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Author Topic: Mega Man X5 Improvement Project Addendum (v1.1)  (Read 284 times)

acediez

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Mega Man X5 Improvement Project Addendum (v1.1)
« on: Today at 12:15:57 am »
Mega Man X5 Improvement Project Addendum



This is an addendum to the Mega Man X5 Improvement Project by DarkSamus993 (v0.01.1), mostly focusing on restoring content from the japanese version.
It's merely a laundry list of things I wanted done for myself, which was made possible thanks to Metalwario64's help on the graphics side.
IT's NOT an "X5 Tweaks". Beyond bugfixes, no further work on this is planned on my part. I've let DarkSamus933 know that all the work done here will be handed over to him if/when he continues working on the Improvement Project.

Included changes from the original Improvement Project (v0.01.1):
- Alia's hints are permanetly disabled
- Keep both character bonuses regardless of which one is chosen
- Each Heart Tank/Life-Up Part affect both X & Zero
- Save/Load menu was given a redesign
- Fixed the 'injured' sprites for X & Zero

Addendum changes:
- Graphic changes:
   - Title Screen restored from the japanese version (custom graphics by Metalwario64)
   - Mavericks renamed to their japanese/MMXLC2 names (custom graphics by Metalwario64, based on MMXLC2 new graphics, ripped by DarkSamus993)
- Script changes:
   - Mavericks renamed.
   - "Cristal ball" typo corrected.
   - "Octopardo" changed to "Octopus".
- Sound track restoration:
   - Opening theme replaced with the japanese opening song "Monkey"
   - Ending theme replaced with the japanese ending song "Mizu no Naka"
   - Tidal Whale's stage theme changed to the unused track "Deep Sea".
- Voice clips restoration:
   - X's Charged Shot
   - Zero's Giga Attack
   - X and Zero on low health
   - Maverick introduction name calls
   - Title screen "Rockman X5" call ***
- No need to waste "hours" to get upgrades
   - Get Life Up/Energy Up at any level
   - Get Life Up+/Energy Up+ (Parts) at any level
- All Parts obtainable on a single playthrough
   - Get both Parts regardless of Life Up+/Energy Up+ selection
- Others:
   - Cutscenes and dialogues fast forward by holding START
   - Cheat Code to unlock Ultimate Armor will keep the Fourth Armor selectable
   - Cheat Codes to unlock Ultimate Armor and Black Zero can be combined 
   - Longer/harder "X vs. Zero" fight (damage tables halved)
   - Faster pause menu transitions
   - Exit Button always available


*** For localization consistency, this one isn't included in the patch, but some of the code needed to include it is. If you want to enable it, there's instructions for that in the "Customizations" included in the "readme" file.

Customization:
There's a couple more things I decided to leave out of the patch, but are included in the "readme" as hex editing instructions. There's also instructions to reverse some of the changes that are included.

Change log:
Quote
v1.1
- "Mizu no Naka" fixed.
v1.0
- Initial release.

DOWNLOAD (v1.1)

Format: xdelta.
xdelta UI (Windows)
MultiPatch (OSX)

Target: "Mega Man X5 (USA)", "REDUMP" release.
MD5: 98C0D278DC4A795A0A7562D950D37CC9
http://redump.org/disc/7437/

Credits:
acediez: Addendum author.
DarkSamus993: All the groundwork from Improvement Project. DAT files documentation. Maverick names graphics ripped from MMXLC2.
Metalwario64: All custom graphics. 
gledson999: DAT/ARC extraction and reinsertion tools. Text editing tools and tables.   
Z3R0X: Trainer tool used as reference for some of the hacks (https://www.youtube.com/watch?v=Kn-zUwniRmA)
« Last Edit: Today at 03:37:07 am by acediez »

SpringSonic9187

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Re: Mega Man X5 Improvement Project Addendum (v1.0)
« Reply #1 on: Today at 12:33:05 am »
I had no idea I wanted an addendum such as this.

But there's one problem: the Hex Editing Customization doesn't really work for me. I did what the Readme asks, saved it, and nothing's changed in the BIN file (that I know of).

UPD8: Just used the Error Calculator after hex editing and the customizations finally decided to work.
« Last Edit: Today at 12:08:59 pm by SpringSonic9187 »

SCD

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Re: Mega Man X5 Improvement Project Addendum (v1.0)
« Reply #2 on: Today at 12:45:51 am »
This is pretty cool, maybe for the next version, can you try and restore Dr. Light's unused track?

injoon84

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Re: Mega Man X5 Improvement Project Addendum (v1.1)
« Reply #3 on: Today at 08:06:18 am »
I have a few issues with this Mega Man X5 Improvement Project Addendum:

- Keep both character bonuses regardless of which one is chosen
This one supposed to keep Fourth Armor if you start the game with Zero right?
Well, it's not working. No Fourth Armor or Ultimate Armor.
Also, when you play as Zero, the Weapon Menu is also wrong. It shows as Z-SABER and not Z-BUSTER.

- Cheat Code to unlock Ultimate Armor will keep the Fourth Armor selectable
Yes, you get Ultimate Armor and also managed to keep the Fourth Armor but you start off the intro stage as Fourth Armor.
Is that intention?

- Cheat Codes to unlock Ultimate Armor and Black Zero can be combined
Well, how do you combined both cheat codes?
You got to highlight either X for Ultimate Armor or Zero for Black Zero.
But once you move the cursor to another character, doesn't that reset back the cheat code?
So far I failed to combine these cheat codes.

I had no idea I wanted an addendum such as this.

But there's one problem: the Hex Editing Customization doesn't really work for me. I did what the Readme asks, saved it, and nothing's changed in the BIN file (that I know of).

It's working for me. Well, at least for those I tried to change or restore back:
- Title Screen voice clip ("Rockman X5") working
- Change W-Shredder Input from (Square) to (Triangle) working
- Navigator Calls (modified = all disabled) working
- Exit Stage Button (modified = always available) working

Also, acediez stated it must be customize from this Addendum. I suspect maybe you Hex Edit it on the original bin file?

SpringSonic9187

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Re: Mega Man X5 Improvement Project Addendum (v1.1)
« Reply #4 on: Today at 11:30:25 am »
I suspect maybe you Hex Edit it on the original bin file?

What? N-No!