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Author Topic: Mega Man X6 Tweaks (v2.5)  (Read 223843 times)

StarWyvwern

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Re: Mega Man X6 Tweaks (v2.5)
« Reply #820 on: April 30, 2020, 04:53:32 pm »
Thanks again for the kind words!

Now is as a good time to do a recorded playthrough as it'll ever be. There's no "final" release planned. I just update whenever I get a bug report, and whenever I feel like trying a new feature.

 Do you possibly know how I could turn this into an EBOOT? I tried using PSX2PSP but it didn't work.
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pating

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Re: Mega Man X6 Tweaks (v2.5)
« Reply #821 on: May 01, 2020, 08:51:21 am »
maybe you don't have the updated app for that you need to have PSX2PSP 1.4.2

I have some files here that you'll be needing to convert it to EBOOT
https://drive.google.com/open?id=1PooIFfzsEOsO3pogGHbIxfSL2U0GBaXZ

the software manual is here
https://drive.google.com/open?id=1NlVVFFkpij8H_uFYfee4T_hs05-wVZL0

then on your PSP, you need to have a custom firmware update the latest is "6.61 infinite"

StarWyvwern

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Re: Mega Man X6 Tweaks (v2.5)
« Reply #822 on: May 03, 2020, 10:52:14 am »
 Thank you. I am actually already using 6.61 PRO-C.
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Dooberknob

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Re: Mega Man X6 Tweaks (v2.5)
« Reply #823 on: May 04, 2020, 01:04:08 am »
I have the patch applied (with Xdelta), but how to I start the game as Zero?

pating

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Re: Mega Man X6 Tweaks (v2.5)
« Reply #824 on: May 04, 2020, 07:30:52 pm »
By default just finished the whole game, in the end, it will show you how...

Cupshadow

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Re: Mega Man X6 Tweaks (v2.5)
« Reply #825 on: May 04, 2020, 10:02:38 pm »
I have the patch applied (with Xdelta), but how to I start the game as Zero?

Use Black Zero Cheat. It will allow you how to play as Zero on Intro Stage.

SpringSonic9187

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Re: Mega Man X6 Tweaks (v2.5)
« Reply #826 on: May 05, 2020, 07:32:47 am »
Use Black Zero Cheat. It will allow you how to play as Zero on Intro Stage.
The same code you could youse to unlock Black Zero in the original X6, to be more specific.

StarWyvwern

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Re: Mega Man X6 Tweaks (v2.5)
« Reply #827 on: May 05, 2020, 04:05:26 pm »
 Tried with 2 different versions. Both failed.  :-\ First one I found iso in description and customized in tweak program and patched myself. Second one was prepatched by someone else and used PSX2PSP 1.4.2 with the Icon you gave me and still got black screen of death. Using Pro-C 6.61 CFW. Suggestions?
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pating

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Re: Mega Man X6 Tweaks (v2.5)
« Reply #828 on: May 08, 2020, 08:23:10 pm »
Tried with 2 different versions. Both failed.  :-\ First one I found iso in description and customized in tweak program and patched myself. Second one was prepatched by someone else and used PSX2PSP 1.4.2 with the Icon you gave me and still got black screen of death. Using Pro-C 6.61 CFW. Suggestions?

I really have no idea because it works perfectly fine with me... I have my own customize tweaks using the tweaks patcher and the only problem that we have is the mach dash plus hyper dash part. Everything is smooth on me.

Nova77

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Re: Mega Man X6 Tweaks (v2.5)
« Reply #829 on: May 31, 2020, 08:56:11 pm »
Hyoroga has such an irritating button combo. It's even worse if you're using thumbsticks, where diagonal button presses are common.

I'd prefer the Up+Giga combo, but it only works when Giga Attack is empty.

In case anyone else finds it annoying:

Code: [Select]
Original:

Hyoroga

1D951670 04004230 Direction HELD (4h = Up)
1D951684 80004230 Button PRESS (80h = Jump)

Alternates:

Hyoroga

; Attack, keep the button held until you put away your sword, and toggle with Down direction

1D951670 10004230 Button HELD (10h = Attack)
1D951684 08004230 Direction PRESS (8h = Down)

; Attack, keep the button held until you put away your z-buster, and toggle with Down direction

1D951670 20004230 Button HELD (20h = Special)
1D951684 08004230 Direction PRESS (8h = Down)

; Jump, keep the button held until you land, and toggle with Down direction

1D951670 80004230 Button HELD (80h = Jump)
1D951684 08004230 Direction PRESS (8h = Down)

; Up + Giga, only works when Giga Attack is empty unforunately

1D951670 04004230 Direction HELD (4h = Up)
1D951684 40004230 Direction PRESS (40h = Giga)

; Hold Up, press Weapon Select Right
;
; Best used with a macro in DS4Windows to keep the current special weapon selected
; Using default controls, map to unused button/trigger:
; Replace R1 or L1 if you've reassigned weapon select L/R, which everyone does, because O as dash is awful
;   Hold Up (25ms) Hold R1 (25ms) Release R1 (25ms) Hold L1 (25ms) Release L1 (25ms) Release Up (25ms)

1D951670 04004230 Direction HELD (4h = Up)
1D951684 00024230 Button PRESS (200h = Weapon Select Right)

Button Mapping:

01 = Left
02 = Right
04 = Up
08 = Down
10 = Attack
20 = Special
40 = Giga
80 = Jump
100 = Dash
200 = Right Weapon Select
400 = Jump
800 = ?? Does nothing
1000 = ?? Does nothing
2000 = ?? Does nothing
4000 = ?? Does nothing
8000 = ?? Does nothing

Also pass through error_recalc to fix things up when done.

pleasejust

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Re: Mega Man X6 Tweaks (v2.5)
« Reply #830 on: June 02, 2020, 12:18:20 am »
...if you're using thumbsticks...

No. Just no.

injoon84

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Re: Mega Man X6 Tweaks (v2.5)
« Reply #831 on: June 07, 2020, 04:53:27 am »
Am I the minority feeling that some platforming skills must be preserve in the spikes area of Secret Lab 1 if players choose the option to "remove more spikes" which can be completed without using air-dash, Ice Burst and normal parts?

This is what I have modified from the option to "removed some spikes" on Secret Lab 1 using HxD after studying acediez's workbook 2.0:

Goto Offset dec:
525431048
Original / Remove some spikes (4th Floor behind Wolf enemy)
2D002D002D002D002D002D002D002D00E806C305   (Top 3rd spike)
2F002F002F002F002F002F002F002F00E906C305   (4th spike)
2D002D002D002D002D002D002D002D00E606C305   (5th spike)
2F002F0030002F003000300030002F00E706C305   (6th spike)
2D002D002D002D002D002D002D002D00E806C305   (7th spike)
Modified to my preference (4th Floor behind Wolf enemy)
2D002D002D002D002D002D002D002D00E8060000   (Remove 3rd spike)
2F002F002F002F002F002F002F002F00E9060000   (Remove 4th spike)   
2D002D002D002D002D002D002D002D00E6060000   (Remove 5th spike)
2F002F0030002F003000300030002F00E7060000   (Remove 6th spike)
2D002D002D002D002D002D002D002D00E8060000   (Remove 7th spike)

Goto Offset dec:
525431496
Original / Remove some spikes (4th Floor Middle)
00000000E2075C075D075D075D075D075D075D076407AD08A107A207A307A407   (Top spike)
00000000E207FF070008010802080308040805080608AE08A6071F00A707A807   (2nd spike)
00000000E507AF08A608A708A808A908AA08AB08B008B108B208B308AC07AD07   (3rd spike)
Modified to my preference (4th Floor Middle)
0000000000005C075D075D075D075D075D075D076407AD08A107A207A307A407   (Remove top spike)

Goto Offset dec:
525431592
Original / Remove some spikes (3rd Floor behind Wolf enemy)
000000000000F6063206330634063506360637063806E606B408B508B608B708   (Top spike)
000000000000F9063E063F0640064106420643064406E706B808B908BA08BB08   (2nd spike)
4B0800000000F705450646064706480649064A064B06E80657008C058D058E05   (3rd spike)
4D08000000004C064D064E064F065006510652065306E90699059A059B059C05   (4th spike)
4E08C30500005406550656065706580659065A065B06E606960597059805A105   (5th spike)
BC08D60500000F06020703070407050706070707C407E7069E059F05A005A305   (6th spike)
0000000000001C061D0609070A070B070C070D07C507E806960597059805A105   (7th spike)
Modified to my preference (3rd Floor behind Wolf enemy)
000000000000F6063206330634063506360637063806E606B408B508B608B708   (Top spike no change)
000000000000F9063E063F0640064106420643064406E706B808B908BA08BB08   (2nd spike no change)
4B0800000000F705450646064706480649064A06FC06E80657008C058D058E05   (Remove 3rd spike + correct statue background)
4D08000000004C064D064E064F06500651065206FE06E90699059A059B059C05   (Remove 4th spike + correct statue background)
4E08C30500005406550656065706580659065A060007E606960597059805A105   (Remove 5th spike + correct statue background)
BC08D60500000F060207030704070507060707070807E7069E059F05A005A305   (Remove 6th spike + correct statue background)
0000000000001C061D0609070A070B070C070D070E07E806960597059805A105   (Remove 7th spike + correct statue background)

Goto Offset dec:
525436856
Original / Remove some spikes (2nd Floor behind Wolf enemy)
2F002F002F002F002F002F002F002F00E906C305   (3rd spike)
2D002D002D002D002D002D002D002D00E606C305   (4th spike)
2F002F002F002F002F002F002F002F00E706C305   (5th spike)
2D002D002D002D002D002D002D002D00E806C305   (6th spike)
2F002F0030002F003000300030002F00E906C305   (7th spike)
Modified to my preference (2nd Floor behind Wolf enemy)
2F002F002F002F002F002F002F002F00E9060000   (Remove 3rd spike)
2D002D002D002D002D002D002D002D00E6060000   (Remove 4th spike)
2F002F002F002F002F002F002F002F00E7060000   (Remove 5th spike)
2D002D002D002D002D002D002D002D00E8060000   (Remove 6th spike)
2F002F0030002F003000300030002F00E9060000   (Remove 7th spike)

Goto Offset dec:
525437432
Original / Remove some spikes (2nd Floor Middle)
00000000E2075C075D075D075D075D075D075E076407E806960597059805A105   (Top spike)
00000000E207FF070008010802080308040805080608E9069E059F05A005A305   (2nd spike)
00000000E507AF08A608A708A808A908AA08AB08B008E60657008C058D058E05   (3rd spike)
Modified to my preference (2nd Floor Middle)
0000000000005C075D075D075D075D075D075E076407E806960597059805A105   (Remove top spike)

Goto Offset dec:
525437592
Original / Remove some spikes (1st Floor behind Wolf enemy)
4B08000000000000000000000000000000000000E207E9069E059F05A005A305   (Top 3rd spike)
4D08000000000000000000000000000000000000E207E60657008C058D058E05   (4th spike)
4E08C30500000000000000000000000000000000E207E70699059A059B059C05   (5th spike)
BC08D60500000000000000000000000000000000E207E80657008C058D058E05   (6th spike)
AC06000000000000000000000000000000000000E207E90699059A059B059C05   (7th spike)
Modified to my preference (1st Floor behind Wolf enemy)
4B080000000000000000000000000000000000000000E9069E059F05A005A305   (Remove 3rd spike)
4D080000000000000000000000000000000000000000E60657008C058D058E05   (Remove 4th spike)
4E08C305000000000000000000000000000000000000E70699059A059B059C05   (Remove 5th spike)
BC08D605000000000000000000000000000000000000E80657008C058D058E05   (Remove 6th spike)
AC060000000000000000000000000000000000000000E90699059A059B059C05   (Remove 7th spike)

Goto Offset dec:
525442584
Remove some spikes (Ground Floor)
D5060000E207FF070008010802080308040805080608E6060000000000000000   (Top 2nd spike)
Remove more spikes / my preference (Ground Floor)
D50600000000FF070008010802080308040805080608E6060000000000000000   (Remove 2nd spike)

Frost_5_N

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Re: Mega Man X6 Tweaks (v2.5)
« Reply #832 on: June 11, 2020, 11:56:46 am »
Long shot, but would it be possible to change zero's saber attack? I much preferred how it was in x4, where it acted much like a saber, where in x6 it's more like a light saber (taking a look at the sprites sheet will show what i am talking about.)

pating

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Re: Mega Man X6 Tweaks (v2.5)
« Reply #833 on: June 12, 2020, 06:37:58 pm »
Long shot, but would it be possible to change zero's saber attack? I much preferred how it was in x4, where it acted much like a saber, where in x6 it's more like a light saber (taking a look at the sprites sheet will show what i am talking about.)

just play x4 instead of x6

SLXD249

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Re: Mega Man X6 Tweaks (v2.5)
« Reply #834 on: June 24, 2020, 04:59:47 pm »
I'm having a weird reaction when I play my modded version on Retroarch 64 on Android. When I was playing it on regular Retroarch, X would shoot his X buster like normal, but ever since I've been doing PSX Rearmed on Retroarch 64, for some strange reason, X will only use the Z saber instead of shooting the buster. He will still fire charged shots like normal, but I can't seem to get him to shoot the X buster normally. The square button fires the saber and the Triangle button does nothing. Is there an option I selected that I missed or is it the emulator problem?

June 24, 2020, 05:41:29 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
found the problem. There's an absolutely huge control malfunction with the version of Retroarch I was running. I loaded a more classic version of RA, and it's just fine
« Last Edit: June 24, 2020, 05:41:29 pm by SLXD249 »

s943035

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Re: Mega Man X6 Tweaks (v2.5)
« Reply #835 on: June 27, 2020, 11:29:30 am »
Thanks the great work! Highly improve the gaming experience.
I have a little bit idea.
Would that have a hack to replace zero's bullet to nightmare zero's ?
or where can I found some hacking tutorial to work with that ?

Red Soul

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Re: Mega Man X6 Tweaks (v2.5)
« Reply #836 on: June 28, 2020, 06:04:48 pm »
Long shot, but would it be possible to change zero's saber attack? I much preferred how it was in x4, where it acted much like a saber, where in x6 it's more like a light saber (taking a look at the sprites sheet will show what i am talking about.)

I agree with this. I'd like this option, as well as the final attack frame being that of X4-X5. I don't like the idea of finishing a combo with an upward slash; it looks awkward, and that animation frame would have been better reserved just for the special technique (it looks great in that capacity).

RunzaQyu

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Re: Mega Man X6 Tweaks (v2.5)
« Reply #837 on: July 07, 2020, 01:01:29 pm »
Hi guys, I am in need of some help here. I already download MMX6 Tweaks (v2.5) and I really want to play it on my PSP. My PSP version is 6.60 PRO-B10 and I downloaded the links using MacBook Pro (OS X El Capitan Version 10.11.6). Can anyone show me every step on how to actually play it on my PSP? I already tried it so many ways but it doesn't seem to work on it. Please help coz I really want to play it on my PSP.

Frost_5_N

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Re: Mega Man X6 Tweaks (v2.5)
« Reply #838 on: July 09, 2020, 01:33:59 pm »
Hi guys, I am in need of some help here. I already download MMX6 Tweaks (v2.5) and I really want to play it on my PSP. My PSP version is 6.60 PRO-B10 and I downloaded the links using MacBook Pro (OS X El Capitan Version 10.11.6). Can anyone show me every step on how to actually play it on my PSP? I already tried it so many ways but it doesn't seem to work on it. Please help coz I really want to play it on my PSP.

There are guides online. For one thing, a ps1 game must be converted into a format into something the psp can read and play. 2nd, there's no guarantee that this mod will work on psp, but you can still try

Here's one of the many guides available: https://gbatemp.net/threads/guide-to-converting-ps1-games-for-psp.206195/