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Author Topic: Dragon Warrior Monsters 2 Ultimate  (Read 1009 times)

jonahstrix

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Dragon Warrior Monsters 2 Ultimate
« on: July 26, 2018, 02:23:11 am »
                   

This hack is essentially DWM2 NG+ for those that have played this game many times in the past and would love a new challenge. Changes have been made throughout the story to provide much more variety and difficulty. Many aspects have been made more convenient to facilitate grinding for the dramatic jumps in difficulty.

If you already have a completed save file this can offer great post-game grinding and loot. Even For those that have not tried this series you should give it a try if you enjoy a challenging Pokemon-like experience.

I have now completed and submitted the hack. Please give it a try and let me know if anything seems like a bug!
https://www.romhacking.net/hacks/4103/

This has not been tested with the Tara version. It should be compatible until the fight to obtain to Elf/Lonely Key. This may require a separate patch in the future.

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      Map and Encounter Changes
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   Changes have been made to nearly all prebuilt monster data.
      Starting monster (Now Gismo with Heal) 
      All Story key Monsters
      Mimic Monsters
      Boss Battles
      Arena monsters
      Random Master Monsters
      Tiny Medal Rewards

   Changes to monster regions to encourage exploration. Monsters are typically grouped by species to improve memory of their habitats.
   Monsters available have been dramatically increasedery few monsters need to be bred or found in random keys:
      Oasis 11 -> 30
      Pirate 36 -> 53
      Ice 39 -> 52
      Sky 48 -> 59
      and more!

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            Monsters and Gameplay         
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   Game now starts at Lv 5 instead of Lv 1.
   Monster stats are built using in-game stat growth tables and a custom lv 1 formula.
      This increases with each region to promote increased challenge and provide great breeding options.   
   Some monsters have utility skills they do not learn naturally. (eg. Heal, Whistle, Outside, Pheremone)
   Custom EXP formula to ensure the challenges are worth it.
   Many monsters have had their experience requirement rank reduced.
      Out of a total 32 ranks, ultra rare monsters were reduced by 2, rare monsters were reduced by 4, and other high Exp req monsters reduced by 6.
   Base form Lord monsters can be found and recruited in some story key worlds.
   Most boss battles now have 3 enemies
   Fewer boss fights have unrecruitable monsters some of which require meat.
   Some monsters are uncatchable until they have been bred first.

                             

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            NPC and Item Changes
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   The number of uses has been increased for Antidote, Laurel, WarpWing, WarpStaff, ExitBell and Books.
   The effectness has been improved for Herbs, Lovewater, Potion and Meats.
   All Sirloin prices have been set to 1000G (No price gouging!)
   Seeds can now be purchased at a post-game store.
   Tiny Medals can be purchased at a post-game store and also sold for 10000G (No loss.)
   Staves, seeds and equipment now sell for more.
   Dialogue may be altered to provide hints. These will begin wil Star instead of the typical '*:'

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            Skill Changes
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   Family Cuts reduced from 3 to 1 MP
   Revive reduced from 20 to 12 MP
   FireSlash changed to the same element as FireBolt
   MultiCut changed to the same element as MegaMagic
   Outside now costs 0 MP
   Informer was replaced with Outside
   Revive had its Int req reduced
   Gigaslash had its Int req removed and its HP, MP and Atk req increased

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            Breeding Changes:
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   For these I started with the current hack by BCRobert. From there I made some changes.
   These are BCRobert's changes.
   Slime (Monster) x Bigroost = Wonderegg
      Slime (Family) x Watabou = Kagebou
      Slime (Family) x Warubou = Kagebou
      Dragon (Monster) x Aquahawk = Skydragon
      Vampirus x Azurile = Lamia
      Almiraj x Aquahawk = Bigroost
      Almiraj x Kitehawk = Bigroost
      Hammerman x ArmyAnt = Gohopper
      Hammerman x StagBug = Gohopper
   
   The following are my changes
      Dragon (Monster) x DarkMate = Dimensaur
      Puppetor x Devil (Family) = Sabreman
      Kitehawk x Beast (Family)= Bigroost
      Foohero x Darck = Warubou
      Warubou x Slime (Monster) = Watabou
      Blizzardy x CloudKing = Lamia
      Pheonix x CloudKing = Lamia
      ZapBird x CloudKing = Lamia
      Beastnite x PomPomBom = Copycat
      Beastnite x FoxFire = Copycat
   
---------------------------------------------------------      
      Arena and Random Key Changes
---------------------------------------------------------   
   New monsters for ranks Kiddie-S.
   After beating S Rank for the first time, a large variety of tough monsters are available to challenge.
   Rewards have high odds to award TinyMedals, MeteOrbs, Seeds and Magic Keys

   Greatly increased odds of obtaining a higher level key.
   The Number of Random Key types has been reduced to improve the odds to ~6% for each key.
   Keys now available are the 11 Family keys, Castle (Dragon+Slime), Land (Bug+Plant), Jungle (Beast+Bird), Star (Material+Water) and Hell (Zombie+Devil)
   Odds of obtaining Family Keys increase with the level of your party leader. Lord keys have a 5% change of being found with a party leader Lv 80+
   Some monsters in random keys have had their base XP dramatically increased similar to Metaly.

                   
   
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      Changes to Post Game
---------------------------------------------------------
   Prince Kameha and Terry now provide a difficult post-game challenge.
   Elf, Traveler and Lonely world and are extremely difficult with very desirable monsters.   
   This Brawn key obtained in game has been replaced with the Lonely Key (Typically Tara only.)
      It can only be obtained by speaking to to the Old Man with Darck in your party.    
      Darck can now only be recruited from the Traveler Key.      
   Milayou is the ultimate boss fight with stats beyond 999!
   
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         Future plans
------------------------------------------------------------
The following are incomplete or I was not able to determine how to change the necessary values.
   I couldn't change Gismo's sprite in the story sequence..
   Unable to add additional characters to the Medal Man's Rewards. You should be able to know what they are despite the missing letters.   
   Unfortunately I have not determined how to change boss tile sprites on the map before the fight :S
   Using a cheat tool or by trading, one can obtain the Brawn and Baffle Keys. These now contain tough boss challenges with a promotional event prize monster at the top. (in-progress)
   Changes to post-game breeding options.
https://www.romhacking.net/forum/index.php?topic=26785.msg362360#msg362360
   
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               Thanks!
------------------------------------------------------------
Incredible thanks to BCRobert, DwM2 DD, Secondadvent for figuring out the majority of this game's ROM Map.    
If you are curious about making a hack of your own, check out their wiki
https://dragon-warrior-monsters-2-modding.wikia.com/wiki/ROM_Map

Also thanks to Dylan and Rabite890 for helping to test this game.
« Last Edit: August 09, 2018, 12:58:24 am by jonahstrix »

Rabite890

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Re: Dragon Warrior Monsters 2 Ultimate
« Reply #1 on: July 26, 2018, 04:43:21 am »
Nifty. Looking forward to seeing what's new. I've beaten the original several times back in the day. Consider this pressure you were looking for. If you do need another beta tester, I have an Everdrive and a GB Light. If not, good luck. We're all counting on you.

bcrobert

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Re: Dragon Warrior Monsters 2 Ultimate
« Reply #2 on: July 28, 2018, 05:50:51 am »
May I ask what your custom formula for lv1 stats is? Tbh it always bothered me how easy it was to hit 999 on every stat on every monster. Seems pointless for a monster to "specialize" in a stat when you can max them all anyway.

jonahstrix

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Re: Dragon Warrior Monsters 2 Ultimate
« Reply #3 on: July 28, 2018, 04:29:43 pm »
My formula only applies to wild monsters and since it boosts them considerably, it may make what you are talking about easier. However the point was to make enemies much more difficult to account for how easy it is to get high stats.

To create wild monsters I take that monster's stat ranks 0-31, then equalize a pre-existing example of that monster to a similar range. I sum those to create the level 1 monster then add the monster's natural growth to raise its level. On harder stages I take those level 1 stats and multiply them. The hardest stages involve a multiplier of 5.

At some point the stats of wild monsters will force you to focus more on skills and tactics.

Lol, minor trivia that I do all my work in Excel  :crazy: or rather it does the work for me.
« Last Edit: July 28, 2018, 07:09:38 pm by jonahstrix »

bcrobert

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Re: Dragon Warrior Monsters 2 Ultimate
« Reply #4 on: August 06, 2018, 12:35:26 am »
Ah. I was hoping you meant breeding stats. But either way a difficulty patch for this game was sorely needed. The Joker games are okay but I consider DWM2 the last "true" member of this series.

Mainly because the islands just don't have the feel of a classic Dragon Quest world map. :/

jonahstrix

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Re: Dragon Warrior Monsters 2 Ultimate
« Reply #5 on: August 06, 2018, 12:51:01 pm »
I have now completed and submitted the hack. Please give it a try and let me know if anything seems like a bug!

https://www.romhacking.net/hacks/4103/

I am open to some suggestions for further improvements.