Thanks for reporting, I'm gonna take a look at it. It was probably broken by a small recent change, because it was confirmed as working correctly before.
(Edit. It was. Just a typo. Already fixed for the next version. Thank you very much for reporting
I've already written a solution to have the patcher modifications to always be compatible with the cheat codes regardless of selection, I'm just having a bit of trouble fitting new lines of code at this point lol)
Implementing saving and loading of settings is entirely possible, I just haven't coded it yet, and probably won't, not until I've finished fixing problems with existing options, and finish implementing a few options I've been working on but haven't put on the parcher yet
I didn't get much time to work on this the past few days but the next version is well in the works, I just need to find some more time to properly test everything out
I've yet to try the cancelable Sentsuizan, so I it's not implemented yet (I'll probably add a couple more stuff before releasing).
I did try your version of the blade armor air dash though, and just then realized mine wasn't dealing any damage!
I was so excited to get it to control exactly like I wanted that I didn't even notice about the blue aura missing.
I'll probably keep the "F" out of the hold/release andi though, since I found myself holding either direction between air dashes and didn't feel natural having to let go. I'm sure not many people will mind not being able to air dash with a double tap
Anyway, thank you so much for your contributions again!
I haven't tested anything related to High Max. Is it really that much of a problem having to use subweapons to hit him? I thought it was a clever idea for an optional boss (it's not like it's the only part where the game expects you to kill yourself if you don't meet a requirement lol)