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Author Topic: Mega Man X6 Tweaks (v2.4)  (Read 154482 times)

starlord14

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #680 on: October 19, 2019, 03:38:47 am »
hey hello! nightmare zero can by playable?  :P ... and Is it possible to put other armors? how about mmx4 or 5? there are also sprites of mmx1 armor in 32 bits, but I think it is impossible because of the programming, right?

Metalwario64

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #681 on: October 19, 2019, 03:45:36 am »
hey hello! nightmare zero can by playable?  :P ... and Is it possible to put other armors? how about mmx4 or 5? there are also sprites of mmx1 armor in 32 bits, but I think it is impossible because of the programming, right?
Coding other armors would not only be a lot of extra coding, but right now compressed graphics cannot be edited, which if I recall correctly includes the armor graphics, so that's not happening.

I also think it would be well beyond the scope of this project.

pating

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #682 on: October 19, 2019, 07:26:38 am »
hey hello! nightmare zero can by playable?  :P ... and Is it possible to put other armors? how about mmx4 or 5? there are also sprites of mmx1 armor in 32 bits, but I think it is impossible because of the programming, right?

it is not only impossible because of the game itself is entitled as Rockman X6 in Japan and Megaman X6 internationally... :)  :laugh:

VAVA

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #683 on: October 19, 2019, 11:11:40 am »
I'd love to have an entire new section of boss attack damages, making other projectiles indestructible, speed changes, etc. Maybe I'll get into that sometime after this release is done.
For now, I'm satisfied with giving Yammark a boost, since he was the worst of them all.

I am honestly amazed at the Yammark change, it actually makes him a challenge. Just when I thought it couldn't get any better, this patch just continues on improving the actual game. If you ever do get around doing the bosses as you have mentioned then that would be amazing and would make the game even better.

Also one more thing that I'd like to ask; do the damage tables only apply to the game when it's on normal mode?

acediez

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #684 on: October 19, 2019, 02:12:08 pm »
I am honestly amazed at the Yammark change, it actually makes him a challenge. Just when I thought it couldn't get any better, this patch just continues on improving the actual game. If you ever do get around doing the bosses as you have mentioned then that would be amazing and would make the game even better.

Also one more thing that I'd like to ask; do the damage tables only apply to the game when it's on normal mode?

Damage tables are the same for all modes. Xtreme mode reduces your damage output by a fraction on top of the values on this table. Easy works the same, but reducing the damage you receive.

As for the Commander Yammark changes, the attack damage modification and making the projectiles indestructible affect all difficulties, but the projectile speed is only made faster for the Easy/Normal behavior. In Xtreme mode, the projectiles have a completely different behavior (they follow you instead of going straight to the front), and are already faster than the normal one (about as fast as the modification I made). Making them even faster was a bit too much.

Androo_

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #685 on: October 19, 2019, 07:17:38 pm »
hey hello! nightmare zero can by playable?  :P ... and Is it possible to put other armors? how about mmx4 or 5? there are also sprites of mmx1 armor in 32 bits, but I think it is impossible because of the programming, right?

yes, it is playable by a gameshark code, but only changes the color of the Black Armor

Aceearly1993

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #686 on: October 20, 2019, 08:42:31 pm »
Checking Boss HP modification via extensive testing, now they're without issues

However I have something that I'm not sure - In the current state is it possible to make Falcon Armor's charged shot piercing force adjustable (to be like in X5 or the thing featured in the pre-release trailer I mentioned earlier)?


I made a mockup by myself as entertainment  ;) The "Rockman Logo, USA background" template from Traditional Chinese PC version really did help much in the process 



https://www.mediafire.com/file/2qxt2onjgr2qg2l/snap_156.zip/file

It's as much as I could do for this project, I'd have to ask someone else in the forum in order to get it implemented as option, I don't know if it's the native resolution for title screen but it seems it's wrongly stretched
For how the resolution of screen snap is being wrongly(?) stretched, honestly I don't know why (any emulator recommendations for taking native resolution screenshots?)

Quote
"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...
And he can't find who caused this."

DarkSamus993

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #687 on: October 20, 2019, 11:18:55 pm »
It's as much as I could do for this project, I'd have to ask someone else in the forum in order to get it implemented as option, I don't know if it's the native resolution for title screen but it seems it's wrongly stretched.
I dumped the title screen straight from the game data. The title screen uses a hi-res mode so that's why it's sized differently.

Aceearly1993

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #688 on: October 22, 2019, 09:29:33 am »
The title screen uses a hi-res mode so that's why it's sized differently.

Thanks for further explanation, I originally thought that resolution would be off or something (I knew nothing about reverse engineering and such)
Quote
"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...
And he can't find who caused this."

SpringSonic9187

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #689 on: October 22, 2019, 02:43:37 pm »
Whoops, I just reported two issues on the Final Weapon version of MMX4 Undub, but I went to the wrong forum. Can anyone delete this reply?

acediez

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #690 on: October 23, 2019, 04:25:58 am »
Checking Boss HP modification via extensive testing, now they're without issues
However I have something that I'm not sure - In the current state is it possible to make Falcon Armor's charged shot piercing force adjustable (to be like in X5 or the thing featured in the pre-release trailer I mentioned earlier)?

Thanks for testing the boss HP mods!
I don't know how to replicate X5's piercing. Logic tells me it should be handled by the hit detection type set in damage tables, but there isn't a type with this exact behavior. The "no contact" type you can set on damage tables doesn't deal damage.



RC24

New:
- Separate "Boss Attacks" section. A couple more options for Commander Yammark, and a few new options for Blizzard Wolfang.
« Last Edit: November 02, 2019, 03:37:28 am by acediez »

fianovale

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #691 on: October 23, 2019, 02:49:06 pm »
WOW! it would neat speed up the animation whe Blizzard Wolfang of shoot the block of ice standing on the floor

Sakamoto1289

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #692 on: October 24, 2019, 11:45:00 am »
Dunno if anyone has tried this
I tried to make Guard Shell be able to deal damage on contact specifically for Mijinion. I've made sure that the box is ticked, not greyed out, but both X's and Zero's version of Guard Shell still does not make contact with him. Do I have to disable the Guard Shell fix for this to work ?


injoon84

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #693 on: October 24, 2019, 01:32:58 pm »
Some reports between RC22 to RC24:

- Nightmare's Origin scene with X and Zero
Alia:
Since way back then, when he and I were
in the Reploid Research Team...
Alia:
Every Reploid he created was off the
charts.
(Opinion: No matter how many times I read it, after 'Reploid Research Team...' doesn't seems like the end of a sentence.)
(Suggestion: Change to 'Team... ...every'. Already mentioned this before but you can totally ignore this if you disagree with me.)

- Zero's epilogue
Mysterious Scientist:
Besides, I don't mean to pry, but...
Mysterious Scientist:
Without you around, what will we do if
something happens again?
(Opinion: I felt like after 'but...' is not a new sentence.)
(Suggestion: Change to 'but... ...without'.)

- Boss Attacks
Commander Yammark
Cut idle time (vs. X)
Could you include this for Zero as well? Most of the time, when Commander Yammark starts moving, he already loss half of his HP.
By the way, I like what you added on Blizzard Wolfang.

- Animation Timming Zero's Saber
Whenever I reduce the origin 12-4-4-4-10-6-4 to 11, there will be a desync in the animation.
Also, I don't recall having a sheath effect saber animation in the original game. Did you purposely include it?
Sigh, I wished I know how to insert image and show you what I meant.

acediez

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #694 on: October 24, 2019, 03:03:27 pm »
Thanks, I'll review those on the next update.

WOW! it would neat speed up the animation whe Blizzard Wolfang of shoot the block of ice standing on the floor
Could you include this for Zero as well? Most of the time, when Commander Yammark starts moving, he already loss half of his HP.

I plan to add more idle time and projectile speed controls.
I'll be working on this section gradually. It takes some time to document, specially since I have to find them twice. Final stage rematch are in separate files entirely.

Also, I don't recall having a sheath effect saber animation in the original game. Did you purposely include it?

I didn't add any new animations, these are just timming modifications of existing animations.
Btw, you can take screenshots with any emulator, then you can upload them in imgur.com, and link to it in your post.
« Last Edit: October 24, 2019, 04:43:51 pm by acediez »

Aceearly1993

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #695 on: October 25, 2019, 09:12:23 pm »
Just finished testing incomplete Shadow/Blade armors, no new or old glitches in presence

A small detail of localization: The opening FMV is dubbed in Japanese version while USA version removed narration voice from the FMV.
Quote
"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...
And he can't find who caused this."

RandomDood1337

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #696 on: October 25, 2019, 09:38:07 pm »
Thanks for testing the boss HP mods!
I don't know how to replicate X5's piercing. Logic tells me it should be handled by the hit detection type set in damage tables, but there isn't a type with this exact behavior. The "no contact" type you can set on damage tables doesn't deal damage.



Mega Man X6 Tweaks (v2.0 RC24)
Mega Man X6 Tweaks Patcher (v2.0 RC24)

New:
- Separate "Boss Attacks" section. A couple more options for Commander Yammark, and a few new options for Blizzard Wolfang.

So apparently, I'm having the same issue as before with this? When it won't load up at all and deletes itself. Only now though, Chrome says its a virus when I tried to download it again. Any help on that? Run as Administrator does nothing

pating

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #697 on: October 25, 2019, 09:54:37 pm »
Just finished testing incomplete Shadow/Blade armors, no new or old glitches in presence

A small detail of localization: The opening FMV is dubbed in Japanese version while USA version removed narration voice from the FMV.

Yeah, I think it is good to add that one up because of the cutscenes were dubbed by the original Japanese voice actors and it same goes to the narration in the Japanese version of the game. But if it is hard to put it in the game, I guess the opening songs are already at its peak. I really hate what they did in the opening songs in the anniversary collection or the legacy collection as they entitled outside Japan, are they really have that low budget on paying those Japanese singers or maybe those singers demand much more especially Showtaro Morikubo currently become the adviser of the Seventh Hokage?

Added: I was wondering if we can have additional palettes for Ultimate Armor X the one used in the X Challenge?

October 26, 2019, 11:25:00 am - (Auto Merged - Double Posts are not allowed before 7 days.)
So apparently, I'm having the same issue as before with this? When it won't load up at all and deletes itself. Only now though, Chrome says its a virus when I tried to download it again. Any help on that? Run as Administrator does nothing

Sorry to say this but your Chrome is a liar. Because my Chrome does not says it's a virus.
« Last Edit: October 26, 2019, 11:25:00 am by pating »

RandomDood1337

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #698 on: October 26, 2019, 01:35:04 pm »
Yeah, I think it is good to add that one up because of the cutscenes were dubbed by the original Japanese voice actors and it same goes to the narration in the Japanese version of the game. But if it is hard to put it in the game, I guess the opening songs are already at its peak. I really hate what they did in the opening songs in the anniversary collection or the legacy collection as they entitled outside Japan, are they really have that low budget on paying those Japanese singers or maybe those singers demand much more especially Showtaro Morikubo currently become the adviser of the Seventh Hokage?

Added: I was wondering if we can have additional palettes for Ultimate Armor X the one used in the X Challenge?

October 26, 2019, 11:25:00 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Sorry to say this but your Chrome is a liar. Because my Chrome does not says it's a virus.

Yeah, I figured that out already by the third redownload. Doing that on Firefox worked, but the issue I still had (the patcher not working at all) is still here.

acediez

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Re: Mega Man X6 Tweaks (v2.0, now with Retranslation)
« Reply #699 on: October 26, 2019, 04:35:30 pm »
Check your antivirus.