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Sonic 5 - Improvement Vol.2 (Nes)

Started by sics, May 14, 2018, 12:26:09 AM

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sics

#600
StickyChannel92
Quote from: StickyChannel92 on February 17, 2023, 12:16:07 AMI just got the newest version of Mesen. It seemed to fix the problem, which meant that there was something wrong with my older version of Mesen, as I can't replicate the problem on other emulators :-[ I apologize for any inconvenience and chaos I caused to you :-\ 
No need, my task is to answer every question and help the players to enjoy the hack in the best way, besides, you have been very kind, dedicating part of your time to us :thumbsup:

cornholio309
Thank you very much, I always read each review carefully!! :beer:

Regarding the special stages of the blue spheres, I must confess that the idea of playing them separately also seems attractive to me, although the idea of PacManfan64 sounds more logical to me, of creating a submenu to be able to enter them, however, in these issues the last word is with the programmer, so I can't promise anything.

About creating a patch that reverses the logic of Eggman's final battle, there are more ways to beat this boss than you mention, also in the past we have created patch branches to meet the specific needs of some players and this alone I end up causing confusion in a large part of the players, sorry :-\


By the way, stay tuned, we will soon publish an update integrating finally the SMS-style special stages
Short video showing part of the process of how we create the levels
Post on Twitter
Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

StickyChannel92

Here is a prototypical sprite of Knuckles (improvement style, not Somari style.) I just made recently. Hopefully, he and PixelMarioXP's Tails might come in handy for the improvement hack. :)

ChromiusMixin

Quote from: StickyChannel92 on February 21, 2023, 08:17:50 PMHere is a prototypical sprite of Knuckles (improvement style, not Somari style.) I just made recently. Hopefully, he and PixelMarioXP's Tails might come in handy for the improvement hack. :)

Seeing sprites being made for Tails and Knuckles is quite cool tbh, and perhaps this hack could have multiplayer maybe?
Not as in co-op or split-screen multiplayer though, got a feeling the NES wouldn't have sufficient VRAM for two player characters and the rest of the game GFX being drawn, but something more traditional like classic Mario multiplayer modes.

In this case, add 1P and 2P options to the title screen, 2 player mode would work in the way I mentioned.
1P takes their turn, then after clearing an act or losing a life, P2 then starts and takes their turn, and so on.
Both players would start on GHZ Act 1, and their progress through the game would be tracked accordingly, so it would be kind of a race to the finish, and thus whoever clears the game first would win unless the other player has more emeralds upon clearing.
And of course, P1 would be Sonic and P2 would be Tails. (Or Alternatively, P1 and P2 could both choose between Sonic/Tails/Knuckles?)

diablo666

Now - do not get ahead of the plans. Because they are working hard on it.

Of course, the ideas are good, but the "memories in this game" are limited and they are trying their best to implement what they can  :angel:

Cris1997XX

Quote from: ChromiusMixin on February 22, 2023, 02:14:37 PMSeeing sprites being made for Tails and Knuckles is quite cool tbh, and perhaps this hack could have multiplayer maybe?
Not as in co-op or split-screen multiplayer though, got a feeling the NES wouldn't have sufficient VRAM for two player characters and the rest of the game GFX being drawn, but something more traditional like classic Mario multiplayer modes.

In this case, add 1P and 2P options to the title screen, 2 player mode would work in the way I mentioned.
1P takes their turn, then after clearing an act or losing a life, P2 then starts and takes their turn, and so on.
Both players would start on GHZ Act 1, and their progress through the game would be tracked accordingly, so it would be kind of a race to the finish, and thus whoever clears the game first would win unless the other player has more emeralds upon clearing.
And of course, P1 would be Sonic and P2 would be Tails. (Or Alternatively, P1 and P2 could both choose between Sonic/Tails/Knuckles?)
What's next, adding support for HD Texture Packs? lol

darthvaderx

Excellent work, but wasn't the look of this stage a bit polluted? (In the indicated places.)

See my hacks channel including some of my works:

https://www.youtube.com/user/MyWashington2/videos

BootLeg_Lover_BR7

#606
Quote from: sics on February 17, 2023, 12:39:53 AMBy the way, stay tuned, we will soon publish an update integrating finally the SMS-style special stages
Short video showing part of the process of how we create the levels
Post on Twitter

Seriously that you will publish this update so fast?  :o  I'm impressed!
You should sold this game! When completed

Master Tom Cat

Considering, that you guys added the emeralds, super/hyper sonic, the good ending, blue spheres, and soon the SMS style bonus stages, is it possible to add some new abilities, like the Super Peel-Out from Sonic CD, or the Drop Dash from Sonic Mania?

SuperStarFox

Looks great! Can't wait to see the new special stages! But remember guys, adding new playable characters wouldn't happen and the hack is non profit. The Super Peel Out and Drop Dash though, maybe... nope.

NiO

Good, finally a good NES Sonic game like Sonic deserves it.


BootLeg_Lover_BR7

If sics can do This, then Hummer Team could do Somari 2?, also complete Somari.

Sics it's possible to make Sonic 2 on the N E S?  :crazy:

sics

#611
StickyChannel92
It's very nice, but as you mentioned it needs a bit more work, on the other hand, continuing to give answers like this seems impolite to me, since it's never clear what exactly I mean, so I'll be more specific this time.

I believe that a good design, or at least a functional design, must have visual clarity, rescue details of both the original work and the game to which one intends to integrate it, and above all ensure that each color has a balanced presence.

What do I mean by the latter, that if there are 3 colors, the 2 lightest colors should share the prominence, not only to make the design stand out more, but also to prevent the lack of chromatic variety from becoming evident.

And going back to visual clarity, there should be no areas where it is not clear what we are seeing or when a group of elements begins and ends.

For example, I am not able to distinguish if I am seeing Knuckles' hair or his arm, and if it is the latter, I do not understand where it connects to the body and the glove, nor can I tell what is around him  :thumbsup:



ChromiusMixin
Occasionally, we've talked about the possibility of implementing multiplayer, but I must confess that on the team I'm the least excited about this idea.

Because although it sounds great on paper, it implies a great load of extra work; Sonic alone has 136 frames counting rotations, and I'm sure if you add Tails, or whoever, you'd expect him to have the full set of his abilities.

Something that must also be programmed from scratch, to interact with the types of floor materials and the setting in general, among other things that would incessantly lengthen the response.

I clarify that if carried out, it would surely help, but currently I divide myself into more tasks than I can manage, something that makes me take longer than I would like and I definitely hate it

darthvaderx
Remember much of the design of the scenarios is inherited from Somari, if we were to start everything from scratch, it would take millennia ;)

BootLeg_Lover_BR7
We are currently working on finding a more fun alternative to just repeating the last 3 special stages (as in the original game)



I never got very far in Sonic 2, so I couldn't say for sure, but I guess this hack would be a good base for someone to try.

Master Tom Cat
I have no idea... :D

SuperStarFox & diablo666
I believe that there are no romhackers with the purpose of profit, but changing the subject, the question here is much simpler, there will always be something that can be improved, but you have to know how much time to dedicate to each thing, so that it does not deprive you of living new experiences.

What Jabu once started, we now continue and when we finish here for sure in the future there will be others pushing this idea a little further and we will be happy about it.

NiO
Thank you very much NiO

Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

Flaviogames

I think this game shouldn't have more characters, it just needs polishing to improve what is already very good, the first scenario for me works almost perfect except for that circle that sonic couldn't get a coin, in the next scenarios I see that you need to sonicrolar in the descents because if you try it simply to

BootLeg_Lover_BR7

#613
Quote from: sics on March 06, 2023, 04:54:28 AMBootLeg_Lover_BR7
We are currently working on finding a more fun alternative to just repeating the last 3 special stages (as in the original game)



I never got very far in Sonic 2, so I couldn't say for sure, but I guess this hack would be a good base for someone to try.

SuperStarFox & diablo666
I believe that there are no romhackers with the purpose of profit, but changing the subject, the question here is much simpler, there will always be something that can be improved, but you have to know how much time to dedicate to each thing, so that it does not deprive you of living new experiences.

What Jabu once started, we now continue and when we finish here for sure in the future there will be others pushing this idea a little further and we will be happy about it.

NiO
Thank you very much NiO


" What Jabu once started, we now continue and when we finish here for sure in the future there will be others pushing this idea a little further and we will be happy about it, and I believe that there are no romhackers with the purpose of profit, but changing the subject, the question here is much simpler, there will always be something that can be improved, but you have to know how much time to dedicate to each thing, so that it does not deprive you of living new experiences.
"

--- Do you mean that the project is cancelled?





sics

The correct term is finalize, eventually that is something that is going to happen ;)

For example, in my case I joined Jabu's project almost when it started (in 2016), but I had been hacking this game since 2009, even if I don't dedicate every day of my life to do it, I think I have earned the right to think about new goals.

Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

Cyneprepou4uk

@sics, in your tutorial videos I saw how you can right click on a window to choose transparency (which is a very clever idea BTW). Which tool are you using? I've tried GhostWin, but its menu doesn't show up in most windows (but works with NEXXT at least).

sics

I tried several, but in Windows 10, only MenuTools works correctly, on the other hand, NEXXT, integrates its own transparency function by pressing the "PAUSE" button ;)


Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

Cyneprepou4uk

MenuTools works with pretty much everything. That's the stuff. Thanks for the tips.

BootLeg_Lover_BR7

Umm,  Hi guys.
  Did we have some notice or something of the project?
 I think that the forum of the improvement is a little bit abandoned.
Bye Bye thats my text.

By BootlegLover at 28 - March at 4:38 PM

Cris1997XX

Quote from: BootLeg_Lover_BR7 on March 28, 2023, 03:38:35 PMUmm,  Hi guys.
  Did we have some notice or something of the project?
 I think that the forum of the improvement is a little bit abandoned.
Bye Bye thats my text.

By BootlegLover at 28 - March at 4:38 PM
What the hell are you talking about...?