Ti_Great, I just sent the update
SuperStarFoxIt looks really good, although I am currently still trying to add the title screen I've been working on, anyway if I don't achieve it I would definitely love to integrate your proposal

Although I must mention that I do not agree to remove the credits of the hack author for no reason that justify it

Modification mapGreenknight9000You must have applied the
Menu Code - Select (Others).ips patch without realizing it, as this patch serves to simplify the level selection trick, the way you commented.
The default trick of the game is practically the
Konami code, but with the last two buttons of the sequence repeated.

Although I thought correcting it would be a nice tribute to its creator, I feel that something is missing when I change it

Hi hungry people and people who do not talk about their private life, I've been testing the level edition more thoroughly and I discovered some interesting things.
By changing
Green Hill data to point to other Zones, I realized that the sector I thought was responsible for defining the proportions of the level, only restricts the space in which Sonic is allowed to move.

However, everything indicates that there is indeed a place where this data is defined, since for example by adding acts with proportions higher than those originally designated, their level blocks are loaded in a disorderly way.

Another encouraging fact is that despite the changes,
Green Hill continues to load its own palette, this is good, because performing the same checks with
Scrap Brain Zone, it could be shown that not only does it possess its assigned palette, but has its own level proportions.
In addition to the fact that both the
Special Stage and the
Final Zone, were written occupying part of the space designated for the level blocks, which suggests
Scrap Brain has originally been omitted due to lack of space.
Other one interesting fact is that the
Special Stage has an unused level that does not respect the standard format of the levels in the game, this may indicate this bonus would be one of the first things programs by the team of developers or that would work in a different way than the common levels.

On the other hand, I would appreciate any help in better understanding how the levels work, so that I could deliver a better result in future editions of this project
