Hello everyone, I was not working on the project at the moment, the last thing I did was purely theoretical, but on the other hand I discovered that some of the sprites that PacManfan64
overlooked some important restrictions, even so and without a doubt I still think it is an invaluable contribution
Thank you very much, really do not have much merit, also these sprites never reached the stage where I adapt them to respect the restrictions of the NES, since I realized that the work that I carry out Jabu
has many more merits than those they can be seen at a glance.
I am just an enthusiastic rookie, but I think that at this point the corrections in the levels that I made compensate a little the bad control of Sonic.cartridge_rom
I think that just redistributing the mosaics that were currently not used could contribute to a substantial improvement of the game, but even though I try to find where this data is stored, it has been so long since my last search that I have forgotten how to find the addresses with the FCEUX's debugger
, anyway, the same thing always happens to me, I do not know why I do not write those things
Personally I see better eyes adapt the sprites of some of the henchmen of Sonic, but the truth is that in the future I hope to continue adapting the title screens of some of the games that Wave has translated.
I do not like to pressure people, so I have not had more contact with Amilgi
than the answer in this post, on the other hand I think it's a big step that has been made known, in this way the next one that touches this hack will know with certainty that that great OST was his work
By the way by private message I was asked by the clouds that are seen in the explanatory capture that I uploaded previously, these belonged to the original concept of the title screen:
The problem was that when storing the first and second frames of the Sonic animation on the same page there was no space to include the clouds, and because of the type of information compression that the screen implemented, it ran the risk of exceeding the space available for write it
Equal my main objective is to deal with the MetaTiles and keep trying to decipher how it works that the allocation of palettes on the title screen, but my soul as a child is not resigned yet