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Mega Man X6 Tweaks (v2.6)

Started by acediez, June 14, 2018, 12:32:30 AM

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Megatronformayor

Hey I want to say I love this patch and played many times. The nightmare pressure's HP does fill all the way when you set it higher than 50 but unfortunately it presents another problem. When I destroy the pink parts on him he's still alive with some HP left even though all three parts are destroyed making it impossible to progress.

Another minor thing I want to mention is that when you Attack Rainy Turtloid from the front he doesn't have any I-frames and dies to quickly. 

onepkvn1

Quote from: onepkvn1 on October 04, 2021, 11:03:26 AM
Yeh, that's a good idea, also it's undoable with easy difficulty since the bats don't spawn in that place.

Edit: I was thinking is it too OP to straight up give Black Zero invulnerability to spikes? That'll motivate you to defeat LV4 Nightmare Zero even more

Wait, I have a better idea, I know it will be a lot of coding, but hear me out. What if after defeat Shield Sheldon, instead of guard shield, Zero gains an ability to immune from spikes (or all attacks) for five seconds per use? This will not only makes the gameplay between X and Zero more diverse, it will also eliminate the game's discrimination against Zero, since so many collectables and stage design is revolving around Shadow armor's leg part.

Megatronformayor

I've been on Youtube recently and discovered this MMX6 remake mod which contains some pretty cool changes like level design. I was wondering if it would be possible to have those features in future updates of the tweaks patcher to have the best of both worlds. Here's a link for those interested.

https://www.youtube.com/watch?v=aTqJaHbm0Hg&ab_channel=%EB%85%B8%EB%A9%80%EB%A7%A8

Cupshadow

Quote from: Megatronformayor on November 30, 2021, 11:03:18 PM
I've been on Youtube recently and discovered this MMX6 remake mod which contains some pretty cool changes like level design. I was wondering if it would be possible to have those features in future updates of the tweaks patcher to have the best of both worlds. Here's a link for those interested.

https://www.youtube.com/watch?v=aTqJaHbm0Hg&ab_channel=%EB%85%B8%EB%A9%80%EB%A7%A8

It was released recently. I did made a full playthrough of that mod.
Difficulty still consistent except with different concept.
There's a harsh punishment where continue take you back to the beginning of the stage, The creator said that it was meant to since extra life are common.


fianovale

#964
Quote from: Megatronformayor on November 30, 2021, 11:03:18 PM
I've been on Youtube recently and discovered this MMX6 remake mod which contains some pretty cool changes like level design. I was wondering if it would be possible to have those features in future updates of the tweaks patcher to have the best of both worlds. Here's a link for those interested.

https://www.youtube.com/watch?v=aTqJaHbm0Hg&ab_channel=%EB%85%B8%EB%A9%80%EB%A7%A8
maybe i can try to apply the tweaker patch to that version, the level design is interesting.

Megatronformayor

Quote from: fianovale on December 01, 2021, 04:57:35 AM
maybe we can try to apply the tweaker patch to that version, the level design is interesting.
Thay would be great.

fianovale

Quote from: Megatronformayor on December 01, 2021, 12:06:46 PM
Thay would be great.
i tried to apply the patch to a remake version of mmx6 and the patcher did  not recognize the game. :-\ later i tried to apply the remake patch to an already "tweaked" rom and it worked but there was some things overrided like the mugshots but i didnt test it so much. 

Megatronformayor

Quote from: fianovale on December 01, 2021, 12:30:25 PM
i tried to apply the patch to a remake version of mmx6 and the patcher did  not recognize the game. :-\ later i tried to apply the remake patch to an already "tweaked" rom and it worked but there was some things overrided like the mugshots but i didnt test it so much.  That's a shame cause it would make it the ultimate X6 experience.

fianovale


acediez

#969
If you want to carry those stage modifications to a X6 Tweaks build, you could theorically do it manually by replacing data from stage files.
If you manage to identify those files within the DAT file, you can even do the replacements without having to unpack/repack it.
For that, I would take the addresses of the DAT file from the original game as a reference (https://pastebin.com/Z94UYPM9), and by taking sample data from the start/end of each file, locate the stage files within the DAT files of both X6 Tweaks and the other hack.
Same for any other changes (damage tables on the PS-EXE, for example). The X6 Tweaks documentation should cover all the relevant addresses.

Modifying the other way around (start from the other hack, and try to run it on the X6 Tweaks Patcher) will never work. The patcher is hardcoded to work on a clean build.

(I'm not gonna work on this.)

Megatronformayor

Quote from: acediez on December 03, 2021, 08:09:10 AM
If you want to carry those stage modifications to a X6 Tweaks build, you could theorically do it manually by replacing data from stage files.
If you manage to identify those files within the DAT file, you can even do the replacements without having to unpack/repack it.
For that, I would take the addresses of the DAT file from the original game as a reference (https://pastebin.com/Z94UYPM9), and by taking sample data from the start/end of each file, locate the stage files within the DAT files of both X6 Tweaks and the other hack.
Same for any other changes (damage tables on the PS-EXE, for example). The X6 Tweaks documentation should cover all the relevant addresses.

Modifying the other way around (start from the other hack, and try to run it on the X6 Tweaks Patcher) will
never work. The patcher is hardcoded to work on a clean build.


(I'm not gonna work on this.)

Are you able to provide a tutorial on that?

novortices

I discovered that the Mega Man X Collection on PS2 has similar DAT and BIN files for its version of MMX6. Would it be possible to get the Tweaks patch onto the PS2 Collection?

pating

I believe that it would be a hard work. giving everything how it done in full detail takes a lot of time.

Androo_

how can I activate the reploids? I want them all like in the original game. (I found some of them during the stages.)
I'm using tweaks + retranslation and some personal tweaks.

MD_Prometh

Does this restore the original Japanese OP and ED??

pating

Quote from: MD_Prometh on January 03, 2022, 08:01:32 PM
Does this restore the original Japanese OP and ED??

You're in the wrong place to ask that from the very beginning...

Danielxz

#976
hi i would like to make some reports regarding tweaks 2.6.1

1) Nightmare Pressure hp still needs to be fixed in the v.2.6.1, now hp can be set at max of 96, if you set 97+ it doesn't die

2)there's one sprite that is glitched at the end of the animation from "square+square+square" and "Square+Up", when 0 is guarding his saber


3)I discovered 3 attacks from 0 that is named to "?" in the patcher


4)these 2 are from Ride Armor Eagle, charged shot only work 1 time and doesn't work anymore

ZEROmaverick

#977
I just remembered this official sketch from ZERO, and was thinking that would be cool to replace Yammar Option's insects with an orb like the one from intro stage boss, sadly I don't have the required skills to do that sprite replacement in game

But I think it should look like this

https://ibb.co/mNCp61D


Danielxz

#978
i was reading the workbook and trying some things and i came across this option

(/\ this is caused by "Incomplete Armors-> activate incomplete armors-> Complete armor-> >>Shadow Armor Saber Pallete change<< ") i tried many times to make this works but i think that's something wrong about it, the best i could do was changing "A3" and "62" for "A4" and "82", works just like the image below

Shadow Armor(normal X) using special weapons, if could be of any help and bring you some ideias of how fix it, shadow armor can use special weapons and maintain its visual if you use the cheat code "300CCF2E 00000004" to change for the ultimate armor while in game, just die and it will work.

theres a way to enable normal X to jump on the ceilings just like shadow armor?

it is possible to charge his buster on ceiling? (changing the option "Block Ceiling Shuriken if no Arm Parts" and enabling to shoot)

how can i enable normal X to charge special weapons? (nevermind, found it)

also do you plan on fixing X's Saber sprites? (ground/air slash)


in the end the problem is the Shadow Buster, above i said 'the best i could do was changing "A3" and "62" for "A4" and "82"'
but you guys can just change 62 for 82, shadow armor will use special weapons until upgrading her buster in Blaze Heatnix Stage (sometimes shuriken shoot will be invisible and the saber color will be green but whatever)


just like Gaea Armor, without Gaea Buster (arm parts) it can use all weapons charged/uncharged without crashing the game(unlike Shadow Armor that several weapons crash the game)

ZeroHunter0

Is it possible to put more dialogues for the Zero vs Zero Nightmare fight ? Zero seems to have only one dialogue for the fight while X have one for each stage (which is 8 in total).