The ProjectA compilation of tweaks for Mega Man X6, initially aiming only to remove the unnecessary padding and limitations the game uses to compensate for its shortcomings. Thanks to the active feedback and various contributions from the community, it expanded to cover gameplay mechanics, balance issues, a retranslated script, restored content from the japanese version, custom graphics, and even a few minor stage mods.
The project will continue to be updated to address bugs and improvements on its current set of options, but no further major features are planned.
Features highlightsLocalization and restored content: Retranslated script and font replacement. Restored title screen background and voice clips from the japanese version.
Custom menu options: Navigator (Alia alerts) and Nightmare Effects can be enabled/disabled anytime during gameplay from the settings menu.

Custom mugshots: New mugshots for Dr. Light and the Hunter in the Intro Stage, and custom options for existing mugshots. Art by Metalwario64.
Unlockables: A cheat code to start the game as Zero. Black Zero can be unlocked in-game by fighting Nightmare Zero Lvl.4. Also, both Black Zero and the Ultimate Armor can be unlocked by reaching Rank UH.
Activate Incomplete Armors: Armor abilities and enhancements are now bound to their individual armor parts. You can now get access to the armor as soon as you get the first part and get its abilities progressively, like you would in X1-X4.
X's armor abilities: Mach Dash can be either used immediately (dash button) or with the regular mid-air stop (jump button), and both are cancellable. Shadow Armor can slide down walls manually. Air Dash enabled on all armors.
Zero's techniques: Technique inputs revamped: Sentsuizan (now Up + Special button) is cancellable mid-air. Ensuizan revamped as an air-only move (Special button) that can do multiple times in a row. Guard Shell gets an input combo too (Down + Special button on the ground).
Animation timming: Reduced cooldown for X's saber and Zero's ground combo.

Stage mods: Small changes to some of the more infamous parts of the game.
Balance: Health bar sizes and damage tables rebalanced.

For a complete list of changes, check the
Readme file for v2The Patch"Mega Man X6 Tweaks", as a stand-alone xdelta patch, is a sample selection of features. These are detailed in the changelog below.
DOWNLOAD in RHDN Project PageYou can apply xdelta patches using these:
xdelta UI (Windows)
MultiPatch (OSX)
The Patcher Tool"Mega Man "X6 Tweaks Patcher" is a customization tool for all the options included on the patch, and a few more. The stand-alone patch is included as a preset profile.
The GUI is written in AutoHotkey (v1.1.30.00). The actual patching of the BIN is handled by external tools, included and handled by the GUI.
DOWNLOAD in RHDN Project Page
The Workbook"Mega Man X6 Tweaks Workbook" is the actual heart of the project, a big fat XLSL workbook which includes all the research, addresses and custom code written for this project.
DOWNLOAD in RHDN Project PageFAQ:Current status of the project?(August 2021) Keeping an eye out for any remaining bugs. No new major features are being worked on at the moment.
Can I use it in MMXLC2/PC/PS1 PAL/PS1 NTSC-J versions?The patch only works on the PS1 USA version.
Status on the retranslated script?The script was translated and edited by DuoDynamo. I'm not personally making edits to it, and I'm not interested on implementing other versions of the script. You still have the option to play the hack with the original game's script.
Why can't the Shadow Armor have special weapons?Adding them would require editing compressed graphics files.
Will you ever make the armors actually be displayed by parts, like in X1-X4?I don't know. I haven't really tried yet, and I don't currently plan to. It's a big leap in technical difficulty.
I want to work on my own hacks for this gameI made my documentation available in the download page. Everything I ever wrote for this game is in there.
I'm also making my personal hacking notes public here. Good luck!
Target FileFor both the xdelta patch and the patcher tool, you need this specific dump of the game:
Mega Man X6 (USA) (v1.1)
MD5: 237B6FEDDD1A88E86AB1CDDC8822F03F
http://redump.org/disc/32516/Creditsacediez: Project author.
Metalwario64: Mugshot artist and contributor of various other graphic improvements.
DarkSamus993: Disc files documentation. Various hack contributions.
gledson999: Disc files unpack/repack tools. Text editing tools.
DuoDynamo: Retranslation
NectarHime: Script rewrite
AxlRocks: Project logo
Also thanks to injoon84, Cupshadow, pating, Tallgeese, Doomsday Forte, Z3R0X, and everyone on RHDN who has reported bugs, typos and other contributons over the course of the project.