News: 11 March 2016 - Forum Rules

Author Topic: Final Fantasy 5: Void Divergence [SNES]  (Read 27909 times)

SoulmanFM

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Re: Final Fantasy 5: Void Divergence [SNES]
« Reply #20 on: June 11, 2019, 04:32:39 pm »
Found a bug.
Spoiler:
In Bartz's house in Lix, for some reason Stella is lying in the spot she died in during the scene that triggers with the music box in the same area. If you try to interact with her, the game crashes.
« Last Edit: June 11, 2019, 04:47:44 pm by SoulmanFM »

praetarius5018

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Re: Final Fantasy 5: Void Divergence [SNES]
« Reply #21 on: June 12, 2019, 02:22:59 am »
you watched any of the tutorial sequences where they go to the menu?
so far that was the cause for that, just making sure you haven't found a second way to get that glitch.

SoulmanFM

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Re: Final Fantasy 5: Void Divergence [SNES]
« Reply #22 on: June 12, 2019, 02:20:19 pm »
you watched any of the tutorial sequences where they go to the menu?
so far that was the cause for that, just making sure you haven't found a second way to get that glitch.

Not sure. I've actually been enjoying the game for so long that I forgot.

praetarius5018

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Re: Final Fantasy 5: Void Divergence [SNES]
« Reply #23 on: June 23, 2019, 07:13:45 am »
next update:
-weapon proficiencies
-Enuo as a bonus boss
-some more weapons
-couple bug fixes

Lasher

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Re: Final Fantasy 5: Void Divergence [SNES]
« Reply #24 on: June 24, 2019, 10:50:11 am »
bug: if you use the sage relic to access the vampire job, you get the aging curse by gaining a job level even if you don't remove the relic

praetarius5018

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Re: Final Fantasy 5: Void Divergence [SNES]
« Reply #25 on: June 25, 2019, 12:12:07 pm »
can't reproduce that.
are you sure you have the sage stone still equipped?
the default setting is optimize on job change which would unequip the sage stone

Lasher

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Re: Final Fantasy 5: Void Divergence [SNES]
« Reply #26 on: June 25, 2019, 03:11:34 pm »
I have set to not optimize.
Just tested now, equipped everyone with the sage stone then switched to vampire job and gained a job level with all chars. Removed the sage stone on everyone and switched to a non forbidden job, Butz and Lenna had the aging curse.

praetarius5018

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Re: Final Fantasy 5: Void Divergence [SNES]
« Reply #27 on: June 26, 2019, 02:26:40 am »
as it should be - the sage stone is a penalty cost until you either unlock the job you gained a level in naturally or... well nothing or

Lasher

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Re: Final Fantasy 5: Void Divergence [SNES]
« Reply #28 on: June 26, 2019, 01:42:26 pm »
The penalty did not go away when the vampire job was finally unlocked.
That means it's intended that if you want bartz or lenna to gain a job level in the vampire job they get perma aging status and should be with the sage stone equipped forever?
For the record, the sage stone was only unequipped after gaining the job levels.

Vanya

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Re: Final Fantasy 5: Void Divergence [SNES]
« Reply #29 on: June 26, 2019, 03:28:22 pm »
I'm Interested in the extra jobs more than anything.
How did you go about adding them?
Did you need to expand the ROM and move the job data to a new bank?
You said that not every class gets every job because of menu space.
Did you also do it in order to have space for new sprites?
Also how are the new jobs obtained?

What I'd like to do is simply add a few new jobs including the ones from the GBA version.
This would require the addition of new spells, commands, graphics, and somehow expand the Jobs menu.
Do you have any tips or resources you could share that might help me do this?

praetarius5018

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Re: Final Fantasy 5: Void Divergence [SNES]
« Reply #30 on: June 26, 2019, 06:10:50 pm »
The penalty did not go away when the vampire job was finally unlocked.
That means it's intended that if you want bartz or lenna to gain a job level in the vampire job they get perma aging status and should be with the sage stone equipped forever?
For the record, the sage stone was only unequipped after gaining the job levels.
Bartz and Lenna never get natural access to vampire job so they have to use the sage stone.

That item is meant for those that
a) have a plan what they want to do with their characters and don't want to waste job levels on early game jobs
b) are willing to sacrifice a relic slot for access to an otherwise unobtainable job for whatever strange powergamer scheme they have come up with.


I'm Interested in the extra jobs more than anything.
How did you go about adding them?
Did you need to expand the ROM and move the job data to a new bank?
You said that not every class gets every job because of menu space.
Did you also do it in order to have space for new sprites?
Also how are the new jobs obtained?

What I'd like to do is simply add a few new jobs including the ones from the GBA version.
This would require the addition of new spells, commands, graphics, and somehow expand the Jobs menu.
Do you have any tips or resources you could share that might help me do this?
I tell you one thing, it won't be simple at all.
I had to move a ton of stuff around,
the job menu can't scroll past the original end (freelancer +1 opens the controller config).
Ability slots are also limited (I mean the ids taken for Black1-6, etc.) and I had to compress the 5-6 tier magics into one ability just so I had more space for new abilities and even that was a bit short on what I wanted to have...
Then there's the usual issue with limited RAM to save ABP/job level of the new stuff.
Also the spell table is full - I have to cheat in a lot of places to load a different spell for the same id.

The new jobs here are obtained along with the old jobs,
in fact I've tied them to the exact bit used by some of them; e.g. Sage is tied to having Ninja.

Vanya

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Re: Final Fantasy 5: Void Divergence [SNES]
« Reply #31 on: June 28, 2019, 12:56:01 am »
Cool. Thanks for the info. :)

praetarius5018

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Re: Final Fantasy 5: Void Divergence [SNES]
« Reply #32 on: July 08, 2019, 05:33:49 pm »
next update:
-expert mode option
-auto-reset on battle loss instead of game over
-water boosting rod
-better support for memory cursor on new skill sets
-rare steal chance now scales with AGL

lexluthermiester

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Re: Final Fantasy 5: Void Divergence [SNES]
« Reply #33 on: July 14, 2019, 01:24:14 am »
next update:
-expert mode option
-auto-reset on battle loss instead of game over
-water boosting rod
-better support for memory cursor on new skill sets
-rare steal chance now scales with AGL
Is the glitched battle text going to be fixed? Or is it intentional? Kinda weird really..

praetarius5018

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Re: Final Fantasy 5: Void Divergence [SNES]
« Reply #34 on: July 14, 2019, 05:06:09 am »
what glitched battle text?

rikimaruaxu

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Re: Final Fantasy 5: Void Divergence [SNES]
« Reply #35 on: July 19, 2019, 04:48:46 pm »
Is the new game plus mode supposed to activate after you beat the game or is it available immediately, I was hoping to restart after gaining my 5th level in my 12th job on each character.

praetarius5018

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Re: Final Fantasy 5: Void Divergence [SNES]
« Reply #36 on: July 20, 2019, 04:44:44 am »
You can start ng+ whenever you want, just be aware that enemies are scaled up a bit there.

lexluthermiester

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praetarius5018

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Re: Final Fantasy 5: Void Divergence [SNES]
« Reply #38 on: July 20, 2019, 08:29:04 am »
"You are not the owner of this file! Access Denied!"

rikimaruaxu

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Re: Final Fantasy 5: Void Divergence [SNES]
« Reply #39 on: July 20, 2019, 10:04:16 am »
It's.. Not working. I hold L+R when loading my save and nothing happens.

https://youtu.be/PnugFSQr8L4 This is what happens if I hold the buttons you mention in the readme and load my save
« Last Edit: July 20, 2019, 10:14:33 am by rikimaruaxu »