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Author Topic: Mega Man X6 Tweaks (v2.5)  (Read 197989 times)

pating

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Re: Mega Man X6 Tweaks (v2.4)
« Reply #780 on: January 07, 2020, 04:50:07 pm »
I see, :) but it can be used infinitely. :'( It could have a way to convert to Force Armor X4 (consumes energy). Leave the armor balanced without limiting the damage of the attack. The proposal would be it.

Thanks

The Ultimate Armor is different from the Fourth Armor. We don't have the Fourth Armor in X6. And by implications, Ultimate Armor is known by its infinite Giga Attack. Now to balance everything the Zero's Black Armor has given by Capcom upgrades which is visible from the start of X5. If you want it balance you need also to weakened Zero's Black Armor. Just to make it fair.

gustavocomvoce

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Re: Mega Man X6 Tweaks (v2.4)
« Reply #781 on: January 09, 2020, 12:46:03 am »
About Black Zero, I would suggest the possibility of disabling.



« Last Edit: January 09, 2020, 05:34:40 pm by gustavocomvoce »

pating

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Re: Mega Man X6 Tweaks (v2.4)
« Reply #782 on: January 17, 2020, 06:57:56 am »
Back to checking the said bug, I unchecked the autoselect weapon for Zero. I tried to check it and test it again and it seems better than having it unchecked.

Thanks, Acediez

Here's my updated profile https://drive.google.com/open?id=1EcklCb7GUFKp9zUa5_W43g2pcSTLAu83

I already set the Nightmare's Origin and Gate Revealed at 8888 in commemoration of Rockman X8.
It is quite long if I going to set those at 9999, I prefer 8888 better for I set Rank UH at 7777.
« Last Edit: January 17, 2020, 08:47:35 pm by pating »

channjose

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Re: Mega Man X6 Tweaks (v2.4)
« Reply #783 on: January 18, 2020, 12:50:03 am »
Hey everybody, is there a version of the latest patch just without the balance tweak? Everything is great except for the annoying part of having to reset the whole stage after losing all lives, im on Mac OS so I can't use the patcher tool to customize that so I can only rely on the default one.

pating

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Re: Mega Man X6 Tweaks (v2.4)
« Reply #784 on: January 18, 2020, 11:34:36 am »
The only thing you can do is ask a friend who is using windows to use the patcher tool and create your own customized preset to patch the game. Or if you like I would probably upload a patched game for you in the future. To help you with your concern.

pleasejust

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Re: Mega Man X6 Tweaks (v2.4)
« Reply #785 on: January 18, 2020, 01:41:06 pm »
Hey everybody, is there a version of the latest patch just without the balance tweak? Everything is great except for the annoying part of having to reset the whole stage after losing all lives, im on Mac OS so I can't use the patcher tool to customize that so I can only rely on the default one.

The patcher works on VirtualBox which is free.
« Last Edit: January 18, 2020, 01:47:27 pm by pleasejust »

pating

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Re: Mega Man X6 Tweaks (v2.4)
« Reply #786 on: January 18, 2020, 06:39:03 pm »
Currently, I just saw that when Zero has 2 remaining weapon energy on Yammar Option and activates it (by pressing UP+SPECIAL) from his default state it will activate 3 dragonflies instead of only 2. Right now, I am trying to adjust it and put it a check on "Activate like X" on the patcher tool. If it works more perfectly I am going stick with that option. Alongside with the "Auto-select weapon" uncheck. I think it is good if I try it also with Guard Shell. :)

Thank you Acediez for the patcher tool really does work when we able to see further bugs and be able to fix some with it.

~Last update: the Yammar Option still works that way even if I put it on "Activate like X" in the patcher tool. Yet having the "Auto-select weapon" uncheck like the suggested by default in the tweaks will have a minor bug which results in a negative overflow when the Yammar Option was activated which I mention on my earlier post here.

 :beer: :thumbsup:
« Last Edit: January 18, 2020, 06:56:14 pm by pating »

channjose

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Re: Mega Man X6 Tweaks (v2.4)
« Reply #787 on: January 19, 2020, 02:00:44 am »
I don't know if this is a known issue but Im stuck after beating the 8 bosses, nothing happened after that so I can't continue the game, I only applied tweaks related to zero, just to having him all the time and that the cheat code 2 make him playable from the star (also I applied the localization tweak so I can remove the nightmare effects on every stage), also the game never registered that I beat nightmare zero, so when I got back, I can't never face high max, is there a way to fix this?

acediez

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Re: Mega Man X6 Tweaks (v2.4)
« Reply #788 on: January 19, 2020, 05:13:41 pm »
Thanks for the bug reports, I’m adding these to my list of things to check when I free up some time to work on these projects

Currently, I just saw that when Zero has 2 remaining weapon energy on Yammar Option and activates it (by pressing UP+SPECIAL) from his default state it will activate 3 dragonflies instead of only 2. Right now, I am trying to adjust it and put it a check on "Activate like X" on the patcher tool. If it works more perfectly I am going stick with that option. Alongside with the "Auto-select weapon" uncheck. I think it is good if I try it also with Guard Shell. :)

Thank you Acediez for the patcher tool really does work when we able to see further bugs and be able to fix some with it.

~Last update: the Yammar Option still works that way even if I put it on "Activate like X" in the patcher tool. Yet having the "Auto-select weapon" uncheck like the suggested by default in the tweaks will have a minor bug which results in a negative overflow when the Yammar Option was activated which I mention on my earlier post here.

 :beer: :thumbsup:

Noted. I think I why this is happening. I had to remap all lines of code related to ammo consumption, I probably missed one.

I don't know if this is a known issue but Im stuck after beating the 8 bosses, nothing happened after that so I can't continue the game, I only applied tweaks related to zero, just to having him all the time and that the cheat code 2 make him playable from the star (also I applied the localization tweak so I can remove the nightmare effects on every stage), also the game never registered that I beat nightmare zero, so when I got back, I can't never face high max, is there a way to fix this?

I’ll go by the options you mention, but it’s better if you send me your profile file.

pating

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Re: Mega Man X6 Tweaks (v2.4)
« Reply #789 on: January 25, 2020, 11:33:09 pm »
I don't know if this is a known issue but Im stuck after beating the 8 bosses, nothing happened after that so I can't continue the game, I only applied tweaks related to zero, just to having him all the time and that the cheat code 2 make him playable from the star (also I applied the localization tweak so I can remove the nightmare effects on every stage), also the game never registered that I beat nightmare zero, so when I got back, I can't never face high max, is there a way to fix this?

I tried what you said using my own custom presets. Disabling the nightmare effects and having Zero from the start and I never encounter your problem by not having the Gate's stage after defeating the 8 bosses or investigators.

megamanzero2000

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Re: Mega Man X6 Tweaks (v2.4)
« Reply #790 on: January 28, 2020, 06:38:58 am »
First of all, really love your work for the game. I just want to report a bug. I selected the "skip the Stage Select screen briefing" but when i finished 8 main stages, Gate's Lab didn't appear. It looks like you have to enable the briefing or the stage won't appear at all. I tried going to the portal (I've already beaten Zero Nightmare) to find High Max but the boss was still Zero. Can you check it? Thanks

acediez

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Re: Mega Man X6 Tweaks (v2.4)
« Reply #791 on: January 28, 2020, 09:03:23 am »
Thanks. That’s unfortunate, it’s an issue I supposedly already fixed in a past update. I’ll try to set aside a bit of time to fix these bugs soon.

Megatronformayor

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Re: Mega Man X6 Tweaks (v2.4)
« Reply #792 on: February 02, 2020, 03:40:58 am »
Great hack but I've ran into some issues. I'm not sure what settings some of these cause but when I defeat Nightmare Zero and come back to any of the optional areas Highmax and Dynamo don't show up but instead I fight Nightmare Zero again.

When beating all eight mavericks Gate's mugshot doesn't show up on the stage select screen making it impossible to access the final stages.

When disabling the nightmare fireballs they still show up in Infinity Mijinion's stage.

 

WingCloud8

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Re: Mega Man X6 Tweaks (v2.4)
« Reply #793 on: February 05, 2020, 08:34:54 pm »
Is there anything that playable Zero will be in palette of Nightmare Zero (purple-pink shade).
And I want to wait for golden armor of Ultimate X in palette.
Damage tables of bosses and enemies to be updated?
Isn't there Invincibility, Walk on Spikes, Super Jump, Unlimited Weapons
Weapon Energy use of all weapons table variation in the future? In Megaman x5, you would have up to 64/96/128 weapon energy. In MMX6, you'd have like 32/48/96.
« Last Edit: February 08, 2020, 06:42:09 pm by WingCloud8 »

acediez

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Re: Mega Man X6 Tweaks (v2.4)
« Reply #794 on: February 12, 2020, 12:36:53 am »
v2.5 (DOWNLOAD LINK)

- (Fix) Zero's Skills/Disable auto-select weapons: Fixed an ammo overflow bug for Yammar Option while using Zero while Hyoroga is selected
- (Fix)* Dialogues/Skip Stage Select screen briefings: no longer prevents the optional bosses and final stages from unlocking normally
- (Fix)* Nightmare Effects: Disabling "Nightmare Fire" is now working correctly
- (Improvement)* Improvements in the patching process. External tool dependencies have been reduced.

* Related to Patcher Tool options. Doesn't affect sample patches from the previous version.



It's been awhile, so I'm gonna release this here before I submit it to the site in case I missed anything. All testing and bug/success reports are appreciated. Here's a breakdown of what's changed:

(Fix) Zero's Skills/Disable auto-select weapons: Fixed an ammo overflow bug for Yammar Option while using Zero while Hyoroga is selected
As I've mentioned before, disabling the automatic selection of Zero's weapons is done by remapping all lines of code related to ammo consumption. Turns out I missed one that's only used in this very specific case (recharging Yammar Option, as Zero, while Hyoroga is selected).

(Fix) Dialogues/Skip Stage Select screen briefings: no longer prevents the optional bosses and final stages from unlocking normally
The method used to skip the first of the briefings, unfortunately, also caused the "stage select screen status" to get stuck on a "first run" status, which caused it to ignore other events and value updates. The method has been reverted to the one used in v1.16, which didn't have this issue.

It took me awhile to figure this one out because the bug will not occur if you skip the intro stage, which I usually do for testing. It also didn't affect sample patches, as this option is not in the default profiles.

To those who reported this bug: your v2.4 save file can be fixed. Update to a v2.5 build (you can use v2.4 patcher profiles, if you saved them), and load your save file. The stage select screen will go back to normal after you return to it a couple of times.
When you first load your save file, it'll run the introduction dialogue (oops).
The next time you come back to it (enter and exit a stage), if you've already beaten Nightmare Zero, your Hidden Stage boss will silently be corrected to High Max (so technically you can still encounter Nightmare Zero once more if you go straight to him after loading the save file).
However, if you've already beaten all the 8 stages, you'll have to beat High Max to unlock the final Secret Lab stages (who should now appear normally).

(I hope this covers every case where this problem has been reported. If you're playing with a different set of options and you still have this problem, please let me know, send me your profile, and be as specific as you can describing your playthrough)

(Fix) Nightmare Effects: Disabling "Nightmare Fire" is now working correctly
Just a typing error on an address. No big deal.

(Improvement) Improvements in the patching process. External tool dependencies have been reduced.
A big, dumb redundancy in the patching process has been optimized. Also, a step handled by a background external tools is now handled directly from the patcher. The patching process should now go faster. The tool is now a lot lighter too (from 8mb to 5mb).

I've tested this throughly and everything seems to work fine. Please confirm if it does for you too.

Razieldemon

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Re: Mega Man X6 Tweaks (v2.5)
« Reply #795 on: February 12, 2020, 06:50:52 pm »
I love the fact you are still working on this.It shows a real dedication to a game that, despite its numerous flaws I felt tried at least to do alot of things newer and better. It just didn't happen to land on successes each time.

This work is a testament to that and helps balance it all out.

X5 as well gets alot of flak for being different but is so much more highly praised and to soem extent I see it, but it had plenty of its own share of complications.

acediez

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Re: Mega Man X6 Tweaks (v2.5)
« Reply #796 on: February 13, 2020, 09:52:05 am »
Thanks. I’m not actively working in it anymore though, as I’m pretty satisfied with its current state. Now I’m just  cleaning up my own mistakes rather than the game’s problems.

Razieldemon

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Re: Mega Man X6 Tweaks (v2.5)
« Reply #797 on: February 15, 2020, 03:49:30 pm »
Thats fair. I wish I understood hacking alot better but resources for beginners seems impossible to come by.

Id love to carry on what you did with X5 and find a way to get all those attachments to populate rather than be limited to a select few as progression rewards. But already these games are plenty better than they were.

pating

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Re: Mega Man X6 Tweaks (v2.5)
« Reply #798 on: February 16, 2020, 02:46:37 am »
acediez, thanks for the update yet the loading screen logo is a bit off...  :thumbsup: :beer:

https://imgur.com/9E3UNMq

Cupshadow

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Re: Mega Man X6 Tweaks (v2.5)
« Reply #799 on: February 16, 2020, 10:07:47 am »
acediez, thanks for the update yet the loading screen logo is a bit off...  :thumbsup: :beer:

https://imgur.com/9E3UNMq

i was thought it was my feeling that the loading screen logo is a bit off.