Hunt and collect monsters like never before!
Dragon Warrior Monsters 2 Ultimate
This hack is essentially DWM2 NG+ for those that have played this game many times in the past and would love a new challenge. Changes have been made to monster encounters throughout the story to provide much more variety and difficulty. Many aspects have been made more convenient to facilitate grinding for the dramatic jumps in difficulty.
If you already have a completed save file this can offer great post-game grinding and loot. If you have not tried this series but enjoy a challenging Pokemon-like experience, you should give it a try .I have submitted hack v1.03 as of 28 September 2018. Please give it a try and let me know if anything seems like a bug!
https://www.romhacking.net/hacks/4103/The Tara version is not fully compatible, but you can start up a save and then continue with the Cobi version
If a file is started with Tara, you will remain as Tara if you load the save with the Cobi version.. If you have suggestions or would like tips on how to make your own DWM2 hack, join my discord https://discord.gg/BZYxkHz
Map and Encounter Changes
Changes have been made to nearly all prebuilt monster data.
Starting monster (Now Gismo with Heal)
All Story key Monsters
Random Master Monsters
Tiny Medal Rewards
Changes to monster regions to encourage exploration. Monsters are typically grouped by species to improve memory of their habitats.
Monsters available have been dramatically increasedery few monsters need to be bred or found in random keys:
Oasis 11 -> 30
Pirate 36 -> 53
Ice 39 -> 52
Sky 48 -> 59
Monsters and Gameplay
Game now starts at Lv 5 instead of Lv 1.
Monster stats are built using in-game stat growth tables and a custom lv 1 formula.
This increases with each region to promote increased challenge and provide great breeding options.
Some monsters have utility skills they do not learn naturally. (eg. Heal, Whistle, Outside, Pheremone)
Custom EXP formula to ensure the challenges are worth it.
Many monsters have had their experience requirement rank reduced.
Out of a total 32 ranks, ultra rare monsters were reduced by 2, rare monsters were reduced by 4, and other high Exp req monsters reduced by 6.
Base form Lord monsters can be found and recruited in some story key worlds.
Most boss battles now have 3 enemies
Fewer boss fights have unrecruitable monsters some of which require meat.
Some monsters are uncatchable until they have been bred first.
NPC and Item Changes
The number of uses has been increased for Antidote, Laurel, WarpWing, WarpStaff, ExitBell and Books.
The effectness has been improved for Herbs, Lovewater, Potion and Meats.
All Sirloin prices have been set to 1000G (No price gouging!)
Seeds can now be purchased at a post-game store.
Tiny Medals can be purchased at a post-game store and also sold for 10000G (No loss.)
Staves, seeds and equipment now sell for more.
Dialogue may be altered to provide hints. These will begin wil Star instead of the typical '*:'
Family Cuts reduced from 3 to 1 MP
Revive reduced from 20 to 12 MP
Revive had its Int req reduced
Outside now costs 0 MP
Informer was replaced with Outside
FireSlash changed to the same element as FireBolt
MultiCut changed to the same element as MegaMagic
Gigaslash had its Int req removed and its HP, MP and Atk req increased
For these I started with the current hack by BCRobert
. From there I made some changes.
These are BCRobert's changes.
Slime (Monster) x Bigroost = Wonderegg
Slime (Family) x Watabou = PetitBou
Slime (Family) x Warubou = PetitBou
Dragon (Monster) x Aquahawk = Skydragon
Vampirus x Azurile = Lamia
Almiraj x Aquahawk = Bigroost
Almiraj x Kitehawk = Bigroost
Hammerman x ArmyAnt = Gohopper
Hammerman x StagBug = Gohopper
The following are my changes
Dragon (Monster) x DarkMate = Dimensaur
Puppetor x Devil (Family) = Sabreman
Kitehawk x Beast (Family)= Bigroost
Foohero x Darck = Warubou
Warubou x Slime (Monster) = Watabou
Blizzardy x CloudKing = Lamia
Pheonix x CloudKing = Lamia
ZapBird x CloudKing = Lamia
Beastnite x PomPomBom = Copycat
Beastnite x FoxFire = Copycat
Arena and Random Key Changes
New monsters for ranks Kiddie-S.
After beating S Rank for the first time, a large variety of tough monsters are available to challenge.
Rewards have high odds to award TinyMedals, MeteOrbs, Seeds and Magic Keys
Greatly increased odds of obtaining a higher level key.
The Number of Random Key types has been reduced to improve the odds to ~6% for each key.
Keys now available are the 11 Family keys, Castle (Dragon+Slime), Land (Bug+Plant), Jungle (Beast+Bird), Star (Material+Water) and Hell (Zombie+Devil)
Odds of obtaining Family Keys increase with the level of your party leader. Lord keys have a 5% change of being found with a party leader Lv 80+
Random masters have extremely high level monsters including catchable bosses!
Some monsters in random keys have had their base XP dramatically increased similar to Metaly.
Changes to Post Game
Prince Kameha and Terry now provide a difficult post-game challenge.
Elf, Traveler and Lonely world and are extremely difficult with very desirable monsters.
This Brawn key obtained in game has been replaced with the Lonely Key (Typically Tara only.)
It can only be obtained by speaking to to the Old Man with Darck in your party.
Darck can now only be recruited from the Traveler Key.
Milayou is the ultimate boss fight with stats beyond 999!
Using a cheat tool or by trading, one can obtain the Brawn, Baffle and Soul Keys.
These now contain tough boss challenges with a promotional event prize monster at the top.
The following are incomplete or I was not able to determine how to change the necessary values.
I couldn't change Gismo's sprite in the story sequence..
Unable to add additional characters to the Medal Man's Rewards. You should be able to know what they are despite the missing letters.
Unfortunately I have not determined how to change boss tile sprites on the map before the fight :S
Changes to post-game breeding options.https://www.romhacking.net/forum/index.php?topic=26785.msg362360#msg362360
Incredible thanks to BCRobert, DwM2 DD, Secondadvent for figuring out the majority of this game's ROM Map.
If you are curious about making a hack of your own, check out their wiki https://dragon-warrior-monsters-2-modding.wikia.com/wiki/ROM_Map
Also thanks to Dylan and Rabite890 for helping to test this game.
I recently decided to make monster spawn checklists for those who want them.