pm »
Sure, not a high priority at the moment, but a gui has been on the back burner for a while.

Update, decided there's been enough people asking for it, might as well do it now.

Here is a patcher utility for F-Zero Final:

https://github.com/originalgrego/f-zero_final_patcher

Run FZFinal_Patcher.exe and select your roms.  Click patch. Tada.

Update 2: There appears to be some file permission issues with the patcher, trying to figure them out... whoops

Update 3: Hopefully fixed the patcher, had to run apply_patch.bat in it's own process for some reason.

Update 4: Added source for patcher program.
« Last Edit: June 13, 2019, 05:37:31 pm by Grego »
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal