11 March 2016 - Forum Rules
Started by sics, May 14, 2018, 12:26:09 AM
Quote from: sics on August 20, 2021, 09:44:15 PMGood news, I've finished applying the title screen to the game!bootlegloverWelcome back, I'm glad you like this hack, it's good to see you back! On the other hand, I'm preparing a kind of tutorial, explaining the process I went through to make and apply this title screen SuperStarFoxI don't know on behalf of whom you speak, but I have already made a screen for Family Kid And considering the quality of the original material, I don't think I did a bad job...To be honest, Family Kid is a very bad game and even though I knew it was a waste of time, I have taken the trouble to fix even the smallest details, so it would be great if you appreciated my effort
QuoteAnd even if it's not the case now, I must admit that it hurts and annoys me a bit to hear people saying that my effort is not worth it, being such a bad game, I really don't understand what's the problem in dedicating time and love to a game that I personally like...
Quote from: Amilgi on August 27, 2021, 11:55:04 PMI should have read through this thread earlier! My apologies for not checking in.I had actually made a cover of the master system special stage music a while back, here's the .0cc and .nsf for that:https://drive.google.com/drive/folders/1AfyhvdJERfvf7w4cdngJn8IGfO05gZp8?usp=sharingIf people are onboard to help with the audio hacking, I'd be happy to tune up my original covers (re-balance the music, fix some notes, adjust so sfx don't cut it off, etc.) as well as update the SFX to more closely match the original.For the music I can work off my original file, but if we can put together a list of the desired SFX, I'll go ahead with remaking them.Great to see the other various updates are coming along well!
Quote from: Ti_ on October 10, 2021, 05:32:58 AMWhat features you used in 0cc, than are not present in original ftm?I checked with sonic hack driver (famitracker v5), and it's works. Idk if it sounds correctly or not.(0cc-famitracker based on famitracker v4 with a lot of new features.)
Quote from: Ti_ on October 10, 2021, 05:32:58 AMFor new sound effects SMS maybe used as base. The SMS square channels similar to NES channels. Only need to convert them.
Quote from: sics on June 02, 2021, 10:02:58 PMFlaviogamesI took some time to reread all the pages of this project and I must tell you that I have already dealt with this topic 8 occasions But as Spiderman would say; "Let's do this one last time!" While I appreciate your insights, you must understand that having started this project in mid-2009, there are few aspects of this game that I am not aware of That's why having clarified so many times what my expectations were and above all what my limitations are, I think it's time for people to accept that without the cooperation of third parties, there's not much more I can offer to this game, at least on a technical level Having said that, I will move on to respond briefly to the points you have raised:There is a table that indicates Sonic's starting position for each level (at 0x32A24), but apparently if the character doesn't start at the exact center of the stage there are several unexpected effects on the game's camera operation.The list of problems that enemies suffer from is endless, and it's without a doubt the issue I've spent the most time trying to solve, but I just couldn't find a way to solve it:(etc, etc...)About that, although I never commented it, some time ago by mistake, I lost a version of the project in which among other things I tried to solve that aspect, realigning all the animations and modifying some parameters of Sonic's physics.I don't want to delve too much into this topic, but even though I had managed to make a considerable improvement, at that moment I came to the conclusion that without the collaboration of some hacker to help me understand or edit Sonic's hitbox I would never manage to solve this problem completely.SpoilerAs an aside, those who follow this project will be able to guess approximately when this happened, since it happened on that occasion where a few days after I announced that I would publish the 1.0 version of the hack, I completely disappeared What happened was that in an effort to not show all the content in the demos I was sharing, I developed several things separately with the intention of integrating them later, but when I was preparing the patch I discovered to my horror that my past self had removed material I shouldn't have [close]I don't understand what you mean, in the original game when Sonic starts to fall from a very high place, he can finish the fall by switching his animation to the rest state, leaving the character virtually "standing on the air", but this doesn't happen in this version.On the other hand, when Sonic hits any enemy he will always be propelled in some direction, if there is an exceptional case where this doesn't happen you should provide a screenshot to document this.Conversely, if what you are trying to describe is something different, you should express your ideas better gamingcat02261991You will be pleased to know that both the sound controller, as well as the soundtrack have been replaced since 2017, thanks to the work of Ti_ (Programmer/Hacker) and Amilgi (Composer).Also the sound driver code was updated on 02/26/2020 mainly improving its performance and reducing its memory consumption
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