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Author Topic: Mega Man X6 Tweaks (v2.5)  (Read 242656 times)

Supergamerguy

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Re: Mega Man X6 Tweaks (v2.5)
« Reply #840 on: July 30, 2020, 04:23:51 pm »
Edit: misunderstood the meaning of PS Classic.

StarWyvwern means a PS Classic PSP file, not an ISO to be used in the PS classic mini.
Dah-nuh-nuh-nah! Super fighting robot! Dah-nuh-nah-nah! MEGA MAN! Fighting.......to save.......the world!!!!!

StarWyvwern

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Re: Mega Man X6 Tweaks (v2.5)
« Reply #841 on: July 31, 2020, 09:59:36 am »
 Thanks alot.  :P Didn't run as an eboot either. Maybe it just won't run on PSP.
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ignar

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Re: Mega Man X6 Tweaks (v2.5)
« Reply #842 on: August 07, 2020, 02:28:20 am »
Thanks alot.  :P Didn't run as an eboot either. Maybe it just won't run on PSP.

Did you try using PopStation Gui?
Works fine on my PSP(6.61 PRO-C) and Ps-Vita with Adrenaline(enso 3.60)

Edit: If someone needs a psp eboot, here is mine https://www.mediafire.com/file/ohpfiq3350fje2d/Megaman_X6_Tweak.zip/file
goes in SdCard/psp/Game, in case you have a Ps-Vita, it goes in uX0/pspemu/psp/game (same for UMA0 sd2vita)
 :angel:
« Last Edit: August 10, 2020, 06:39:01 pm by ignar »
Cheers mate, hope you're doing well

StarWyvwern

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Re: Mega Man X6 Tweaks (v2.5)
« Reply #843 on: August 13, 2020, 11:55:32 am »
 It is appreciated.  ;D It works like a charm. The only thing is now I wish I had my own specific tweaks. I still don't understand why Popstation didn't work for me. I followed the tutorial for it to a "T".
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lMRlAsura

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Re: Mega Man X6 Tweaks (v2.5)
« Reply #844 on: August 19, 2020, 02:46:45 pm »
Anyone knows why this patch doesn't work on Duckstation? :huh:

August 24, 2020, 05:18:02 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Anyone knows why this patch doesn't work on Duckstation? :huh:
Oh, never mind. The recent update fixed the problem.
« Last Edit: August 24, 2020, 05:18:02 pm by lMRlAsura »

Demos1085

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Re: Mega Man X6 Tweaks (v2.5)
« Reply #845 on: August 25, 2020, 10:36:58 pm »
Hi everyone, love the patch.
A humble request: ¿May it be possible to change the behavior of the Ground Scaravitch´s stage?
The problem is that the stage picks four rooms at random, one each time you enter one of the totem teleporters, and if you are looking to get the Dr. Light Capsule, or the rescuable Reploids or the portal to the Alt Stage it could become really frustrating, because you have to replay the stage over and over again, waiting for the game to randomly sent you to the specific room you want to go to, maybe you could remove the rooms that don’t have any special items from the pick, so the game always sent you to the rooms that have something important in them, I´m not a 100% certain but I think there are eight possible rooms and only four of them seem to have anything important inside. Anyway thanks for the work that is already been done, the game is a lot more enjoyable already.