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Little Magic Gameboy Color Info

Started by Emulacionsinsecretos, June 14, 2018, 06:36:59 PM

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Emulacionsinsecretos

ROM Address:
(2*2 objets):
11F4: 06 60 06 61 06 70 06 71
11FC: 06 66 06 67 06 76 06 77
1204: 05 40 05 41 05 50 05 51
120C: 05 64 05 65 05 74 05 75
1214: 02 02 02 03 02 12 02 13 (Heart)
121C: 01 4C 01 4C 01 4C 01 4C (Water)
1224: 06 42 06 43 06 52 06 53 (Tree)
122C: 00 22 00 23 00 32 00 33


....

11F4: 06 60 (Atribute, Tile) 06 61 (Atribute, Tile) 06 70 (Atribute, Tile) 06 71 (Atribute, Tile)


Pointers level data:
16F5-....
16F5: E0 40 -> $09:40E0=$240E0
16F7: C0 41 -> $09:41C0=$241C0

....

Level Data:
Level 1: 240E0-241BF ($E0 bytes=16 bytes*14 lines)
Level 2: 241C0-242A0


....

In game some rows and lines are not visibles (scroll) but you can see the full level with the option "BGB VRAM Viewer" in BGB emulator.