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Author Topic: [Technical][PSX]Ace Combat 3: Electrosphere  (Read 1565 times)

DragonSpikeXIII

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[Technical][PSX]Ace Combat 3: Electrosphere
« on: July 23, 2018, 03:07:32 pm »
Hi, I'm DragonSpikeXIII from Project NEMO, a team that's translating this PlayStation game and related materials such as booklets, guidebook extracts, home video merchandise and interviews with the staff. Here's our RHDN entry page: http://www.romhacking.net/translations/2307/

The translation for the game itself is almost over, with me in charge of editing, translating and playtesting duties. What I need help with are two finishing touches.

One is graphical in nature: the drawing area for the names of the developers that scroll down during the end credits sequence is a little too cramped in several instances, making some names lopsided and almost unreadable at times. The texture files do allow for a larger size font, so all that's left is to tell the game to show more of the textures.

The second finishing touch is music-related, and is a fix: the devs assigned the wrong music track for two missions. The music in this game, I'm told, is in XA2 format. The good news is the correct music tracks are already on the disc.

I'm no programmer but I've looked for information so that I could at least get started on these two final things but could hardly find anything. These are the last two things we need to do to achieve a 100% final build, one that looks professional and fixes things that the devs intended but, probably due to time constraints, didn't.

Any help would be much appreciated.

Our website: https://projectnemo.net/
Blog: http://useatoday.blogspot.com/