F-Zero Final VS Online Playable at Combo Breaker 2022, check last post!

Started by Grego, July 29, 2018, 02:43:03 PM

Previous topic - Next topic

marc_max

Quote from: Grego on October 02, 2018, 02:24:22 PM
@ShadowOne333

Because it is combining two roms into one.  Any bps or ips patch would contain a copy of gp2 within it.
An idea.
1. You build and expanded F-Zero ROM with random gargabe at the end.
2. Create an ips patch from original F-Zero ROM and the one with gargbage, so the patch just expands the original ROM with garbage.
3. Create a ups or rup patch from the one with garbage and the correct F-Zero Final ROM.
4. Release both patches, users will only need to apply the ips then the bps/rup one.
bps and rup patches include XOR differences between two files, since the first file would be random garbage, the patch would never include copyrighted data.

HeavyMetalRocker1988

#41
I'm giving it up. It's still not working.

https://bin.smwcentral.net/u/31036/14.png
https://bin.smwcentral.net/u/31036/15.png
Now I have both types of both ROM's.

As a result I get a corrupted 32 KB sized file.

Grego

@HeavyMetalRocker1988

Do a "Rename F-zero_Grand_Prix_2.sfc.smc F-zero_Grand_Prix_2.sfc"

October 02, 2018, 04:36:23 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

@marc_max

Good idea, except between the two files you are still distributing gp2. So it hides the data, but it's still there.
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

HeavyMetalRocker1988

I got it at last.

I noticed that Port Town music is playing in Sand Storm II. But it matters not, anyway.

Thank you.

Grego

#44
Been a couple weeks, and we have not slacked for a minute! FZEdit has been given full attention by the development team and we have amazing progress to share.

Here is a first of it's kind video showing off custom tilesets in F-Zero's Big Blue!

https://www.youtube.com/watch?v=ORHqgVStgdQ

And here's what it looks like as exported from FZEdit:



And here is the actual tileset file used by FZEdit to import the tileset:



And an example palette file (it's so tiny!):



FZEdit is nearing feature completion and we are preparing a beta for the folks on the F-Zero Online Discord!

https://discord.gg/KAECQb8

So please stop by if you'd be interested in helping us test FZEdit and completely rework F-Zero!

Current features include:

     * Track tilemap editing via Tiled Map Editor
     * Tileset editing as an indexed gif
     * Palette editing via exported images of palettes
     * AI Checkpoint editing with intuitive UI
     * Tilepool and tilemap compression

Coming soon:

     * Background editing as indexed gifs
     * Custom leagues
     * Map packs

A full release is planned in the coming months, soon as we work out all the little bugs that would annoy the less patient! But if you are prepared for some minor headaches please help us test this awesome software over at F-Zero Online!
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

MKDSmaster91

In a future update, will it be possible to edit the intro inputs, the master ending inputs, the track names in the records menu and the credits sequence when you beat a league in expert mode?

Grego

Track names will be editable in the first release. Input recording is something we've considered, however it requires some integration with an emu, so it might be a ways off. Master ending text is doable, but not a high priority.
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

Hybrid Divide

Grego, this looks amazing!

Quick question!  Is there any way the Ultra Net could be converted into some kind of cartridge adapter or something that would be compatible with the Analogue Super NT?  The Super NT, while awesome, sadly lacks an SNES expansion port, but would be awesome to play on!

Thanks!

Grego

Thank you, the plan was for UltraNet to eventually use the cartridge port to support all possible hardware.
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

pleasejust


Grego

No you can use wine on Linux/Mac, there is a shell script you can run.

Please read the read me file carefully. Many people use the wrong roms/wrong version of xkas06. I would suggest running the shell script from a command line, if you see any errors that's a bad sign.
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

PowerPanda

Just came across this project, and this is incredible!

I'm assuming you saw that footage of Forest III and Metal Fort I/II was uploaded to Youtube November of 2018. I've heard rumors that someone is trying to recreate them. Is that connected to this project?

Grego

Yes, Porthor has been doing some work on that front. Right now we are working to complete league integration in FZEdit to facilitate the Maximum Velocity demake. More info coming soon.
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

PowerPanda

Quote from: Grego on June 13, 2019, 12:56:32 AM
Yes, Porthor has been doing some work on that front. Right now we are working to complete league integration in FZEdit to facilitate the Maximum Velocity demake. More info coming soon.

You guys are incredible! It will be a gift to the world to have all 10 BS F-Zero Tracks playable.

pleasejust

can you please create a simple GUI for this with the proper tools included? The whole process is kind of archaic. Thanks.

Grego

Sure, not a high priority at the moment, but a gui has been on the back burner for a while.

Update, decided there's been enough people asking for it, might as well do it now.

Here is a patcher utility for F-Zero Final:

https://github.com/originalgrego/f-zero_final_patcher

Run FZFinal_Patcher.exe and select your roms.  Click patch. Tada.

Update 2: There appears to be some file permission issues with the patcher, trying to figure them out... whoops

Update 3: Hopefully fixed the patcher, had to run apply_patch.bat in it's own process for some reason.

Update 4: Added source for patcher program.
UltraNet SNES Network Adapter: https://twitch.tv/ultranetsnes
F-Zero Final v0.2 Teaser: https://www.youtube.com/watch?v=UzmOP23_F6A
F-Zero Final Github: https://github.com/originalgrego/FZeroFinal

pleasejust

Hi, just wondering on a possible ETA for the next version. Thanks.

mibro

What a frustrating thread to read through. Cheers to your patience and dealing with the entitlement.  :banghead:

Grego and team thanks a million for your incredible work on this project. Much appreciated and looking forward to where it's taken next. Amazing achievement.



Metalwario64

Quote from: Grego on June 13, 2019, 12:56:32 AM
Yes, Porthor has been doing some work on that front.
I've known about the lost tracks, and only just recently saw the footage of them. Hearing that there's work on recreating them is music to my ears.