11 March 2016 - Forum Rules
Started by sics, May 14, 2018, 12:26:09 AM
Quote from: Ti_ on March 29, 2020, 05:19:55 AMFirst, sound effects still as in ver 1.0. ( example for rings, I used key from little nemo, сan't we find something better? )
Quote from: sics on March 29, 2020, 02:39:22 AMFor the moment until I can figure out what I am missing, the best I could do was try different positions for each enemy until reducing their lethality, but I came to the conclusion that until the technical aspects of them were changed, almost in any place are a pain a nuisance
Quote from: G30FF on March 30, 2020, 01:02:14 AMOne minor bug I did find in Labyrinth Zone, there were a few instances where a bubble generator appeared on screen, but the actual bubbles were spawning elsewhere on screen. It made the boss section in act 3 especially difficult, as bubble generators appearing on the climb didn't actually spawn any bubbles out of them. But all said, I was still able to beat it.
Quote from: Ti_ on March 30, 2020, 03:41:09 AMNew background scroll renderer:+ no 'artifacts' on left and right borders.+ no more blanked lower border.+ new code much more faster.Patch works with v2.0 or v1.0+music.https://yadi.sk/d/JTHIEdZLlnSsQQ
Quote from: G30FF on March 30, 2020, 03:54:34 PMIs this already applied to the 2.0 patch? I tried to patch my copy of the v2 rom with this patch, and it said nothing was changed.
Quote from: sics on March 30, 2020, 06:13:18 PMI love the idea of improving scrolling, but I don't seem to understand where to apply the patch, since I don't get it to work, if you want you can update the project post so that everyone can enjoy this improvement
Quote from: Dreamwhale on March 31, 2020, 08:35:14 AMDepending on the emulator there now can be artefacts on the upper border (Mesen). Nestopia on the other hand doesn't show any. I guess it depends on the settings?
Quote from: sics on March 31, 2020, 12:18:56 PMduizIf I'm not mistaken, I remembered that you were the one who translated a pirate game of fights from the NES, long ago if you look at the thread where you asked for help, at that time I had written a personalized tutorial so that you can solve the problems that you had, maybe it might still interest youOn the other hand I will not deny that my nick looks very nice on the cover, but this project is possible thanks to the work of more than two people, so although I literally do not care how people decide to enjoy the hack, I prefer to see my name on a small list in some corner along with everyone else who made this possible, on the other hand I would love to have a copy of your designs
Quote from: sics on March 31, 2020, 09:47:05 PMI found a bug in the new rendering engine, if you let the demo mode run the game crashes.
Quote from: duiz on March 28, 2020, 06:36:31 PMMade a full printable box for whenever I get around to making a repro of this. I did get a chance to play the hack today and it is significantly improved indeed! I understand the enemy patterns and placements aren't perfect but modifying that would probably require way more complicated modification so I get why that can't be fixed.
Quote from: # on October 31, 2019, 10:52:49 AMThe FCEUX handling of the special mapper used by this game doesn't seem entirely correct, specifically the IRQ states, which triggers this bug.The ROM hack is just breaking code, the F0 is not directly related to the one in memory address 034d. If you really want a hack fix instead of waiting for FCEUX to catch up than I'd suggest adding a write of 00 to 034d (the offset of the bottom of CONTINUE) somewhere in the code that initializes the continue screen.
Quote from: Ti_ on March 31, 2020, 09:20:27 AMMaybe Mesen draws more than 224 pixels tall screen.
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