The new design of the ring was taken from the FuriousHedgehog work and I honestly like it very much, but I must admit that the graphic change between the two states is not logical.
For my part what I could try is taking advantage of the fact that the location of the graphics in Sonic animations can be set independently, gain some space to improve that aspect.
Continuing with the theme of the rings if you look at the HUD the ring will use only 2 frames, when in most official games it uses at least three, it would be great to improve that too.
I love the idea of improving scrolling, but I don't seem to understand where to apply the patch, since I don't get it to work, if you want you can update the project post so that everyone can enjoy this improvement Spooniest
The hitboxes in Sonic are very poorly located and it also seems that they were designed for Somari, but despite knowing this so far I did not discover how to edit them.
For example Sonic all the time uses the same hitbox which is a little higher than the crouched sonic sprite, which is why when it goes through a loop or there are very high rings he won't be able to pick them up, not to mention that crouching down is just an aesthetic change.
Exactly, Sonic's physics is inherited from Jabu's project.
Almost, but it will only stop charging a group of enemies, it's like a chain is broken.
No, the levels are quite easy to edit, there is a sector where you set the starting point of Sonic, the mask for the rings of each level, and finally the dimensions of the level, there is even a special sector to handle the graphics changes in Green Hill.
It would be great to have a level editor, although with this I with Tiled
I arrange myself perfectly, for the moment.Level working
One thing that if I think it is a necessity is an animation editor for Sonic, the format in which its animations are written is extremely simple, but to modify them you have to write tons of text diablo666
Marble Zone error was a common problem, but I corrected it by changing the material on the edges of the platforms.
What happens there, is that in that specific block I decided to leave it that way, since it allows to perform a very fun effect on one of the ramps later, since in the other places where it is reused, it did not cause any kind of serious inconvenience
The next problem also knew him, there are other ways to get the same mistake, but to be expected from a game programmed by pirates
Error reports are always welcome anyway, for example thanks to Ramzet's gameplay I was able to fix a lot of things that I didn't know were going on before we released the version we all know Xander max
This color distribution was the original, but it was modified because of another criticism, which highlighted the lack of color contrast, also considering that in real hardware the current color contrasts a lot to that displayed in emulators perhaps it is best to listen to your suggestion and change it again :/G30FF
Bubbles are a level object, and as you'll know if you've read previous answers, the current method by which you repositioned the objects is very tedious so at that level I prioritized the problem enemies and everyone who knows this damn zone knows there were too many