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Mega Man X6 Tweaks (v2.6)

Started by acediez, June 14, 2018, 12:32:30 AM

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pating

It only means that there are limitations. Normal is enough. it is a complete mess if we want more than what we ought to have. Its primary purpose is to balance and fixed certain issues that the game has as far as I know.

praetarius5018

Philosophie aside, if a checkbox is not meant to be used it just shouldn't be there.

Also another bug:
the gate stages don't show up; beat all 8 investigators, have 9999 souls, alternate route always gives nightmare zero no matter how often I beat him, no final stage selectable.
I get the gate cutscene every time I exit from a stage but nothing shows up.
No idea which checkbox could be relevant this time.

injoon84

Quote from: praetarius5018 on November 10, 2019, 06:20:07 AM
Philosophie aside, if a checkbox is not meant to be used it just shouldn't be there.

Also another bug:
the gate stages don't show up; beat all 8 investigators, have 9999 souls, alternate route always gives nightmare zero no matter how often I beat him, no final stage selectable.
I get the gate cutscene every time I exit from a stage but nothing shows up.
No idea which checkbox could be relevant this time.

If you don't know what you have tweaks to cause it, please share your personal profile.
At least that will minimize the tracing needed.

praetarius5018

changed from default settings:

general tweaks
rescuable reploids: infected by X: no change
incomplete armors, activated, display as complete armor
exit stage: always, everywhere
dialogues: all checked
shared character stats: both checked
rank uh unlocks ultimate armor and black zero
skip capcom video
skip opening video
disable demos
remember armor selection

player mechanics
air moves after air dash
disable dash by double tap
unlock X's air dash
guard shell bug fix
mid air stop duration minimum
x's saber (shadow) cancelable

balance
rank table
d 1,0,0
c 1,0,100
b 1,0,500
a 2,0,1000
sa 2,1,1500
ga 3,1,2000
pa 4,1,2500
uh 4,1,9999
nightmare origin 3000
gate reveal 6000
orbs always drop
do not revert into enemies
boss levels all lv4

localization
retranslation
voice clip for charge shot and low health
all other custom A, except ultiamte armor custom B

stages
amazon area extend ceiling
recycle lab extend by 2 tiles
secret lab 1 remove more spikes
secret lab 2-2 add platform
recycle lab/secret lab 2-2: disable ceiling movement

injoon84

Ok. Managed to trace the bug.

If checked Dialogues:
Stage Select Screen
Skip Stage Select screen Briefings

Secret Lab 1 will not be available no matter what.
Also, if Zero Nightmare still not beaten, you will keep on having Zero Nightmare.
However, if you happen to have a save file with High Max, beating him will switch to Dynamo. Still no Secret Lab 1.

JehRam

Can you create new slots for parts in the menu?

acediez

#746
Thank you all for testing and reporting. An update is now in the queue which fixes the bugs you've reported on the last few days.

v2.3
- (Bug Fix) Incomplete Armors: Shadow Armor no longer loses your current settings, and the ability to crouch, inside boss rooms in Secret Lab 3
- (Bug Fix) X's Armor Abilities/Mach Dash/Mid-air stop duration: "No Stop" option no longer freezes the game.
- (Bug Fix) Dialogues/Skip Stage Select screen briefings: it now correctly updates the current optional boss and access to Secret Lab 1

Androo_

#747
very good

pating

acediez, thanks for having huge patience in updating the game  :thumbsup: :beer:

cazonato01

There are two things I'd like to report:

-When the Nightmare Fire effect is disabled, it disables the Nightmare Dark opacity bar.

-When X is on a rope, his bullets are coming from his legs



acediez

Thanks. I checked, and found what's causing that. I'll fix it on the next update.

Androo_

suggestion, separate option
X - Air Dash
Shadow Armor - Air Dash

pating

As far as I checked it (VAVA X) was there since version 2.2. I just recently checked it. I called it VAVA X because it reminds me of Vile.

praetarius5018

secret lab1 remove more spikes (no requirements) option does not work

gustavocomvoce

Please, buff Ground Scaravich: Have it carry only giant stones.

Metalwario64

Quote from: gustavocomvoce on November 15, 2019, 09:58:14 PM
Please, buff Ground Scaravich: Have it carry only giant stones.
I think the best way to make him stronger is to just make his rocks take more shots to destroy.

acediez

Thanks cazonato01 and pretarius5018 for your bug reports. The next bugfix update is now in the queue.

v2.4
- (Fix) X's buster vertical position when shooting from ropes has been corrected (general bug)
- (Fix) Stage Mods: Secret Lab 1 options work correctly again.
- (Fix) Nightmare Effects: Checking "Nightmare Fire" will no longer disable "Nightmare Dark" opacity controls (GUI bug)





Quote from: gustavocomvoce on November 15, 2019, 09:58:14 PM
Please, buff Ground Scaravich: Have it carry only giant stones.
I'll get there...



pating

Thanks, acediez  :beer:  :thumbsup: hope that there won't be any other general bugs like that so that you can focus more on buffing the investigators.