11 March 2016 - Forum Rules
Started by Polar Hacker, July 26, 2018, 12:12:05 PM
Quote from: jonahstrix on July 27, 2018, 03:23:20 PMI look forward to adding this to my SNES Classic. Not enough 2-player games on those systems.
Quote from: Googie on August 05, 2018, 09:00:08 PMThis looks amazing, can't wait to play it when it's done. I'll be keepin' an eye out for this hack.
Quote from: SageOwl on August 06, 2018, 01:29:00 PMGotta see a crt filter on an actual crt woaaah
Quote from: Mister Xiado on August 06, 2018, 10:13:19 PMLooking spiffy, for sure. Too bad Bubble Bobble itself is a 200+ level nightmare to play seriously.
Quote from: Polar Hacker on August 07, 2018, 10:58:01 AMAre you referring to the original level design being a nightmare, or just the sheer amount of levels?
Quote from: Mister Xiado on August 07, 2018, 06:39:44 PMThe amount of levels to get to the true ending, if you remember to bring the second player into the game at the last moment.
Quote from: NiO on August 12, 2018, 07:12:31 AMNice, waiting for this
Quote from: Trax on August 26, 2018, 06:39:46 PMWith some code hacking, we could make the game go straight to A0 when you finish level 99, and avoid the crystal ball and secret door gimmick altogether. Or, make the crystal ball and secret door last longer, or even infinite. To the game's defense, I kinda liked the idea of having a secret that was actually hard to get and that let you access levels you've never seen before. But the speed needed (and some luck) and the perfect moves you had to pull off were ridiculously demanding, especially with only one player. Maybe the original intent was to make it almost impossible with one player alone, but relatively easier with two players, which was a prerequisite for the "perfect" Good Ending.
Quote from: Trax on September 02, 2018, 02:54:22 AMRelatively easy if we can find the memory location that's responsible for going to the Boss Level. According to my notes, we already know how to prevent the Crystal Ball to appear, so that's one thing off the list.Current level number is stored at $401 in RAM, one-based, which means level 1 corresponds to the value 01. I did a test and beat level 99 in the standard way, and through the door. When you take the door, the level number goes from 99 to 100. Level 100 is simply displayed as A0 at the top of the level. When you don't take the door, the Boss Level loads but the variable stays at 99. This means there's another flag somewhere that tells the game "load the Boss Level", and it's not $401. We have to find that. Most likely, the Secret Door changes this flag.
Quote from: releasethedogs on September 05, 2018, 12:22:40 AMWhat exactly makes it deluxe?
Quote from: Trax on September 23, 2018, 11:55:40 PMWell, I tried to find a way to avoid the Crystal Ball/Secret Door mechanism, but to no avail. I know how to prevent the Crystal Ball from appearing, but that means the extra levels would become inaccessible. Sorry for that.
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