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Sonic 5 - Improvement Vol.2 (Nes)

Started by sics, May 14, 2018, 12:26:09 AM

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Googie

I tried Family Kid - Extraction Beta a while ago and I dig the black and red, it's pretty cool.  ;) :cookie:

sics

#301
FailSandwich & Googie
Thank you very much! :beer:

I'm working on the lower versions of the project, closing some gaps, correcting the most typical errors that cause the game to freeze and retouch the graphics with lazy finishes, of them highlights the new title screen of " Family Kid" :thumbsup:



I know, it's a pretty useless effort, but I feel bad to share something that doesn't convince me :D
Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

Ti_

I did an update of sound driver, you may want to include in Vol2.

Changes:
+ Fixed some bug with pulse2 channel after sfx played.

+ Optimization:
  Removed code that not used by Sonic_1_OST songs, such as instruments, tremolo, arpeggio,
  and other unused effects.
  Memory usage reduced from 256 to 128 bytes: area $700-$77F. (Area $780 - $7FD now unused).
  ZP memory used only $FB-$FF. (in previous version was used: $5C,$5D, $61,$62,
  $67,$68, $6A,$6B, $7E, $87, $8D, $F4-$F7, $F9,$FA - now you can use it for your purposes).
  Reduced CPU usage.

Here's the source:
https://yadi.sk/d/C8Nvyx_ds4ygqQ
( put file "Sonic The Hedgehog (NES) Improvement V1.0 + Music Hack.nes" into folder and run build.bat )

Maybe you also want to make SFX that sounds more close to MD version,
then ask someone to create it in famitracker or any other editor or any rom. And after send it to me - I will convert to driver sfx format. The only limitation is to use single channel:  pulse2 (square2), trianle or noise.

NiO

That would be an awesome improvement. :o

Hope to see future updates from this.

sics

Ti_
These are the times where I would like to speak English fluently to express to you how grateful I am for your help, thank you very much!!!! :beer:

On the other hand I was testing the update and I noticed that in the melody used on the title screen there is a note that seems out of tune.



Tracks Soundcloud

[...]
With this new opportunity to improve the SFX I know what many will say, so in advance it is necessary to clarify that Amilgi is not active in the forum since March 2019, so I take the opportunity to formally extend an invitation to anyone who is interested in participate in this new challenge.

NiO
Whenever it looks like this project is going to end something amazing happens, already I want to have free time to play the new edition of Deadpool, you've heard of it, they say it's great :D
Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

Ti_

#305
Quote from: sics on February 26, 2020, 03:13:36 PM
Ti_
These are the times where I would like to speak English fluently to express to you how grateful I am for your help, thank you very much!!!! :beer:

On the other hand I was testing the update and I noticed that in the melody used on the title screen there is a note that seems out of tune.
Okay, I 'll see if there 's a mistake.

February 28, 2020, 06:56:12 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

Quote from: sics on February 26, 2020, 03:13:36 PM
On the other hand I was testing the update and I noticed that in the melody used on the title screen there is a note that seems out of tune.

I found that portamento up and down was missed. Its used in title and labyrinth.

Uploaded fix v2.0b - same link in upper message.

sics

Ti_
I don't know if it will be the emotion, but I even feel it sounds better than before, thank you for everything

By the way, I'm pretty sure i'd read of your previous work with the music engine of this game, but unfortunately your nick is almost impossible to find on the net, so I'd like to consult, if you have any place where you talk about this or any of your projects? :thumbsup:
Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

Cody The Fox

The Progress On Family Kid Looks Very Promising...  :)

The Changes On Somari Looks Great...  :)

I Didn't Know That Hummer Had A Game Of His Own...  :huh:

And I Like How The Progress On Sonic For The NES Is Going... Keep It Up!  :)

sics

Already request the publication of the first version of the hack, to accompany all those people who must stay in their homes, I lacked some small details, but it is not time to think about that, I wish them good health :thumbsup:

On the other hand I have further reinforced the lower versions of the hack, fixing palettes, animations and making the scenarios more solid.



A curious thing is that in the Hummer version the Continues are displayed correctly in any emulator and that the code of them is located in a different sector than the other versions.





On the other hand, I have a lot of information to collect that could be useful for those who have an interest in making future hacks of this game, but I will do this when things are calmer :beer:
Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

Cody The Fox

(English Version)
Excuse me sics, but what do you mean Sonic 5 Vol. 2 is finished?  :huh:

(Spanish Version)
Disculpe sics, pero ¿qué quiere decir Sonic 5 Vol. 2 está terminado?

Green Jerry

Quote from: Cody The Fox on March 24, 2020, 05:10:46 AMbut what do you mean Sonic 5 Vol. 2 is finished?  :huh:
I'm not sics, the hack was submitted a couple days ago, but it's not in the queue or in the hacks section, which means that it was rejected.
My latest Portuguese translation: Titanic (NES)

sics

#311
Yes, it is that I confused the concepts between author and collaborator, so they ended up thinking that this hack was an update of the FuriousHedgehog project, I already sent a new request correcting this detail.

What happens is that I honestly never felt like I owned this project, sorry for the inconvenience ::)

On the other hand I consider this project finished because I already achieved all the objectives that I set myself when I started it, so everything that follows after this, is no longer a necessity but an extra :thumbsup:

Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

Cody The Fox

(English Version)

Sics, you did an amazing job... after all that work you've done... I have to say "you're the best rom-hacker ever". I can't wait to play the new and improved version of sonic the hedgehog for the nes.

(Spanish Version)

Sics, hiciste un trabajo increíble ... después de todo ese trabajo que has hecho ... Tengo que decir "eres el mejor pirata informático de rom". No puedo esperar para jugar la nueva y mejorada versión de Sonic the Hedgehog para los nes.

NiO


diablo666

I can't wait for it to be on the site. Your ideas are pretty good. Even there were moments: "and the similarity of the older console that is."

You've done a lot of work on it :beer:

NES Boy

I hope the Special Stages in this improvement actually uses the Master System/Game Gear music rather than the Genesis music.

SomeOldGuy

Congrats on completing your project sics!!!  :beer:
Good times create weak men, weak men create hard times.  Hard times create strong men, strong men create good times...

duiz

I made a front box and cart label in anticipation of the hack. Maybe I'll finish a full printable box.


Spooniest

Hola Sics! He estado jugando la versión 1.0 hoy. Tenía una sugerencia
Los enemigos que disparan proyectiles a Sonic son demasiados, y los disparos tienden a venir desde fuera de la vista del jugador. Esto es algo común en plataformas mal hechas de los años 90.

Yo diría que cambie un poco la posición de los enemigos, para que Sonic no sea atacado por ellos, sin tener tiempo para reaccionar al ataque que se le presente.

Tal vez tú
no puedes cambiar la posición del enemigo, o ya arreglaste cosas como esta en la versión 2.0. Supongo que tendré que esperar y ver.

Aparte de esto, excelente trabajo! Esto es exactamente lo que debería ser un juego de Sonic en NES.

English version:
Spoiler
Hey Sics! I've been playing version 1.0 today. I had a suggestion.
The enemies which shoot projectiles at Sonic are too many, and the shots tend to come from outside of the player's view. This is a common thing in badly-made platformers of the 90s.

I would say, change the positioning of the enemies somewhat, so that Sonic is not being attacked by them, without having any time to react to the attack as it comes towards him.

Maybe you
aren't able to change enemy positioning, or you already fixed stuff like this in version 2.0. I guess I'll just have to wait and see.

Other than this, excellent work! This is exactly what a Sonic game on the NES ought to be.
[close]
Yamero~~!

diablo666

Spooniest,  Wait a bit. Soon there will be this updated hack on the site. He is also in line