News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Poll

4

3
10 (66.7%)
2
5 (33.3%)

Total Members Voted: 15

Author Topic: Sonic 5 - Improvement Vol.2 (Nes)  (Read 65142 times)

sics

  • Full Member
  • ***
  • Posts: 211
  • Contact me!
    • View Profile
    • Deviantart: Terwilf
Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #240 on: May 29, 2019, 04:00:53 am »
Quote
The truth I do not know if the project is dead or not, what I do know is that persistent attitudes like that are what were wearing down my desire to continue.
 
 I confess that I took a break because I tried not to be hard, since I always put the good things of people above everything else, but really this situation is suffocating me.
 
 It is boring to have to repeat the same thing always, to feel obliged to comment on even the most inconsequential updates, wasting an important part of my time, and above all, feeling that my opinion is the least important in some cases.
 
 I clarify that I am not angry in any way with you and you will always have a space here to share your ideas, but I think it is necessary for you to understand that the people who carry out this type of project are normal humans, with obligations, responsibilities etc, etc, etc...

 Quick Answers 2 (The return of my inoperability)

 Torridgristle
 Of course, it's great, I even considered making a graphic hack of the first version of that homebrew :beer:
 Note: The independent version of the game only works in Jnes, I recommend to try it.
 
 Gastronomicon
 Actually although at first glance it may seem like a simple game, on a technical level it is quite interesting, since it not only adapts many of the characteristics of the original game, but it also uses a surprising amount of graphic tricks

 UltraEpicLeader100 | SuperStarfox
 Nothing new around here (I do not want to continue answering questions of that type, thank you very much)

 SuperStarfox
 Actually I could not relax and less continue :P
 
 Note: Although Piksel can work for small projects, I recommend using programs such as Photoshop for coloring the graphics and Firework for animation, since it is much more practical to work with offline programs :thumbsup:
 
 Cartridge_rom (We already talked privately) |  Gustavocomvoce: Thank you!
 

SuperStarFox

  • Jr. Member
  • **
  • Posts: 57
    • View Profile
Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #241 on: May 29, 2019, 09:00:55 pm »
hey sics...
I'm real sorry that i kept on acting impatient, it's because i thought that the project was cancelled, but it isn't and i'm glad you're back... Besides, After All That Work You've Done For Sonic, I Even Thought That Things Weren't Gonna Be The Same Without You, and You're By Far The Best Romhacker I've Seen All Day and I Hope That The Project Is Finished Very Soon.  :angel:

sics

  • Full Member
  • ***
  • Posts: 211
  • Contact me!
    • View Profile
    • Deviantart: Terwilf
Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #242 on: May 31, 2019, 10:55:40 am »
 The truth is that currently I have no plans to continue with the project and is that the truth I'm almost sure that you have not understood what I wanted to say.

 First of all, the only reason why I decided to post again in this forum was because I wanted to avoid people ending up making you feel bad, for things that I should have talked to you from the beginning.

 That is why he must understand that just as you manage to motivate others and provide interesting proposals, you tend to have a very invasive and sometimes even intolerant attitude towards the ideas of others and that in the long term ends up being exhausting.

 And no, this attitude is not something new, it is only necessary to examine your previous publications and you will be able to realize that 34 of the 44 comments that you made in this forum are directed to this project, and this without taking into account the messages that you have sent to through other means.
 
 Of course, being fair, I must clarify that you are not the only "insistent" person I have had to deal with at the present time, but this type of thing turns out to be what turns a hobby that has everything to be fun in a stressful job more and nobody with common sense wants to work in those terms.
 
 Conclusion: You are a nice person, I value your participation in the project, and I also think that you have a great talent, but I do not want to feel pressured by anyone, nor do I think it is normal that I have to inform you so frequently about "current status of this project "And above all I would need you to understand the negative responses as such and not as something that if you push hard enough you will end up getting it.
 
 I am not angry with you, I do not blame you for anything, much less demand that you offer me an apology, I understand that we all carry our own shortcomings and of course I am not the exception to this rule, for that reason I felt that the most sensible thing was to take distance before speaking, so as not to be influenced by the situation I was living in, I regret that this was not possible, so I apologize if my words are too hard, a hug and I hope that something positive can emerge from all this.

Sincerely He-man



cartridge_rom

  • Full Member
  • ***
  • Posts: 101
    • View Profile
Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #243 on: June 01, 2019, 11:53:39 am »
@Sics

thank you for all the effort, enthusiasm and work done in one of the best projects for Famicom / Nes to date, especially to the followers of Sonic the hedgehog :thumbsup:
It's sad, but it's a good choice, this is a hobby to have fun creating, improving games and you have to always enjoy it

Greetings Sics :woot!:

Ray572

  • Jr. Member
  • **
  • Posts: 9
    • View Profile
Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #244 on: June 28, 2019, 12:14:38 am »
  :(
I still hope that this will end, but it is better that you take your time or do it in secret.
I hope you can come back.
Have a good time :beer:

torridgristle

  • Jr. Member
  • **
  • Posts: 36
    • View Profile
Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #245 on: July 01, 2019, 11:31:20 am »
I emailed Sic about releasing what he's already made but he hasn't replied. I do have a version of this ROM hack from when he was working on changing the underwater air supply timer but I'd like some feedback on if I should release it. On one hand it's good and lots of people were interested in it and people might work to finish it, but on the other Sic probably would have released it himself if he wanted it out there. I don't want to be scummy about it.

HPJ

  • Jr. Member
  • **
  • Posts: 37
  • reeeeeeeeeee
    • View Profile
Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #246 on: July 01, 2019, 01:48:19 pm »
I've got a very late version myself, though I'm not sure if it's newer than yours.

sics

  • Full Member
  • ***
  • Posts: 211
  • Contact me!
    • View Profile
    • Deviantart: Terwilf
Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #247 on: July 01, 2019, 08:11:59 pm »
 My username is "sics" not "Sic", I think you sent the message to someone else, sorry :-\

 About what you mention, I have the desire to continue, but currently I do not have enough time to do it, so I am willing to share my work with anyone who wants to continue it, but I would prefer to give it to that person only, even if it sounds silly I would like to respect the vote that there was regarding that.

 On the other hand, in reality there is nothing left to do, just missing:

 ■ Re-map the Star Light and Final Zone graphics (adding the missing objects).

 ■ Repair the tour of Labyrinth and Star Light.

 ■ Reposition some enemies.

 And in addition I thought to reorganize the animations of Sonic, and to align them again, but although I found everything necessary, I did not know how to find the hitbox of the character.

 - Thanks to others who commented :thumbsup:

DavidtheIdeaMan

  • Hero Member
  • *****
  • Posts: 652
    • View Profile
Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #248 on: July 01, 2019, 08:23:28 pm »
I understand that you have little time to work on this awesome hack,I DO hope that someone picks it up and finishes it? :)

Greenknight9000

  • Newbie
  • *
  • Posts: 1
    • View Profile
Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #249 on: July 07, 2019, 03:58:15 pm »
My username is "sics" not "Sic", I think you sent the message to someone else, sorry :-\

 About what you mention, I have the desire to continue, but currently I do not have enough time to do it, so I am willing to share my work with anyone who wants to continue it, but I would prefer to give it to that person only, even if it sounds silly I would like to respect the vote that there was regarding that.

 On the other hand, in reality there is nothing left to do, just missing:

 ■ Re-map the Star Light and Final Zone graphics (adding the missing objects).

 ■ Repair the tour of Labyrinth and Star Light.

 ■ Reposition some enemies.

 And in addition I thought to reorganize the animations of Sonic, and to align them again, but although I found everything necessary, I did not know how to find the hitbox of the character.

 - Thanks to others who commented :thumbsup:

Honestly, I'd love to test this!
I actually own a softmodded Wii, so I can see if there's any issues with the game when played on FCEUX GX for Wii.
I also have a TON of time on my hands, seeing as I have 6 weeks of free time to kill, I can see if I can attempt to see where enemy placement is located. I think it's healthy to take a break and let other people take the reins for a bit.

sics

  • Full Member
  • ***
  • Posts: 211
  • Contact me!
    • View Profile
    • Deviantart: Terwilf
Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #250 on: July 08, 2019, 08:20:32 am »
 Both this hack, and the original game, do not work correctly in FCEUX, since this ROM requires precision emulators to run properly, anyway the problems presented by this game in this emulator are almost imperceptible and quite difficult to reproduce.

 About the position of the enemies is very easy to find, they are always located at the end of the level data, they are read with the following format.

Code: [Select]
01 Level objects
60 Obj-Axis X
0E X axis block coordinate
70 Obj-Axis y
01 Y axis block coordinate (It is counted from above to below)

Green Hill                       []                                                                         
10 00 01 01 01 01 01 01 10 04 04 01 01 01 04 01 03 03 04 03 03 10 04 01 03 03 08 06 04 01 10 06 06 06 04 01 01 01 01 01 01 01 01 01 2E 01 01 01 01 01 0000000000000000000000000000
D6 00 10 10 E0 30 20 A0 A0 F0 C0 60 C0 E0 80 40 60 90 B0 60 90 60 C8 40 60 90 B0 D0 C0 C0 10 60 80 40 20 90 A0 D0 C0 C0 90 60 80 40 70 A0 50 D0 50 D0 0000000000000000000000000000
0F 00 0A 0D 10 03 04 07 0A 0B 0C 0E 10 13 01 02 04 04 05 06 06 09 09 0A 0D 0D 0B 0B 0E 0F 10 11 12 12 15 15 16 17 18 19 00 00 00 00 1B 05 11 11 0D 13 0000000000000000000000000000
68 00 E0 E0 80 E0 F0 E0 48 28 58 70 00 20 B8 40 D0 D0 48 E0 E0 B8 B8 40 D0 D0 A0 10 48 E0 78 98 60 40 88 20 20 10 08 10 80 80 80 40 A0 C0 80 80 00 00 0000000000000000000000000000
01 00 01 01 01 01 01 01 01 01 01 01 01 01 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 03 03 03 03 03 03 03 03 02 02 03 01 01 01 01 01 0000000000000000000000000000

 Address list
Code: [Select]
            []
       |  Blocks |   Mini   |   chr    | Pal-1 | Pal-2 | Pal-3 |  Fis  |   2000
Zona 1 |  1a010  | 000ab010 | 00084010 | 7f423 | 00000 | 00000 | 00000 |  Green Hill Zone
Zona 2 |  1c010  | 000aa010 | 00086010 | 7f443 | 00000 | 00000 | 1c500 |  Marble Zone
Zona 3 |  1e010  | 000a9010 | 00088010 | 7f463 | 1f958 | 00000 | 00000 |  Spring Yard Zone
Zona 4 |  20010  | 000a8010 | 0008a010 | 7f483 | 21845 | 00000 | 00000 |  Labyrinth Zone 
Zona 5 |  18010  | 000a6010 | 0008c010 | 7f4a3 | 19a04 | 00000 | 00000 |  Star Light Zone
Zona 6 |  14010  | 000a5010 | 0008e010 | 7f4c3 | 00000 | 00000 | 00000 |  Special Stage
Zona 7 |  16010  | 00000000 | 00000000 | 7f4e3 | 00000 | 00000 | 00000 |  Final Zone
                                         3157d   00000   00000

 List of Level objects.
Code: [Select]
Enemigos | Act 1 | Act 2 | Act 3 |
Zona 1   | 1b010 | 1b210 | 1b410 |
Zona 2   | 1cc10 | 1D210 | 1d410 |
Zona 3   | 00000 | 00000 | 00000 |
Zona 4   | 21010 | 21210 | 21410 |
Zona 5   | 00000 | 00000 | 00000 |
Zona 6   | 00000 | 00000 | 00000 |
Zona 7   | 00000 | 00000 | 00000 |

(The patch sent it to you by private message :thumbsup:)

SuperStarFox

  • Jr. Member
  • **
  • Posts: 57
    • View Profile
Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #251 on: July 11, 2019, 01:19:55 am »
Are You Planning To Upload More Videos On The Progress You've Done For Sonic The Hedgehog On The NES?

P.S. You're Doing A Great Job On The Project...

sics

  • Full Member
  • ***
  • Posts: 211
  • Contact me!
    • View Profile
    • Deviantart: Terwilf
Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #252 on: July 11, 2019, 04:02:49 pm »
 Hello SuperStarFox, I have no new material to present, I'm currently busy, but it's good to read you back

SuperStarFox

  • Jr. Member
  • **
  • Posts: 57
    • View Profile
Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #253 on: August 05, 2019, 05:29:30 pm »
Any Alternative Graphics Added To This Project Yet?

The Grass Tileset In Marble Zone Could Use Some Improvements, Not The Background, The Floor Tileset.
In One Of Sonic's Sprites, Sonic's Mouth Shouldn't Be Shown When He's Running, Standing, Looking Up, Looking Down, Or When He's Jumps On A Spring.
How Goes Those Graphics For Star Light Zone And Final Zone?

cartridge_rom

  • Full Member
  • ***
  • Posts: 101
    • View Profile
Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #254 on: August 07, 2019, 05:10:42 pm »
The Sonic 5 project is in standby or on hold until further notice from its developer Sics

It is a hard and heavy development to improve both content only a person without help or support


SuperStarFox

  • Jr. Member
  • **
  • Posts: 57
    • View Profile
Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #255 on: August 09, 2019, 12:37:03 am »
Tails Choked On His Chili Dog!  :huh:

Anyway... The Project Is Doing Good And I'm Glad Sics Is Working On This Project, In "secret" Just For Now... And That's All I Wanna Say.  :)

SuperStarFox

  • Jr. Member
  • **
  • Posts: 57
    • View Profile
Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #256 on: August 16, 2019, 09:03:04 pm »
https://www.deviantart.com/supastarfox/art/Sonic-NES-Improvement-809945393

Hope You Like It sics... any new alternative graphics yet?  :thumbsup:

Xander max

  • Newbie
  • *
  • Posts: 2
    • View Profile
Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #257 on: August 17, 2019, 08:37:35 am »
I look forward to this project!  This Sonic is on the list of my favorite hacks, along with Legend of Link, Mario Adventure, Metroid Rogue Dawn, Ghostbusters Remastered and Megaman CX.  Congratulations, keep up the great work! :thumbsup:

sics

  • Full Member
  • ***
  • Posts: 211
  • Contact me!
    • View Profile
    • Deviantart: Terwilf
Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #258 on: August 25, 2019, 11:57:19 am »
SuperStarFox
 Currently I have only continued working on the graphics, since the volume of the project does not allow me to easily resume it, there is a lot of data that I must reinterpret and I honestly do not find the occasion to do so .

 Regarding the grass of Marble Zone, I did hundreds of tests looking for alternative graphics that adapted correctly to that area, but in general these graphics were reducing visibility in certain sectors of the level.
 
 Speaking of graphics, I don't understand the decision to restore the design of the temple roof, not only does the current version have more sprites, but it is practically a copy of the Megadrive version .


 SuperStarFox

 Sonic's mouth again ?  When the continuity of the project is so compromised, I think there are more interesting topics to talk about .
 
 ■ In Star Light Zone I have moved some things, retouched several graphics and worked to improve the background, but I am not happy with some things .

 ■ In Final Zone I only arranged the Eggman design .
 
 On the other hand the project is not working well, I just try to continue because of my obstinacy of seeing it finished, but the conditions in which I work are terrible, anyway thanks for supporting me  :thumbsup: .
 
 Note: I think it would be best to pretend that the project has been canceled, in this way you can avoid uncertainty and at the same time enjoy if there is an update.

Cartridge_rom
 If I had money I would hire you as my representative!

Xander max
 In that group of hacks, mine would be the one that serves coffee to the others, thank you very much for the support!
« Last Edit: Today at 07:28:01 am by sics »

SuperStarFox

  • Jr. Member
  • **
  • Posts: 57
    • View Profile
Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #259 on: September 11, 2019, 10:52:59 pm »
Hey Sics, While You Continue Working On This Rom-Hack, Tell Me Just Say That The Final Level Screen Reminds Me Of The Sega Master System And The Sega Game Gear Version Of Sonic The Hedgehog.  :thumbsup:

Also, You Seem To Have Some Trouble With The Name Of The Enemies... Let Me Explain Them All To You Right Away!

The Crab From Green Hill Zone's Name Is Crabmeat.

The Fish From Green Hill Zone's Name Is Chopper.

The Caterpillar From Marble Zone'sName Is Caterkiller.

The Flying Robot Bee From Green Hill Zone's Name Is Buzz Bomber.

The Robot From Labyrinth Zone's Name Is Burrobot.

The Little Bomb From Star Light Zone's Name Is Bomb.

The Bat From Marble Zone's Name Is Batbrain.

The Pig From Scrap Brain Zone's Name Is Ball Hog.

The Ladybug From Green Hill Zone's Name Is Moto Bug.

The Chameleon From Green Hill Zone's Name Is Newtron.

The Armadillo From Spring Yard Zone's Name Is Roller.

The Shark Fish From Labyrinth Zone's Name Is Jaws.

The Hermit Crab From Spring Yard Zone's Name Is Spikes.

The Sea Urchin Robot From Labyrinth Zone And Star Light Zone's Name Is Orbitnaut.

And The Bouncing Bunny From Star Light Zone's Name Is Splats.