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Sonic 5 - Improvement Vol.2 (Nes)

Started by sics, May 14, 2018, 12:26:09 AM

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sics

#140
 As I promised here I share some videos with the latest changes in the project :beer:

      

      

♦ In these videos you can see the first corrections I made in the battles against Eggman, the current aspect of the Special Stage, the most recent version of the Marble Zone tunnels and the new remodeling of the end screen of level.

Spoiler

Note 1: The changes in Eggman's wrecking ball are only noticeable in HD.
Note 2: The lack of audio in the videos is due to a problem with the OBS, please excuse the inconvenience
[close]

SuperStarFox
Great, I insist that you should upload the patch to the community, you could even open a thread about it to make your work known!

Gastronomicon
No, I have not implemented anything new at the moment, I have only improved what was already :beer:

About your query I was referring to your regular appearances at the end of each Zone.

Since the frames used when fleeing were wrongly aligned which caused an incorrect loading of the palette when this animation was executed :P


Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

SuperStarFox

#141
Okay, But I'm Not Sure How To Upload Patches On Romhacking!
But I Think I'll Try To Make A Patch For The Game And Make This Improvement a Demo Just For Some People In Case They Want To Give It a Try Until Your Done With The Final Version!  :-\

sics

#142
 Do not worry, this type of work is done for love and has no deadline, what happens is that the hack has really been so good that you taught me that I thought it was a complete product, sorry if I made you feel pressured :thumbsup:
Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

SuperStarFox

It Was My Pleasure!

I Also Hope That Someone Will One Day Take The Opportunity To Re-Improve Super Mario World On NES Soon Cause That Game Has Been Improved Years Ago But Nobody Managed To Fix The Music Which is Kind Of a Shame!  :'(

capnkatie

I suggested that maybe sics should take on Super Mario World after finishing this, further improving either the Jabu's work or finishing LooneyDude's version, as they're doing such a brilliant job here. The chanes of it are slim, though :-\

sics

#145
 This type of projects is done out of love, not commitment... :thumbsup:

On the other hand the CadEditor has the codecs to edit the level blocks of Super Mario World (Nes) and the HummerTeam I understand that it uses the same engine for all its games.

I recommend using the notes in this publication to understand how the levels work, and to take note of the pointers from the game codecs in CadEditor ;)

And of course supporting this project would not hurt me either :beer:
Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

SuperStarFox

Hey Sics...

I Got Some Questions To Ask?

Have You Managed To Find Someone Smart Enough To Add The Somari Team Presents Screen Thus Changing The Text TO "Sonic Team Presents"?

Did You Figure Out How To Install the New Title Screen To The Game's Improvement Yet?

Have You Thought On Letting Amilgi Help You Out On Some Audio Improvements, For Example... The Ring Sound Effect Is Way Too High Pitched!

I Hope Tails Will Be Playable Very Very Soon Cause All I Can Do Is Wait!

Also... In Case Your Wondering, I Was Working On Hummer Thus Giving Him a Brand New Look Ever Since Hummer Team Was Discontinued!

sics

#147
 For the time being I am still working to understand the operation of the game screens and evaluating possible solutions to apply my title screen, so it is not convenient to request help for that at the moment :-\

Of course I would love to have the help of Amilgi, but just as I am not a composer, he is not a programmer, so this equation still needs numbers to get the result we all want, I think the most logical thing is be patient ;)

And I would like the girl I like to fall in love with me :'( I have already said several times that the creation of other characters at the moment is not part of my project, I think it would be best to find out who did this work and see what your goals are:



Naturally, you know that I like your work :thumbsup:, on the other hand about design, I think it would look nicer with some tweaks:



On the other hand this is the new mockup of the "Final Zone", it is still not possible to use this color configuration with Eggman, but when I finish creating the new animations I will see to ask for help in the programming section :beer:

Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

SuperStarFox

The Final Zone Mockup Looks Perfect...

Are There Any More Mockups You Like To Show Us Or Any Improvements On One Of The Other Zones?  :)

sics

#149
 Really yes, but I am one of the people who think that the content of a game is discovered playing.
Honestly this informative thread arose after my last project was cataloged as just "a minor graphic hack", despite being much more than that :P
I must also acknowledge that I do not regret the change, since along the way I found it comforting to have the opinion, collaboration and support of others :thumbsup:



When I started to optimize Eggman animations I got the impression that I was suffering :laugh:




Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

SuperStarFox

Sorry To See That,.. I Hope You'll Fix It Soon!  :angel:

sics

#151
 Do not worry, there is nothing broken but quite the opposite, what you see in the previous capture is only a transient effect of the last update I am working on:



About this update:
● It is working to update all the bosses.
● New graphics added.
● Eggman animations were optimized.
● A lot of things were remapped.
● Flames do not share their graphics anymore.
● The time bonus was reduced to 2000 pts.
Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

cartridge_rom


sics

 I think sometimes to make an idea big, you just need a person to believe in it, and you were the first to trust in this project, for that and much more thank you very much :thumbsup:
Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

SuperStarFox

After Seeing The New Title Screen Last Time... Why Did I Think Adding The Sega Logo Was a Good Idea You May Ask? It's Because I Wanted To Make The NES Improvement Have Some More New Things Added To The Game So It Would Be Closer To The Genesis Port! By The Way Sics... I Also Read One Of Your Old Posts About The Megadrive Sonic Sprites and To Be Honest, I Really Like Those NES Style Genesis Sprites, They Looked Really Good (Even Though You Discarded The Idea!) By The Way... How Is The Improvement Coming Along?

capnkatie

Quote from: SuperStarFox on March 08, 2019, 03:08:16 AM
Also Read One Of Your Old Posts About The Megadrive Sonic Sprites and To Be Honest, I Really Like Those NES Style Genesis Sprites, They Looked Really Good (Even Though You Discarded The Idea!)

I completely agree! Don't tell sics, but I actually prefer the Megadrive version to the current "modified Jabu" one

sics

SuperStarFox
Originally I decided to hack this game because from the first time I played it I felt the potential I had, I must even be one of the few who loved the soundtrack created by Hummer, that's why I understand that feeling of wanting to see something grow :beer:

On the other hand answering your question, I think that the Nintendo logo would have been ugly? :D

SuperStarFox & Gastronomicon
Seriously speaking, I also liked the sprites that I drew, but I made the decision to continue on this path for more than one reason:

Each artist has his vision of how things should be done, but few are the artists who dedicated their time, effort and love to work in this game, so if each one of us instead of doing new things we would have limited ourselves to remake the work of others, this project would never have advanced.

It could occupy that time to make to Tails, the tab on which he worked was not only a graphic change but a complete reissue, so placing it would entail the same effort as placing a new character. (No way am I saying that I'm going to work in Tails)

Unfortunately I work alone, so doing all the animations would greatly reduce the time I have for everything else, and we do not want this to be a hack that our grandchildren end up playing right? :laugh:

I never said that I would not finish the file, I just said that I discarded that idea for this project, it is logical that if I want to achieve what I propose I will impose realistic goals.

I began to draw these graphs at a very early stage of the project, calculating that I would eventually find people interested in participating in this proposal.

SuperStarFox
On the other hand, although I am really happy that you are interested in the improvement, remember that at this moment I am sick and I do not dedicate every minute of my existence to this project, also I can not update this publication to comment on every inconsequential modification that I have made , since people would eventually lose interest in my work and I do not want that :thumbsup:

Gastronomicon
Your secret will be safe with me :laugh:
Linktree  | Better a small finished project than a thousand giant ideas stuck in your system.

Dreamwhale


Satoshi_Matrix

I assume it has something to do with the Somari mapper engine, but one of the things that has always bothered me is the horizontal bar on the very bottom of the screen covering up ground tiles.

Even with this extensive improvement, that still remains...

can that be fixed to make the game 'full screen'?

SuperStarFox

Hey Sics...
How's The New Title Screen, Did You Figure Out How To Apply It Yet and How's The Rest Of The Game Improvement Coming Along?  :)