11 March 2016 - Forum Rules
Started by sics, May 14, 2018, 12:26:09 AM
Quote from: ChromiusMixin on October 19, 2022, 06:13:45 PMThis really is just becoming my favorite ROM hack of a bootleg, at this point it may as well not be associated with bootlegs anymore, this is a proper quality NES game by now.I really only have a few small quips with what's been shown by now:-Time bonus seems to be a static 2000 points regardless of your finishing time in an act-Invincibility is still 15 seconds long rather than 20 seconds like the original game, speed shoes also shorter than original game-Low-pitched SEGA chantThings I would look into, essentially. Me myself, I'd preferribly also have the level design from the 16 bit mega drive game but I'd imagine that would simply be too much.Genuinely hoping to play this soon!
Quote from: Master Tom Cat on October 22, 2022, 01:42:38 PMYeah, me too
Quote from: sics on January 06, 2023, 07:05:06 PMHappy Epiphany day, we are getting closer and closer to the release of the new version of Sonic Vol.2 and I am sure that when you play it you will get more than one surprise!
Quote from: sics on January 07, 2023, 04:18:31 PMHow does it work?I can't talk much about the programming, because that work has been carried out by Ti_, but mechanically the special stage is made up of 2 graphic tricks (If I'm not mistaken).The first is to create 2 identical screens, but one with the track colors reversed.That way when Sonic moves, breakpoints on the screen sequentially draw specific sectors of both screens, as needed to give the effect of movement.(I don't remember discussing it with Ti_, so my explanation is just a guess based on experience)What I can attest to, because I was the one who proposed the idea, is how the stage rotates.If you look closely, the objects are laid out in a grid, which means that Sonic only needs to turn at regular intervals.So a single extra frame and well-timed palette changes are enough to create the illusion of having the 4 frames needed to render the platform spinning animation.Special Stage - Blue spheres.Not exactly, the new special stages do not come to replace the previous ones, they are a reward for the real players of our hack, since they will only be able to access them after having collected the 7 chaos emeralds.Real hardware.Although we had the possibility to use a mapper like MMC5 and expand the rom even more, we decided to work with the limitations of the time, so with a suitable everdrive I see no reason why it should not work on real hardware.In addition, although it was on an older version of the Ti_ hack, the game has already been tested on real hardware.https://disk.yandex.ru/i/sQNKGGnG7xxEVw
Quote from: Master Tom Cat on January 07, 2023, 04:47:46 AMI actually wonder how you managed to get blue spheres running on NES hardware of all things, considering that blue spheres will be replacing the special stages from Somari, 8-bit Sonic 1, and older versions of Sonic NES Improvement, I am actually wondering if the finished hack will run on real hardware. I didn't think that Mode 7-esque scaling of this kind was even possible on the NES.(Mode 7 is a graphics mode on the SNES, that allowed for background scaling and rotation allowing, that applies a pseudo-3D effect. Mode 7 is mostly present in F-Zero, and Super Mario Kart)
Quote from: Flaviogames on January 13, 2023, 08:49:47 PMsics: is there any rom for me to promote the work on youtube?
Quote from: thanksgoogle on January 15, 2023, 06:28:58 PMReally looking forward to this. Will Somari be a playable character? lol
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