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Author Topic: Sonic 5 - Improvement Vol.2 (Nes)  (Read 47502 times)

sics

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #220 on: April 14, 2019, 05:13:38 pm »
 If I am completely honest, far from being more motivated to continue I am terrified, I never thought that this project would attract Ti' attention :o

 For that reason, although I understand how all the possibilities that your contribution provides, being this my first project of this magnitude, I have many questions hanging around in my head at this moment, without forgetting the fact that I am still alone, distributing my time to perform all the tasks that I was considering necessary.

 That's why I ask for some patience so that I can organize my ideas, so any help, advice or idea about the future of the project is welcome, thank you very much! :thumbsup:

 Note: I apologize for not having responded to the messages in the usual way, I am completely blocked :D

SuperStarFox

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #221 on: April 16, 2019, 02:09:55 am »
How's The Progress On This Game, Sics?  :)

Satoshi_Matrix

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #222 on: April 16, 2019, 05:29:22 pm »
Anyone Who Has Contact With Sega, Takashi Ezuka, The Leader Of Sonic Team, and/or Nintendo Must Look At This Game and See It For Themselves Cause This Game Will One Day Save Sonic's Franchise!  :angel:

It's extremely unlikely Sega is aware of this graphical and gameplay improvement project for Somari, and contacting them about it is a very bad idea. ROM hacks are in a sort of legal gray area. Some companies are cool with it, some see it as missing with their property and may even try to mount a C&D. Nintendo is particularly awful about this.

It's best to leave big companies out of fan made content like this. As you saw, it makes the creators nervous when people bring something like that up.

SuperStarFox

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #223 on: April 16, 2019, 05:54:34 pm »
Point Taken... SORRY!
Never Mind About The Contacting Thing... Sorry About That! I'll Be More Careful! I Hope There's More Previews on Sonic's Upcoming NES Improvement Coming Soon!

Satoshi_Matrix

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #224 on: April 17, 2019, 12:07:12 am »
Yeah. We all want the best for the project. Some devs are cool about fan made content and it's awesome when they are. But some see it as unauthorized use of their properties, their code, their engines, etc. That's why it's always best to not seek approval or recognition. We're not profiting off any of this and as long as that remains the case, we're in the legal clear.

NiO

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #225 on: April 18, 2019, 10:23:48 am »
Waiting patiently for this hack  :)


FailSandwich

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #226 on: April 18, 2019, 11:48:24 am »
The only thing that SEGA owns in this game is the IP, the music, some of the sprites (like the rings because those I believe were ripped from the actual Sonic 1) and possibly portions of the source code. The rest was coded (or ported) by Hummer Team. Still isn't a good idea at all to tell SEGA, I just wanted to put this out there.
Bootleg enthusiast and ROMhacker extraordinaire.

sics

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #227 on: April 18, 2019, 07:47:08 pm »
 Do not worry, I'm just reloading HP (Not the printer :laugh:)

 I was suffocating to have to update this publication only to repeatedly answer the same, I always hated to ignore people, but some forget that the time I spend answering those questions in a language that I find hard to write, is time I lose to work in the hack.

 It hurts me a lot, that everything has coincided with the publication Ti_, I always admired his work and I really wanted to ask him some questions about his hack :-\

 That is why before continuing, people must understand that I am alone, that my time is limited and above all that I have responsibilities to fulfill before the hack, it is not logical to assume I will be able to do everything they want me to do just for propose it to me.

 And yes, I know that you may think that the problem is that I must look for more people to achieve the hack that everyone expects, but honestly I never looked for such a thing. My goals are simple, I just want others to see the same thing that I saw in this game when I was little, for that reason:

 ● He believes he can contribute something, he is invited to do so.
 ● Whoever wishes to work with me, is invited to do so.
 ● If you want to work in a parallel hack version, you only have to ask for a copy of the project.
 ● When I encounter a problem that I can not solve, I will always ask for help.

 I only ask that they give me space to grow, that they also listen to my opinion and, above all, that they accept my limitations.


 Quickly answers:
Macbee
 Thank you very much, for your contribution I love how you solved your design, I hope to use it in the future :beer:

Ti_
 I almost fell out of the seat when I saw that I had this message, thanks for stopping by, I know that sooner or later your contribution will change the course of this project

Satoshi_Matrix & SuperStarFox
 At the moment it does not seem logical to work on the screens of introduction of the game, before that I want to solve other things that I consider more important, but if I decided to do it in the future, I guess I would choose to make both versions (Hummer Team and Sonic Team)

Satoshi_Matrix, SuperStarFox & FailSandwich
 I can not believe that someone with common sense could think that a project like this could infuriate Sega or interest Nintendo

 On the other hand, anyone is free to express their ideas however bad they may be, it is not as if I were going to blindly follow every advice they give me. That is why opinions on these opinions are also welcome. No one should be censured in that sense ;)

NiO
 I think the same, no, actually I'm impatiently waiting for his Deadpool Nes hack

SuperStarFox
 As I mentioned I need a time to breathe, later I will continue with my work, but for the moment I will rest until further notice, you can feel free to write in this publication, but as much as possible I will respond when I finish this recess :thumbsup:
« Last Edit: April 18, 2019, 07:54:12 pm by sics »

torridgristle

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #228 on: April 20, 2019, 06:19:02 pm »

Have you seen the homebrew Sonic NES game Espitene?

It seems to be a newer version of Sonic Mal included in a multicart. Here's a screenshot. There's a rip of Sonic Mal where it's just the singular game but the levels are different and it might have been modified for a Plug N' Play console.

HPJ

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #229 on: April 20, 2019, 06:23:44 pm »
That homebrew seems quite interesting, but it isn't nearly as impressive or as complex as this romhack of somari. However, how it relates to this topic other than loosely resembling sonic on nes eludes me

UltraEpicLeader100

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #230 on: May 01, 2019, 08:47:32 am »
Any new update to this project?

SuperStarFox

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #231 on: May 01, 2019, 04:43:23 pm »
The Progress Is Doing Great...

gustavocomvoce

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #232 on: May 02, 2019, 10:35:13 am »
Amazing project!!!!!!!    :crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy: :crazy:

I hope you can finish.  :thumbsup:

SuperStarFox

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #233 on: May 03, 2019, 11:45:05 pm »
Hey Sics, I Know Your Still Relaxing or Thinking Of Something To Make Sonic On The Nintendo Entertainment System Look Even More Better Than Before... But I Was Wondering If You Have Any Previews Or Any Mockups That You Made For Either Green Hill Zone, Marble Zone, Spring Yard Zone, Labyrinth Zone, Star Light Zone, (Expect For Scrap Brain Zone Since It's Still Not Part Of The Project) Final Zone, Special Stage, Or For The Entire Game... Sorry If I Got Carried Away But I'm Just Curious...

Also, I Heard That You Were Curious About How I Created The 8-Bit SEGA CD Startup Which Also Features Sonic's Finger Wag... If You Really Want To Know, Then I Guess It's Time For... The Making Of SEGA CD - Sonic's Finger Wag (8-BIT)! I'm Not Able To Show You Images But I Can Tell You How This Was Possible!

1. I First Use Paint 3D To Resize The Screen To The 256 x 240, Then I Color The Background To Black and Used The Sonic Pocket Adventure Fonts.

2. Next, I Add In Sonic's Finger Wag and The Sega Logo.

3. Then I Use An Online Sprite Editor Called "Piksel" And I Design The Sprites, Animations, and Other Stuff!

And That's How I Created The SEGA CD - Sonic's Finger Wag (8-BIT)!  ;)

cartridge_rom

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #234 on: May 15, 2019, 10:22:19 am »
how is the Sonic 5 project going

Greetings Sics :beer:

SuperStarFox

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #235 on: May 15, 2019, 07:53:00 pm »
I Wonder What's Taking This Project So Long?
I Hope Something New Has Been Added To This Game...