News: 11 March 2016 - Forum Rules

Author Topic: Chrono trigger plus  (Read 550336 times)

Gi Nattak

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Re: Chrono trigger plus
« Reply #1460 on: April 24, 2022, 04:32:52 pm »
The link to the patch file is for 2.5.2 even though it says 2.5.3. Also can you post a link to the patch page on the first post of this thread? What, are people supposed to search chrono trigger plus each time?
I mean, one could bookmark the download page... but I agree, there should definitely be a link on the first post. *nods*
« Last Edit: April 24, 2022, 04:43:15 pm by Gi Nattak »

lexluthermiester

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Re: Chrono trigger plus
« Reply #1461 on: April 24, 2022, 05:16:27 pm »
The link to the patch file is for 2.5.2 even though it says 2.5.3. Also can you post a link to the patch page on the first post of this thread? What, are people supposed to search chrono trigger plus each time?
Just bookmark the project page. It's easy to find..

tvtoon

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Re: Chrono trigger plus
« Reply #1462 on: April 24, 2022, 09:24:48 pm »
Is it possible to charm Slash on the first fight? I successfully did it on Flea so I got lost thinking if that is just a matter of leveling more, as Twin Charm always fail by "intention". :(

ThegreatBen

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Re: Chrono trigger plus
« Reply #1463 on: April 25, 2022, 09:39:10 am »
He's out of line, but he's right. I updated the first post.

The patch available is 2.5.3 I just forgot to rename it.

Twin Charm has a higher success rate than regular charm by quite a bit. Slash has nothing to steal because his item was Slasher 2 and it didn't make sense to have that available that early, so I removed it.

With all that settled, can anyone help me make msu-1 versions of the new tracks?

andrewclunn

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Re: Chrono trigger plus
« Reply #1464 on: April 25, 2022, 07:19:52 pm »
With all that settled, can anyone help me make msu-1 versions of the new tracks?

If you just need help with pcm conversions, I can give it a shot.  Shoot me a link or file over email.  Haven't done it before, but the documentation seems straight forward enough.

MD_Prometh

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Re: Chrono trigger plus
« Reply #1465 on: May 19, 2022, 06:30:30 pm »
On the topic of PS1 tracks being put in this hack, I just remembered

the first little bit of Frog's Theme on the OST is slightly extended with a section not in the actual SNES game

https://www.youtube.com/watch?v=1r1GASiAgY4

be nice if that section could be inserted into the game or something

PowerPanda

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Re: Chrono trigger plus
« Reply #1466 on: May 19, 2022, 10:35:14 pm »
On the topic of PS1 tracks being put in this hack, I just remembered

the first little bit of Frog's Theme on the OST is slightly extended with a section not in the actual SNES game

https://www.youtube.com/watch?v=1r1GASiAgY4

be nice if that section could be inserted into the game or something

Way ahead of you on that one. We've already got that track finished.

MD_Prometh

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Re: Chrono trigger plus
« Reply #1467 on: May 20, 2022, 07:22:24 am »
Ah okay lol

Good to see it's inclusion either way

Out of curiosity, is the translation in this hack of the game different to the Woolsey translation? The one in the bugfix and uncensored patch seemed good but did leave in instances of Magus being named before the party meets the character even though they're suppose to be referred by Fiendlord before they appear.
« Last Edit: May 20, 2022, 09:51:21 am by MD_Prometh »

ThegreatBen

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Re: Chrono trigger plus
« Reply #1468 on: May 20, 2022, 10:39:59 am »
The translation remains mostly the same, except a few instances where the ds translation was used because it was either better, or made the intent clearer.

There is one major exception to this; 600ad has been completely converted to Shakespearean English.

As for Magus, I went the opposite route. Everyone in 600 ad will always call him Magus regardless of what you name him.

MD_Prometh

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Re: Chrono trigger plus
« Reply #1469 on: May 20, 2022, 12:36:30 pm »
The Shakespearian English is a nice touch. Using DS lines when necessary is welcome too. So does this mean the lines that refer to things brought up in Cross were made more clear? Is Fiendlord's Keep referred to as Magus' castle?

ThegreatBen

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Re: Chrono trigger plus
« Reply #1470 on: May 20, 2022, 05:59:21 pm »
It's still whatever it was in the snes version.  It didn't change its name.

DragonSpikeXIII

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Re: Chrono trigger plus
« Reply #1471 on: May 22, 2022, 03:13:40 pm »
Just wanted to say I appreciate all the work you're doing, greatben. Keep it up!
« Last Edit: May 22, 2022, 03:27:24 pm by DragonSpikeXIII »

lexluthermiester

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Re: Chrono trigger plus
« Reply #1472 on: May 24, 2022, 04:49:19 am »
Just wanted to say I appreciate all the work you're doing, greatben. Keep it up!
I'll echo this as well!

Ben, been with you on this almost since the start and you the others have done simply amazing work! The result has been something really fun and interesting and something I think the original design team would admire! Much gratitude to you!

ThegreatBen

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Re: Chrono trigger plus
« Reply #1473 on: May 24, 2022, 03:04:37 pm »
I'll echo this as well!

Ben, been with you on this almost since the start and you the others have done simply amazing work! The result has been something really fun and interesting and something I think the original design team would admire! Much gratitude to you!

Thanks for the support you guys.