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Author Topic: [Technical Help] Mega Man 3  (Read 1452 times)

Windows 8 for PSP

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[Technical Help] Mega Man 3
« on: May 29, 2018, 08:15:50 pm »
I was hoping if there is anyone to help remove unlimited e-tanks and add unlimited top spin for a ROM hack i am creating currently as you are reading this. If you can help can you also explain why is Snake Man's tiles in Gemini Man's tile set.

kuja killer

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Re: [Technical Help] Mega Man 3
« Reply #1 on: May 29, 2018, 10:02:39 pm »
top spin infinite HP:
382A2: EAEA
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3BEB5: max e-tanks, default: 09
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snake man graphics has the big thing you see when you meet protoman in the begining of gemini, the graphics for that block ..barrier or whatever it is, just happens to be in the snake man graphics for whatever reason

Windows 8 for PSP

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Re: [Technical Help] Mega Man 3
« Reply #2 on: June 05, 2018, 10:57:39 pm »
I meant by gemini man's doc robot stages (I removed the seal)
EDIT: I forgot to write I don't want unlimited e-tanks because I already have FF tanks as it says in the weapon menu
« Last Edit: June 08, 2018, 08:33:52 pm by Windows 8 for PSP »

kuja killer

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Re: [Technical Help] Mega Man 3
« Reply #3 on: June 06, 2018, 12:15:19 pm »
same reason. both gemini and doc gemini share the same graphics, and the same piece of code that loads those snake man pages i think