Gastronomicon &
Satoshi_Matrix ● Do you plan to fix the Labyrinth air dispensers? At the moment I am not sure, I would really like to solve the problems of the
Labyrinth, but I want to do it consistently, that is why it is necessary to understand what I am facing to know what this setback implies objectively.
♦ First of all, the
bubble deposits are just graphics embedded in the stage blocks, which is really responsible for generating the air bubbles is an object that could be added in any sector of the scenario.
♦ Also the levels are composed in a similar way to the runners of the
old cartoons, it means that they are only a sequence of images repeating over and over again, but in a more elaborate way.
♦ This causes that in some sections of the route, the scenario ends up being saturated with unnecessary
air dispensers, if they all work, added to the fact that Sonic resists
60 seconds if breathing, the air administration mechanics would be damaged.
Even now without modifying the game, it is possible to overcome all levels of this area practically without using
air dispensers:
Gastronomicon ● Failure report in Marble. Actually I already knew it, but I hoped that no one would discover it

. That problem is just a design error and since it certainly does not affect the gaming experience, I decided to ignore it and use the free space that would have been needed to repair it for things that I consider to be more transcendental
What happens is that you can walk around, because it is effectively programmed as a floor, since this block is reused in other sectors in this way:
Sorry for the old capture, I was going to talk about this in the past, but I forgot 
.
SuperStarFox ● Additional introduction screens. The movement is shown walking, they told me once, also if something is important to you, you must devote as much time as necessary to make it concrete, otherwise you will never achieve your goals or you will end up discovering that what you wanted was not something really important
In the same way I really liked the final result of its edition, both the
Sonic Team screen and the
SEGA logo, that's why, taking advantage of the fact that I got sick again (If my health is not very good, let's say

) I decided to create several additional
mockups:

On the other hand I was analyzing the code of the original screen of
Somari Team but I did not get very far with that, although I managed to understand quite how it works.
● Are you considering seeking help for this project? ♦ Before you can request the help of
Amilgi it is necessary to find someone with the required to insert their compositions to the game, otherwise it makes no sense to disturb him.
♦ About
White Fox, he doesn't seem to be interested in working with me, plus we both have a pretty different view of what this hack should be. Anyway, I think he's a great person, and I'm really curious about his work, I'd love to see more demonstration videos or at least be certain that he wants to continue with his project
● Tell me your title screen is not a mirage 
Actually the blocks of data that I am analyzing, I study them in order to be able to use my
title screen, among other things. Anyway if I do not achieve my goal I have several alternatives, such as making a new version of the
title screen optimized to fully exploit the space with everything and its limitations.
FailSandwich ● Do you plan to implement new mechanics to the game? I would love it, but I do not have the necessary knowledge of programming, so this type of changes is subject to the eventual support from other hackers to this project
