I would love to create alternative endings for this hack, but it would not be enough just to know how to write title screens, but it would require creating new programming that would manage the events that triggered each ending at least.
The positive thing is that by manually assembling each screen I managed to save a lot of space, on the other hand, at the moment the
PacManfan64 proposal convinces me more, since it is closer to what one would expect from the end of Sonic 1, but it is too early to decide , since although the wishes are many, the limitations also


I am currently doing everything in my power to continue understanding how each aspect of this section works, we will see what progress I achieve in the future

Another aspect that I would like to improve is the demos that teach each level, although at the moment the only thing I discovered were two addresses in memory
0x0000f2 and
0x0000f3, of which the first establishes a countdown of how long an action should last and the other what action should be taken.
When I recover from a lesson I suffered I will ask this officially in the forum, but if someone wants to give me a hand to understand how to modify this feature before that much better
