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Author Topic: Sonic 5 - Improvement Vol.2 (Nes)  (Read 20756 times)

Redd

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Re: SonicNes ♦ Improvement Next ♦
« Reply #100 on: January 04, 2019, 05:20:33 am »
If you will pardon the nitpick...

Am I the only one who feels that the clouds' bizarre animation in Marble Zone and Spring Yard Zone looks rather distracting and out of place? I honestly think these stages would look better if they were disabled.

I know it wasn't you that added that animation, as it comes from Jabu's version, but you do have any idea what's the idea behind it? I've never seen clouds move like that in Sonic 1, or any game for that sake...

sics

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #101 on: January 05, 2019, 12:54:53 pm »
Gastronomicon
 Yes, I can not believe that this project has gone so far, it even starts to look like a real game :laugh:, by the way I like your new avatar :thumbsup:

Redd
 Congratulations you are the comment number 100!!!, well and also the 98 but that does not count :D
 Thank you, comments like those are very comforting! I hope to give you a good reason to relive the past :beer:

 Do not worry, this space is for review, it is also a change that does not cost to carry out, before releasing the final version I will try to remember to make an alternative version with these characteristics, if this does not happen like this, they warn me of the carelessness and I'll solve it  ;)

 On the other hand, I do not only understand the creative decision of Jabu, but I have adopted it in my designs, the reason is simple, the universe of Sonic is presented as a dynamic world where everything is energetic, the sky moves, the plants move even inert objects have some feature that prevents them from looking static.



« Last Edit: January 07, 2019, 07:39:13 am by sics »

gadesx

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Re: Sonic 5 - Improvement Vol.2
« Reply #102 on: January 05, 2019, 03:22:48 pm »
Looks very good, if the control works good (atleast more playable)
can be a really good improvement.

Spooniest

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Re: SonicNes ♦ Improvement Next ♦
« Reply #103 on: January 05, 2019, 08:33:03 pm »
I've never seen clouds move like that in Sonic 1, or any game for that sake...

Gyroman's Stage, Megaman 5.

sics

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #104 on: January 06, 2019, 03:01:02 pm »
Gadesx
 The controls will continue to the level that Jabu left, but it will be compensated by fixing some unfair decisions that did not allow to pass certain levels at full speed :beer:

Spooniest
While it is true that Redd's criticism is incorrectly substantiated, I think that his point is valid as well. Not every change is effective, you must always find the right balance to avoid breaking the atmosphere of the rest of the game :thumbsup:

 For example, I can not imagine Barney in a Gothic setting with a sword, although personally I would enjoy that game very much :laugh:
« Last Edit: January 07, 2019, 07:38:39 am by sics »

retroverse

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #105 on: January 10, 2019, 03:12:50 am »
Great to see so much progress has been made on this, I've been keeping an eye on this for a while...

Regarding the clouds, is there a different type of weather effect - rain, wind, etc - that might achieve the desired dynamic/animated look while being a little more subtle?  (To continue the Megaman theme, Toad Man's stage uses what looks like a fairly simple rain animation in the background (Around ~2:40), but I'm no expert on how this would be done?)

Incidentally, the subject line changed at some point to 'Sonic 5 - Improvement Vol.2', is that the planned name for the hack?

NES Boy

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #106 on: January 13, 2019, 04:00:56 am »
Torridgristle

Sorry, I could not resist, was very funny what you said xD
Apologies for derailing this thread for a bit, but that GIF is clearly an edit of this one:


It's quite strange, as the original GIF is fine as is. Anyway, I wish that the Special Stages use this music instead of the one used in the current music improvement, since they're supposed to be based on the Master System/Game Gear bonus stages. I mean, the original Somari used the appropriate theme, but they converted it in a way that doesn't do the original song justice.

sics

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #107 on: January 13, 2019, 08:31:30 pm »
Retroverse
 Thank you very much for following this project, and sorry for delaying me answer, is that I was thinking a lot about what you said, since I thought it was an interesting idea.

 Despite that, I came to the conclusion that if I implemented something like that, I would risk moving away from the original concept of the game.

 Let me explain, one of the main reasons for which Sonic was conceived was to try to demystify the deficiencies that they attributed to the Megadrive, that's why the Sega of that time decided to leave its comfort zone to deliver more colorful and varied environments.

 That's why as a designer I think that although you can play with the idea of ​​a storm that happened or will happen, what this game has to fundamentally convey is the idea of ​​life and movement, I apologize in advance since I know that this idea may sound silly :-\

 About the title, it is only a tentative name, it is based on the style of titles used in Hummer for its ports. I would like to make sure that the title as a search criteria helps to find content related to this hack, so any suggestion is welcome :beer:

NES Boy
 The truth is that I had no idea, just download a pack of memes, on the other hand I respect the work of the person who created this gif, but I try to use light images so that this publication can be read in the same way in places where devices still They are not so powerful and the connections are still slow, for that reason I decided to make my own version of the image and end the discord.



 Regarding your request, although Amilgi was interested in creating the bases to do this type of editing, I have not heard from him again, although being honest I think that this type of editing would be much better left to those who really know about hackrom, as for example the same Ti that has already worked with the game's sound engine.

 I also add that if someone is interested in working on this feature or any other you want, you can contact me privately to have a copy of this project :thumbsup:
« Last Edit: January 13, 2019, 08:51:47 pm by sics »

SuperStarFox

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Re: Sonic 5 - Improvement Vol.2 (Nes)
« Reply #108 on: Today at 02:01:37 am »
Have You Thought On Adding The SEGA Logo To The New Title Screen? Will Tails Be Playable In This NES Improvement? How's The Progress On Sonic's NES Improvement Coming Along?  :huh: