That's a very good question, I can actually do almost anything with the HUD, but there are other issues that prevent me from being creative.
As some of you may know, the NES
is incapable of drawing more than 8 sprites in the same horizontal row and it can't represent more than 64 total sprites on the screen.
This makes it necessary to strategically place each piece of the HUD, which is especially noticeable in matches against Eggman
, because if you'd use a similar layout to Genesis
, this would happen:
Which at runtime would cause graphics that can't be rendered to be skipped all the time, making it impossible to keep track of your rings through the HUD.
On the other hand, if your question actually alludes to adding more information to the HUD, such as the words "TIME:
" or "RINGS:
", with the way the current graphics work it is not a good idea.
For example, in the first battle against Eggman
, this is the relative amount of graphics drawn on screen:
The first numbers represent sprites that load visible graphics and the numbers added to them represent sprites that load empty graphics.
And while I'd like to think that the invisible graphics are ignored by the PPU, when playing a normal game you'll notice that in the battle against Eggman
, the game isn't able to draw Sonic
's life counter on screen.
Sure, there are more efficient ways to manage the graphics, but for the moment this game works this way.
I should have read through this thread earlier! My apologies for not checking in.
I had actually made a cover of the master system special stage music a while back, here's the .0cc and .nsf for that:
If people are onboard to help with the audio hacking, I'd be happy to tune up my original covers (re-balance the music, fix some notes, adjust so sfx don't cut it off, etc.) as well as update the SFX to more closely match the original.
For the music I can work off my original file, but if we can put together a list of the desired SFX, I'll go ahead with remaking them.
Great to see the other various updates are coming along well!
Sorry, I had not seen your message, I will try to contact Ti_
, to see if he is still interested in this project